Houdini Main Changelogs
8.0.329 | Fixed performance problems when deleting lights for specific networks which could cause CHOPs to recook multiple times. |
Fri. August 12, 2005 | |
8.0.329 | Fixed performance problems when deleting lights for specific networks which could cause CHOPs to recook multiple times. |
Fri. August 12, 2005 | |
8.0.329 | Fixed performance problems when deleting lights for specific networks which could cause CHOPs to recook multiple times. |
Fri. August 12, 2005 | |
8.0.329 | Fixed performance problems when deleting lights for specific networks which could cause CHOPs to recook multiple times. |
Fri. August 12, 2005 | |
8.0.329 | Mantra procedurals have been changed to manage memory more efficiently when they are rendered with micropolygon rendering. User-defined procedurals should now make sure that the VRAY_Procedural::render method can be called multiple times throughout the duration of a render to recreate the geometry if necessary. |
Fri. August 12, 2005 | |
8.0.329 | Mantra procedurals have been changed to manage memory more efficiently when they are rendered with micropolygon rendering. User-defined procedurals should now make sure that the VRAY_Procedural::render method can be called multiple times throughout the duration of a render to recreate the geometry if necessary. |
Fri. August 12, 2005 | |
8.0.329 | Mantra procedurals have been changed to manage memory more efficiently when they are rendered with micropolygon rendering. User-defined procedurals should now make sure that the VRAY_Procedural::render method can be called multiple times throughout the duration of a render to recreate the geometry if necessary. |
Fri. August 12, 2005 | |
8.0.329 | Mantra procedurals have been changed to manage memory more efficiently when they are rendered with micropolygon rendering. User-defined procedurals should now make sure that the VRAY_Procedural::render method can be called multiple times throughout the duration of a render to recreate the geometry if necessary. |
Fri. August 12, 2005 | |
8.0.329 | Mantra procedurals have been changed to manage memory more efficiently when they are rendered with micropolygon rendering. User-defined procedurals should now make sure that the VRAY_Procedural::render method can be called multiple times throughout the duration of a render to recreate the geometry if necessary. |
Fri. August 12, 2005 | |
8.0.329 | A ShapeMatching DOP has been added. This data, when applied to a particle object and given a rest shape geometry, will adjust the velocities of the particle system to try and achieve that rest shape. This allows the creation of simple softbody like effects. |
Fri. August 12, 2005 | |
8.0.329 | A ShapeMatching DOP has been added. This data, when applied to a particle object and given a rest shape geometry, will adjust the velocities of the particle system to try and achieve that rest shape. This allows the creation of simple softbody like effects. |
Fri. August 12, 2005 | |
8.0.329 | A ShapeMatching DOP has been added. This data, when applied to a particle object and given a rest shape geometry, will adjust the velocities of the particle system to try and achieve that rest shape. This allows the creation of simple softbody like effects. |
Fri. August 12, 2005 | |
8.0.329 | A ShapeMatching DOP has been added. This data, when applied to a particle object and given a rest shape geometry, will adjust the velocities of the particle system to try and achieve that rest shape. This allows the creation of simple softbody like effects. |
Fri. August 12, 2005 | |
8.0.329 | A ShapeMatching DOP has been added. This data, when applied to a particle object and given a rest shape geometry, will adjust the velocities of the particle system to try and achieve that rest shape. This allows the creation of simple softbody like effects. |
Fri. August 12, 2005 | |
8.0.329 | The Pixel Aspect Ratio is now correctly factored into the image size when using fragment shaders in mplay/COPs. |
Fri. August 12, 2005 | |
8.0.329 | The Pixel Aspect Ratio is now correctly factored into the image size when using fragment shaders in mplay/COPs. |
Fri. August 12, 2005 | |
8.0.329 | The Pixel Aspect Ratio is now correctly factored into the image size when using fragment shaders in mplay/COPs. |
Fri. August 12, 2005 | |
8.0.329 | The Pixel Aspect Ratio is now correctly factored into the image size when using fragment shaders in mplay/COPs. |
Fri. August 12, 2005 | |
8.0.329 | The Pixel Aspect Ratio is now correctly factored into the image size when using fragment shaders in mplay/COPs. |
Fri. August 12, 2005 | |
8.0.329 | Fixed bug that attempted to close an undo block when none was created after using the Paint SOP. |
Fri. August 12, 2005 | |
8.0.329 | Fixed bug that attempted to close an undo block when none was created after using the Paint SOP. |
Fri. August 12, 2005 | |
8.0.329 | Fixed bug that attempted to close an undo block when none was created after using the Paint SOP. |
Fri. August 12, 2005 | |
8.0.329 | Fixed bug that attempted to close an undo block when none was created after using the Paint SOP. |
Fri. August 12, 2005 | |
8.0.329 | Fixed bug that attempted to close an undo block when none was created after using the Paint SOP. |
Fri. August 12, 2005 | |
8.0.329 | The space character is no longer a directory-separating character in HOUDINI_PATH and other places that we define path search strings. This allows one to specify directories with spaces in them. Any current paths that rely on ' ' as a path separator should use ';' instead. |
Fri. August 12, 2005 |