Houdini Main Changelogs

8.0.357

New example for the UV Transform SOP demonstrating how to use it to animate a soft transformation of the texture coordinates.

Thu. September 8, 2005
8.0.356

When mantra generates a deep shadow map, the surface shaders are now treated as if they were being called from shadow shaders. That is, the VEX function isshadowray() will return true.

Wed. September 7, 2005
8.0.356

When mantra generates a deep shadow map, the surface shaders are now treated as if they were being called from shadow shaders. That is, the VEX function isshadowray() will return true.

Wed. September 7, 2005
8.0.356

When mantra generates a deep shadow map, the surface shaders are now treated as if they were being called from shadow shaders. That is, the VEX function isshadowray() will return true.

Wed. September 7, 2005
8.0.356

When mantra generates a deep shadow map, the surface shaders are now treated as if they were being called from shadow shaders. That is, the VEX function isshadowray() will return true.

Wed. September 7, 2005
8.0.356

When mantra generates a deep shadow map, the surface shaders are now treated as if they were being called from shadow shaders. That is, the VEX function isshadowray() will return true.

Wed. September 7, 2005
8.0.356

IMG_DeepShadow can now be used to read the raw opacity data from a deep shadow file in addition to the existing write functionality.

Wed. September 7, 2005
8.0.356

IMG_DeepShadow can now be used to read the raw opacity data from a deep shadow file in addition to the existing write functionality.

Wed. September 7, 2005
8.0.356

IMG_DeepShadow can now be used to read the raw opacity data from a deep shadow file in addition to the existing write functionality.

Wed. September 7, 2005
8.0.356

IMG_DeepShadow can now be used to read the raw opacity data from a deep shadow file in addition to the existing write functionality.

Wed. September 7, 2005
8.0.356

IMG_DeepShadow can now be used to read the raw opacity data from a deep shadow file in addition to the existing write functionality.

Wed. September 7, 2005
8.0.356

Loading helpcards on certain Linux distributions no longer prints an error about loading the stylesheet.

Wed. September 7, 2005
8.0.356

Loading helpcards on certain Linux distributions no longer prints an error about loading the stylesheet.

Wed. September 7, 2005
8.0.356

Loading helpcards on certain Linux distributions no longer prints an error about loading the stylesheet.

Wed. September 7, 2005
8.0.356

Loading helpcards on certain Linux distributions no longer prints an error about loading the stylesheet.

Wed. September 7, 2005
8.0.356

Loading helpcards on certain Linux distributions no longer prints an error about loading the stylesheet.

Wed. September 7, 2005
8.0.356

New example for the Layer SOP demonstrating how to use it for multi-texturing.

Wed. September 7, 2005
8.0.356

New example for the Layer SOP demonstrating how to use it for multi-texturing.

Wed. September 7, 2005
8.0.356

New example for the Layer SOP demonstrating how to use it for multi-texturing.

Wed. September 7, 2005
8.0.356

New example for the Layer SOP demonstrating how to use it for multi-texturing.

Wed. September 7, 2005
8.0.356

New example for the Layer SOP demonstrating how to use it for multi-texturing.

Wed. September 7, 2005
8.0.355

The Group SOP will no longer leak memory when it bounds points by metaballs.

Tue. September 6, 2005
8.0.355

The Group SOP will no longer leak memory when it bounds points by metaballs.

Tue. September 6, 2005
8.0.355

The Group SOP will no longer leak memory when it bounds points by metaballs.

Tue. September 6, 2005
8.0.355

The Group SOP will no longer leak memory when it bounds points by metaballs.

Tue. September 6, 2005