Houdini Main Changelogs
8.0.357 | A bug has been fixed in the CaptureProximity SOP where bones that are aligned to one of the SOP's axes would sometimes not be picked even if it was closer to the point than a competing bone. This might affect the weighting of existing hip files. To maintain the weighting from old hip files, please lock the SOPs first. |
Thu. September 8, 2005 | |
8.0.357 | A bug has been fixed in the CaptureProximity SOP where bones that are aligned to one of the SOP's axes would sometimes not be picked even if it was closer to the point than a competing bone. This might affect the weighting of existing hip files. To maintain the weighting from old hip files, please lock the SOPs first. |
Thu. September 8, 2005 | |
8.0.357 | A bug has been fixed in the CaptureProximity SOP where bones that are aligned to one of the SOP's axes would sometimes not be picked even if it was closer to the point than a competing bone. This might affect the weighting of existing hip files. To maintain the weighting from old hip files, please lock the SOPs first. |
Thu. September 8, 2005 | |
8.0.357 | A bug has been fixed in the CaptureProximity SOP where bones that are aligned to one of the SOP's axes would sometimes not be picked even if it was closer to the point than a competing bone. This might affect the weighting of existing hip files. To maintain the weighting from old hip files, please lock the SOPs first. |
Thu. September 8, 2005 | |
8.0.357 | Fixed a couple of bugs in the Fetch CHOP:
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Thu. September 8, 2005 | |
8.0.357 | Fixed a couple of bugs in the Fetch CHOP:
|
Thu. September 8, 2005 | |
8.0.357 | Fixed a couple of bugs in the Fetch CHOP:
|
Thu. September 8, 2005 | |
8.0.357 | Fixed a couple of bugs in the Fetch CHOP:
|
Thu. September 8, 2005 | |
8.0.357 | Fixed a couple of bugs in the Fetch CHOP:
|
Thu. September 8, 2005 | |
8.0.357 | Fixed a bug where sychronizing a digital asset could fail if the asset contained an attribute pop whose popnet was being viewed by a pop viewer. |
Thu. September 8, 2005 | |
8.0.357 | Fixed a bug where sychronizing a digital asset could fail if the asset contained an attribute pop whose popnet was being viewed by a pop viewer. |
Thu. September 8, 2005 | |
8.0.357 | Fixed a bug where sychronizing a digital asset could fail if the asset contained an attribute pop whose popnet was being viewed by a pop viewer. |
Thu. September 8, 2005 | |
8.0.357 | Fixed a bug where sychronizing a digital asset could fail if the asset contained an attribute pop whose popnet was being viewed by a pop viewer. |
Thu. September 8, 2005 | |
8.0.357 | Fixed a bug where sychronizing a digital asset could fail if the asset contained an attribute pop whose popnet was being viewed by a pop viewer. |
Thu. September 8, 2005 | |
8.0.357 | The way in which RBD determines if it should use edges has changed at the low level. Previously, it would look at the existance of a "SphereEdgeTree", and if missing, a "SphereTree" subdata to the Geometry. Now it looks only for "SphereTree" and looks at the resulting type. This does not affect systems built out of higher level DOP nodes as the higher level nodes have been updated to reflect this change. |
Thu. September 8, 2005 | |
8.0.357 | The way in which RBD determines if it should use edges has changed at the low level. Previously, it would look at the existance of a "SphereEdgeTree", and if missing, a "SphereTree" subdata to the Geometry. Now it looks only for "SphereTree" and looks at the resulting type. This does not affect systems built out of higher level DOP nodes as the higher level nodes have been updated to reflect this change. |
Thu. September 8, 2005 | |
8.0.357 | The way in which RBD determines if it should use edges has changed at the low level. Previously, it would look at the existance of a "SphereEdgeTree", and if missing, a "SphereTree" subdata to the Geometry. Now it looks only for "SphereTree" and looks at the resulting type. This does not affect systems built out of higher level DOP nodes as the higher level nodes have been updated to reflect this change. |
Thu. September 8, 2005 | |
8.0.357 | The way in which RBD determines if it should use edges has changed at the low level. Previously, it would look at the existance of a "SphereEdgeTree", and if missing, a "SphereTree" subdata to the Geometry. Now it looks only for "SphereTree" and looks at the resulting type. This does not affect systems built out of higher level DOP nodes as the higher level nodes have been updated to reflect this change. |
Thu. September 8, 2005 | |
8.0.357 | The way in which RBD determines if it should use edges has changed at the low level. Previously, it would look at the existance of a "SphereEdgeTree", and if missing, a "SphereTree" subdata to the Geometry. Now it looks only for "SphereTree" and looks at the resulting type. This does not affect systems built out of higher level DOP nodes as the higher level nodes have been updated to reflect this change. |
Thu. September 8, 2005 | |
8.0.357 | Attempting to fix a crash related to when you get "stuck" in selection mode in the sop-level edit tool and can't right-click to finish the selection. This fix won't prevent you from getting stuck, but it will hopefully fix the crash. |
Thu. September 8, 2005 | |
8.0.357 | Attempting to fix a crash related to when you get "stuck" in selection mode in the sop-level edit tool and can't right-click to finish the selection. This fix won't prevent you from getting stuck, but it will hopefully fix the crash. |
Thu. September 8, 2005 | |
8.0.357 | Attempting to fix a crash related to when you get "stuck" in selection mode in the sop-level edit tool and can't right-click to finish the selection. This fix won't prevent you from getting stuck, but it will hopefully fix the crash. |
Thu. September 8, 2005 | |
8.0.357 | Attempting to fix a crash related to when you get "stuck" in selection mode in the sop-level edit tool and can't right-click to finish the selection. This fix won't prevent you from getting stuck, but it will hopefully fix the crash. |
Thu. September 8, 2005 | |
8.0.357 | Attempting to fix a crash related to when you get "stuck" in selection mode in the sop-level edit tool and can't right-click to finish the selection. This fix won't prevent you from getting stuck, but it will hopefully fix the crash. |
Thu. September 8, 2005 | |
8.0.357 | New example for the UV Transform SOP demonstrating how to use it to animate a soft transformation of the texture coordinates. |
Thu. September 8, 2005 |