Houdini Main Changelogs

8.0.312

COP handles now snap to the current COP's closest frame when fractional frames are used. This makes the handles more representative of the animation being performed, as COPs are inherently frame-based.

Mon. July 25, 2005
8.0.312

COP handles now snap to the current COP's closest frame when fractional frames are used. This makes the handles more representative of the animation being performed, as COPs are inherently frame-based.

Mon. July 25, 2005
8.0.312

COP handles now snap to the current COP's closest frame when fractional frames are used. This makes the handles more representative of the animation being performed, as COPs are inherently frame-based.

Mon. July 25, 2005
8.0.312

COP handles now snap to the current COP's closest frame when fractional frames are used. This makes the handles more representative of the animation being performed, as COPs are inherently frame-based.

Mon. July 25, 2005
8.0.312

Added a new VEX shadowmap() function that samples a shadow map in a user specified sampling rectangle defined by 4 vectors.

Mon. July 25, 2005
8.0.312

Added a new VEX shadowmap() function that samples a shadow map in a user specified sampling rectangle defined by 4 vectors.

Mon. July 25, 2005
8.0.312

Added a new VEX shadowmap() function that samples a shadow map in a user specified sampling rectangle defined by 4 vectors.

Mon. July 25, 2005
8.0.312

Added a new VEX shadowmap() function that samples a shadow map in a user specified sampling rectangle defined by 4 vectors.

Mon. July 25, 2005
8.0.312

Added a new VEX shadowmap() function that samples a shadow map in a user specified sampling rectangle defined by 4 vectors.

Mon. July 25, 2005
8.0.312

Adding a new API to Houdini for generating deep shadow map files. The new API is found in the header IMG_DeepShadow.h. Also adds an example standalone program to the HDK for generating deep shadow maps from an I3D volume (i3ddsmgen).

Mon. July 25, 2005
8.0.312

Adding a new API to Houdini for generating deep shadow map files. The new API is found in the header IMG_DeepShadow.h. Also adds an example standalone program to the HDK for generating deep shadow maps from an I3D volume (i3ddsmgen).

Mon. July 25, 2005
8.0.312

Adding a new API to Houdini for generating deep shadow map files. The new API is found in the header IMG_DeepShadow.h. Also adds an example standalone program to the HDK for generating deep shadow maps from an I3D volume (i3ddsmgen).

Mon. July 25, 2005
8.0.312

Adding a new API to Houdini for generating deep shadow map files. The new API is found in the header IMG_DeepShadow.h. Also adds an example standalone program to the HDK for generating deep shadow maps from an I3D volume (i3ddsmgen).

Mon. July 25, 2005
8.0.312

Adding a new API to Houdini for generating deep shadow map files. The new API is found in the header IMG_DeepShadow.h. Also adds an example standalone program to the HDK for generating deep shadow maps from an I3D volume (i3ddsmgen).

Mon. July 25, 2005
8.0.312

Fixed a bug with collapsable pixel operations when a node in the middle has the Effect parm (Mask tab) set to something other than 1, and the operation doesn't fold the effect into the pixel equation (such as an Invert COP). Now, this will break the chain and force quantization at that node, making the chain evaluate correctly.

Mon. July 25, 2005
8.0.312

Fixed a bug with collapsable pixel operations when a node in the middle has the Effect parm (Mask tab) set to something other than 1, and the operation doesn't fold the effect into the pixel equation (such as an Invert COP). Now, this will break the chain and force quantization at that node, making the chain evaluate correctly.

Mon. July 25, 2005
8.0.312

Fixed a bug with collapsable pixel operations when a node in the middle has the Effect parm (Mask tab) set to something other than 1, and the operation doesn't fold the effect into the pixel equation (such as an Invert COP). Now, this will break the chain and force quantization at that node, making the chain evaluate correctly.

Mon. July 25, 2005
8.0.312

Fixed a bug with collapsable pixel operations when a node in the middle has the Effect parm (Mask tab) set to something other than 1, and the operation doesn't fold the effect into the pixel equation (such as an Invert COP). Now, this will break the chain and force quantization at that node, making the chain evaluate correctly.

Mon. July 25, 2005
8.0.312

Fixed a bug with collapsable pixel operations when a node in the middle has the Effect parm (Mask tab) set to something other than 1, and the operation doesn't fold the effect into the pixel equation (such as an Invert COP). Now, this will break the chain and force quantization at that node, making the chain evaluate correctly.

Mon. July 25, 2005
8.0.312

The RBD Object DOP now provides some simple default geometry to simplify the set up of start RBD simulations.

Mon. July 25, 2005
8.0.312

The RBD Object DOP now provides some simple default geometry to simplify the set up of start RBD simulations.

Mon. July 25, 2005
8.0.312

The RBD Object DOP now provides some simple default geometry to simplify the set up of start RBD simulations.

Mon. July 25, 2005
8.0.312

The RBD Object DOP now provides some simple default geometry to simplify the set up of start RBD simulations.

Mon. July 25, 2005
8.0.312

The RBD Object DOP now provides some simple default geometry to simplify the set up of start RBD simulations.

Mon. July 25, 2005
8.0.312

The Divide SOP's remove shared edge option no longer tries to fuse points. Instead, it only considers edges to be shared if they share point numbers. To get the old behaviour, one will have to first apply a fuse SOP with a tolerance of 1e-6.

Mon. July 25, 2005