Houdini Main Changelogs
8.0.313 | Fixed a bug with the Merge COP when scoping was used on the first input, which could cause some output planes to become corrupt if planes in the middle of the first input's list were scoped out. |
Tue. July 26, 2005 | |
8.0.313 | Fixed a bug with the Merge COP when scoping was used on the first input, which could cause some output planes to become corrupt if planes in the middle of the first input's list were scoped out. |
Tue. July 26, 2005 | |
8.0.313 | Fixed a bug with the Merge COP when scoping was used on the first input, which could cause some output planes to become corrupt if planes in the middle of the first input's list were scoped out. |
Tue. July 26, 2005 | |
8.0.312 | The functions OP_Node::numOutputs and OP_Operator::numOutputs were renamed to maxOutputs to beter reflect their meaning, and to differentiate them from the nOutputs function. |
Mon. July 25, 2005 | |
8.0.312 | The functions OP_Node::numOutputs and OP_Operator::numOutputs were renamed to maxOutputs to beter reflect their meaning, and to differentiate them from the nOutputs function. |
Mon. July 25, 2005 | |
8.0.312 | The functions OP_Node::numOutputs and OP_Operator::numOutputs were renamed to maxOutputs to beter reflect their meaning, and to differentiate them from the nOutputs function. |
Mon. July 25, 2005 | |
8.0.312 | The functions OP_Node::numOutputs and OP_Operator::numOutputs were renamed to maxOutputs to beter reflect their meaning, and to differentiate them from the nOutputs function. |
Mon. July 25, 2005 | |
8.0.312 | The functions OP_Node::numOutputs and OP_Operator::numOutputs were renamed to maxOutputs to beter reflect their meaning, and to differentiate them from the nOutputs function. |
Mon. July 25, 2005 | |
8.0.312 | COP handles now snap to the current COP's closest frame when fractional frames are used. This makes the handles more representative of the animation being performed, as COPs are inherently frame-based. |
Mon. July 25, 2005 | |
8.0.312 | COP handles now snap to the current COP's closest frame when fractional frames are used. This makes the handles more representative of the animation being performed, as COPs are inherently frame-based. |
Mon. July 25, 2005 | |
8.0.312 | COP handles now snap to the current COP's closest frame when fractional frames are used. This makes the handles more representative of the animation being performed, as COPs are inherently frame-based. |
Mon. July 25, 2005 | |
8.0.312 | COP handles now snap to the current COP's closest frame when fractional frames are used. This makes the handles more representative of the animation being performed, as COPs are inherently frame-based. |
Mon. July 25, 2005 | |
8.0.312 | COP handles now snap to the current COP's closest frame when fractional frames are used. This makes the handles more representative of the animation being performed, as COPs are inherently frame-based. |
Mon. July 25, 2005 | |
8.0.312 | Added a new VEX shadowmap() function that samples a shadow map in a user specified sampling rectangle defined by 4 vectors. |
Mon. July 25, 2005 | |
8.0.312 | Added a new VEX shadowmap() function that samples a shadow map in a user specified sampling rectangle defined by 4 vectors. |
Mon. July 25, 2005 | |
8.0.312 | Added a new VEX shadowmap() function that samples a shadow map in a user specified sampling rectangle defined by 4 vectors. |
Mon. July 25, 2005 | |
8.0.312 | Added a new VEX shadowmap() function that samples a shadow map in a user specified sampling rectangle defined by 4 vectors. |
Mon. July 25, 2005 | |
8.0.312 | Added a new VEX shadowmap() function that samples a shadow map in a user specified sampling rectangle defined by 4 vectors. |
Mon. July 25, 2005 | |
8.0.312 | Adding a new API to Houdini for generating deep shadow map files. The new API is found in the header IMG_DeepShadow.h. Also adds an example standalone program to the HDK for generating deep shadow maps from an I3D volume (i3ddsmgen). |
Mon. July 25, 2005 | |
8.0.312 | Adding a new API to Houdini for generating deep shadow map files. The new API is found in the header IMG_DeepShadow.h. Also adds an example standalone program to the HDK for generating deep shadow maps from an I3D volume (i3ddsmgen). |
Mon. July 25, 2005 | |
8.0.312 | Adding a new API to Houdini for generating deep shadow map files. The new API is found in the header IMG_DeepShadow.h. Also adds an example standalone program to the HDK for generating deep shadow maps from an I3D volume (i3ddsmgen). |
Mon. July 25, 2005 | |
8.0.312 | Adding a new API to Houdini for generating deep shadow map files. The new API is found in the header IMG_DeepShadow.h. Also adds an example standalone program to the HDK for generating deep shadow maps from an I3D volume (i3ddsmgen). |
Mon. July 25, 2005 | |
8.0.312 | Adding a new API to Houdini for generating deep shadow map files. The new API is found in the header IMG_DeepShadow.h. Also adds an example standalone program to the HDK for generating deep shadow maps from an I3D volume (i3ddsmgen). |
Mon. July 25, 2005 | |
8.0.312 | Fixed a bug with collapsable pixel operations when a node in the middle has the Effect parm (Mask tab) set to something other than 1, and the operation doesn't fold the effect into the pixel equation (such as an Invert COP). Now, this will break the chain and force quantization at that node, making the chain evaluate correctly. |
Mon. July 25, 2005 | |
8.0.312 | Fixed a bug with collapsable pixel operations when a node in the middle has the Effect parm (Mask tab) set to something other than 1, and the operation doesn't fold the effect into the pixel equation (such as an Invert COP). Now, this will break the chain and force quantization at that node, making the chain evaluate correctly. |
Mon. July 25, 2005 |