Houdini Main Changelogs
8.0.355 | The RBD Point Object will now generate reasonable object names when you override the point instance attribute rather than creating no-named objects. |
Tue. September 6, 2005 | |
8.0.355 | The RBD Point Object will now generate reasonable object names when you override the point instance attribute rather than creating no-named objects. |
Tue. September 6, 2005 | |
8.0.355 | The RBD Point Object will now generate reasonable object names when you override the point instance attribute rather than creating no-named objects. |
Tue. September 6, 2005 | |
8.0.355 | A primitive sphere textured using polar coordinates will no longer generate NANs as texture coordinates, but instead use default values: (0, 0.5, 0). |
Tue. September 6, 2005 | |
8.0.355 | A primitive sphere textured using polar coordinates will no longer generate NANs as texture coordinates, but instead use default values: (0, 0.5, 0). |
Tue. September 6, 2005 | |
8.0.355 | A primitive sphere textured using polar coordinates will no longer generate NANs as texture coordinates, but instead use default values: (0, 0.5, 0). |
Tue. September 6, 2005 | |
8.0.355 | A primitive sphere textured using polar coordinates will no longer generate NANs as texture coordinates, but instead use default values: (0, 0.5, 0). |
Tue. September 6, 2005 | |
8.0.355 | A primitive sphere textured using polar coordinates will no longer generate NANs as texture coordinates, but instead use default values: (0, 0.5, 0). |
Tue. September 6, 2005 | |
8.0.355 | The Point Position DOP now has an option of whether you want to orient to the normal or not. Further, when it is set to orient to the normal, it matches the behaviour of the Copy SOP by preferring normals over velocities. |
Tue. September 6, 2005 | |
8.0.355 | The Point Position DOP now has an option of whether you want to orient to the normal or not. Further, when it is set to orient to the normal, it matches the behaviour of the Copy SOP by preferring normals over velocities. |
Tue. September 6, 2005 | |
8.0.355 | The Point Position DOP now has an option of whether you want to orient to the normal or not. Further, when it is set to orient to the normal, it matches the behaviour of the Copy SOP by preferring normals over velocities. |
Tue. September 6, 2005 | |
8.0.355 | The Point Position DOP now has an option of whether you want to orient to the normal or not. Further, when it is set to orient to the normal, it matches the behaviour of the Copy SOP by preferring normals over velocities. |
Tue. September 6, 2005 | |
8.0.355 | The Point Position DOP now has an option of whether you want to orient to the normal or not. Further, when it is set to orient to the normal, it matches the behaviour of the Copy SOP by preferring normals over velocities. |
Tue. September 6, 2005 | |
8.0.355 | Can no longer select nodes in the light linker target tree when the source selection is empty. |
Tue. September 6, 2005 | |
8.0.355 | Can no longer select nodes in the light linker target tree when the source selection is empty. |
Tue. September 6, 2005 | |
8.0.355 | Can no longer select nodes in the light linker target tree when the source selection is empty. |
Tue. September 6, 2005 | |
8.0.355 | Can no longer select nodes in the light linker target tree when the source selection is empty. |
Tue. September 6, 2005 | |
8.0.355 | Can no longer select nodes in the light linker target tree when the source selection is empty. |
Tue. September 6, 2005 | |
8.0.354 | Improved the behaviour of the Compositing option 'Reduce Cache Size when Inactive'. Now it waits a short period of time after a COP cooks before beginning to gradually reduce the COP cook cache to its Inactive size. Previously, it would clear the cache as soon as the cook was done. This tended to cause a lot of recooking, which made COPs feel pretty slow. This change will make COPs in Houdini feel much faster since cache hits will improve significantly. |
Mon. September 5, 2005 | |
8.0.354 | Improved the behaviour of the Compositing option 'Reduce Cache Size when Inactive'. Now it waits a short period of time after a COP cooks before beginning to gradually reduce the COP cook cache to its Inactive size. Previously, it would clear the cache as soon as the cook was done. This tended to cause a lot of recooking, which made COPs feel pretty slow. This change will make COPs in Houdini feel much faster since cache hits will improve significantly. |
Mon. September 5, 2005 | |
8.0.354 | Improved the behaviour of the Compositing option 'Reduce Cache Size when Inactive'. Now it waits a short period of time after a COP cooks before beginning to gradually reduce the COP cook cache to its Inactive size. Previously, it would clear the cache as soon as the cook was done. This tended to cause a lot of recooking, which made COPs feel pretty slow. This change will make COPs in Houdini feel much faster since cache hits will improve significantly. |
Mon. September 5, 2005 | |
8.0.354 | Improved the behaviour of the Compositing option 'Reduce Cache Size when Inactive'. Now it waits a short period of time after a COP cooks before beginning to gradually reduce the COP cook cache to its Inactive size. Previously, it would clear the cache as soon as the cook was done. This tended to cause a lot of recooking, which made COPs feel pretty slow. This change will make COPs in Houdini feel much faster since cache hits will improve significantly. |
Mon. September 5, 2005 | |
8.0.354 | Improved the behaviour of the Compositing option 'Reduce Cache Size when Inactive'. Now it waits a short period of time after a COP cooks before beginning to gradually reduce the COP cook cache to its Inactive size. Previously, it would clear the cache as soon as the cook was done. This tended to cause a lot of recooking, which made COPs feel pretty slow. This change will make COPs in Houdini feel much faster since cache hits will improve significantly. |
Mon. September 5, 2005 | |
8.0.354 | Fixed a couple of small bugs with outputing images outside the valid frame range. First, if the user selects 'black' as the extend condition, then render black frames when outside the range - don't bail out of the render. Second, if the user renders a range of frames for a single still image, render the same image for all the frames - don't just render frame 1. |
Mon. September 5, 2005 | |
8.0.354 | Fixed a couple of small bugs with outputing images outside the valid frame range. First, if the user selects 'black' as the extend condition, then render black frames when outside the range - don't bail out of the render. Second, if the user renders a range of frames for a single still image, render the same image for all the frames - don't just render frame 1. |
Mon. September 5, 2005 |