Houdini Main Changelogs
8.0.357 | New example for the UV Transform SOP demonstrating how to use it to animate a soft transformation of the texture coordinates. |
Thu. September 8, 2005 | |
8.0.356 | When mantra generates a deep shadow map, the surface shaders are now treated as if they were being called from shadow shaders. That is, the VEX function isshadowray() will return true. |
Wed. September 7, 2005 | |
8.0.356 | When mantra generates a deep shadow map, the surface shaders are now treated as if they were being called from shadow shaders. That is, the VEX function isshadowray() will return true. |
Wed. September 7, 2005 | |
8.0.356 | When mantra generates a deep shadow map, the surface shaders are now treated as if they were being called from shadow shaders. That is, the VEX function isshadowray() will return true. |
Wed. September 7, 2005 | |
8.0.356 | When mantra generates a deep shadow map, the surface shaders are now treated as if they were being called from shadow shaders. That is, the VEX function isshadowray() will return true. |
Wed. September 7, 2005 | |
8.0.356 | When mantra generates a deep shadow map, the surface shaders are now treated as if they were being called from shadow shaders. That is, the VEX function isshadowray() will return true. |
Wed. September 7, 2005 | |
8.0.356 | IMG_DeepShadow can now be used to read the raw opacity data from a deep shadow file in addition to the existing write functionality. |
Wed. September 7, 2005 | |
8.0.356 | IMG_DeepShadow can now be used to read the raw opacity data from a deep shadow file in addition to the existing write functionality. |
Wed. September 7, 2005 | |
8.0.356 | IMG_DeepShadow can now be used to read the raw opacity data from a deep shadow file in addition to the existing write functionality. |
Wed. September 7, 2005 | |
8.0.356 | IMG_DeepShadow can now be used to read the raw opacity data from a deep shadow file in addition to the existing write functionality. |
Wed. September 7, 2005 | |
8.0.356 | IMG_DeepShadow can now be used to read the raw opacity data from a deep shadow file in addition to the existing write functionality. |
Wed. September 7, 2005 | |
8.0.356 | Loading helpcards on certain Linux distributions no longer prints an error about loading the stylesheet. |
Wed. September 7, 2005 | |
8.0.356 | Loading helpcards on certain Linux distributions no longer prints an error about loading the stylesheet. |
Wed. September 7, 2005 | |
8.0.356 | Loading helpcards on certain Linux distributions no longer prints an error about loading the stylesheet. |
Wed. September 7, 2005 | |
8.0.356 | Loading helpcards on certain Linux distributions no longer prints an error about loading the stylesheet. |
Wed. September 7, 2005 | |
8.0.356 | Loading helpcards on certain Linux distributions no longer prints an error about loading the stylesheet. |
Wed. September 7, 2005 | |
8.0.356 | New example for the Layer SOP demonstrating how to use it for multi-texturing. |
Wed. September 7, 2005 | |
8.0.356 | New example for the Layer SOP demonstrating how to use it for multi-texturing. |
Wed. September 7, 2005 | |
8.0.356 | New example for the Layer SOP demonstrating how to use it for multi-texturing. |
Wed. September 7, 2005 | |
8.0.356 | New example for the Layer SOP demonstrating how to use it for multi-texturing. |
Wed. September 7, 2005 | |
8.0.356 | New example for the Layer SOP demonstrating how to use it for multi-texturing. |
Wed. September 7, 2005 | |
8.0.355 | The Group SOP will no longer leak memory when it bounds points by metaballs. |
Tue. September 6, 2005 | |
8.0.355 | The Group SOP will no longer leak memory when it bounds points by metaballs. |
Tue. September 6, 2005 | |
8.0.355 | The Group SOP will no longer leak memory when it bounds points by metaballs. |
Tue. September 6, 2005 | |
8.0.355 | The Group SOP will no longer leak memory when it bounds points by metaballs. |
Tue. September 6, 2005 |