Houdini Main Changelogs

8.0.329

Fixed performance problems when deleting lights for specific networks which could cause CHOPs to recook multiple times.

Fri. August 12, 2005
8.0.329

Fixed performance problems when deleting lights for specific networks which could cause CHOPs to recook multiple times.

Fri. August 12, 2005
8.0.329

Fixed performance problems when deleting lights for specific networks which could cause CHOPs to recook multiple times.

Fri. August 12, 2005
8.0.329

Fixed performance problems when deleting lights for specific networks which could cause CHOPs to recook multiple times.

Fri. August 12, 2005
8.0.329

Mantra procedurals have been changed to manage memory more efficiently when they are rendered with micropolygon rendering. User-defined procedurals should now make sure that the VRAY_Procedural::render method can be called multiple times throughout the duration of a render to recreate the geometry if necessary.

Fri. August 12, 2005
8.0.329

Mantra procedurals have been changed to manage memory more efficiently when they are rendered with micropolygon rendering. User-defined procedurals should now make sure that the VRAY_Procedural::render method can be called multiple times throughout the duration of a render to recreate the geometry if necessary.

Fri. August 12, 2005
8.0.329

Mantra procedurals have been changed to manage memory more efficiently when they are rendered with micropolygon rendering. User-defined procedurals should now make sure that the VRAY_Procedural::render method can be called multiple times throughout the duration of a render to recreate the geometry if necessary.

Fri. August 12, 2005
8.0.329

Mantra procedurals have been changed to manage memory more efficiently when they are rendered with micropolygon rendering. User-defined procedurals should now make sure that the VRAY_Procedural::render method can be called multiple times throughout the duration of a render to recreate the geometry if necessary.

Fri. August 12, 2005
8.0.329

Mantra procedurals have been changed to manage memory more efficiently when they are rendered with micropolygon rendering. User-defined procedurals should now make sure that the VRAY_Procedural::render method can be called multiple times throughout the duration of a render to recreate the geometry if necessary.

Fri. August 12, 2005
8.0.329

A ShapeMatching DOP has been added. This data, when applied to a particle object and given a rest shape geometry, will adjust the velocities of the particle system to try and achieve that rest shape. This allows the creation of simple softbody like effects.

Fri. August 12, 2005
8.0.329

A ShapeMatching DOP has been added. This data, when applied to a particle object and given a rest shape geometry, will adjust the velocities of the particle system to try and achieve that rest shape. This allows the creation of simple softbody like effects.

Fri. August 12, 2005
8.0.329

A ShapeMatching DOP has been added. This data, when applied to a particle object and given a rest shape geometry, will adjust the velocities of the particle system to try and achieve that rest shape. This allows the creation of simple softbody like effects.

Fri. August 12, 2005
8.0.329

A ShapeMatching DOP has been added. This data, when applied to a particle object and given a rest shape geometry, will adjust the velocities of the particle system to try and achieve that rest shape. This allows the creation of simple softbody like effects.

Fri. August 12, 2005
8.0.329

A ShapeMatching DOP has been added. This data, when applied to a particle object and given a rest shape geometry, will adjust the velocities of the particle system to try and achieve that rest shape. This allows the creation of simple softbody like effects.

Fri. August 12, 2005
8.0.329

The Pixel Aspect Ratio is now correctly factored into the image size when using fragment shaders in mplay/COPs.

Fri. August 12, 2005
8.0.329

The Pixel Aspect Ratio is now correctly factored into the image size when using fragment shaders in mplay/COPs.

Fri. August 12, 2005
8.0.329

The Pixel Aspect Ratio is now correctly factored into the image size when using fragment shaders in mplay/COPs.

Fri. August 12, 2005
8.0.329

The Pixel Aspect Ratio is now correctly factored into the image size when using fragment shaders in mplay/COPs.

Fri. August 12, 2005
8.0.329

The Pixel Aspect Ratio is now correctly factored into the image size when using fragment shaders in mplay/COPs.

Fri. August 12, 2005
8.0.329

Fixed bug that attempted to close an undo block when none was created after using the Paint SOP.

Fri. August 12, 2005
8.0.329

Fixed bug that attempted to close an undo block when none was created after using the Paint SOP.

Fri. August 12, 2005
8.0.329

Fixed bug that attempted to close an undo block when none was created after using the Paint SOP.

Fri. August 12, 2005
8.0.329

Fixed bug that attempted to close an undo block when none was created after using the Paint SOP.

Fri. August 12, 2005
8.0.329

Fixed bug that attempted to close an undo block when none was created after using the Paint SOP.

Fri. August 12, 2005
8.0.329

The space character is no longer a directory-separating character in HOUDINI_PATH and other places that we define path search strings. This allows one to specify directories with spaces in them. Any current paths that rely on ' ' as a path separator should use ';' instead.

Fri. August 12, 2005