Houdini Main Changelogs

8.0.286

VEX operators with particularly long names will no longer crash Houdini when they are placed from the tab menu under Windows.

Tue. June 28, 2005
8.0.286

VEX operators with particularly long names will no longer crash Houdini when they are placed from the tab menu under Windows.

Tue. June 28, 2005
8.0.286

VEX operators with particularly long names will no longer crash Houdini when they are placed from the tab menu under Windows.

Tue. June 28, 2005
8.0.286

The IsoOffset SOP no longer crashes with Implicit SDFs and the build tetra mesh options.

Tue. June 28, 2005
8.0.286

The IsoOffset SOP no longer crashes with Implicit SDFs and the build tetra mesh options.

Tue. June 28, 2005
8.0.286

The IsoOffset SOP no longer crashes with Implicit SDFs and the build tetra mesh options.

Tue. June 28, 2005
8.0.286

The IsoOffset SOP no longer crashes with Implicit SDFs and the build tetra mesh options.

Tue. June 28, 2005
8.0.286

The IsoOffset SOP no longer crashes with Implicit SDFs and the build tetra mesh options.

Tue. June 28, 2005
8.0.286

Glancing collisions with high friction and bounce were causing the object to bounce back along the tangent. One would expect the effect of friction at the contact point would be nothing more than required to bring the object to a stand still there.

Tue. June 28, 2005
8.0.286

Glancing collisions with high friction and bounce were causing the object to bounce back along the tangent. One would expect the effect of friction at the contact point would be nothing more than required to bring the object to a stand still there.

Tue. June 28, 2005
8.0.286

Glancing collisions with high friction and bounce were causing the object to bounce back along the tangent. One would expect the effect of friction at the contact point would be nothing more than required to bring the object to a stand still there.

Tue. June 28, 2005
8.0.286

Glancing collisions with high friction and bounce were causing the object to bounce back along the tangent. One would expect the effect of friction at the contact point would be nothing more than required to bring the object to a stand still there.

Tue. June 28, 2005
8.0.286

Glancing collisions with high friction and bounce were causing the object to bounce back along the tangent. One would expect the effect of friction at the contact point would be nothing more than required to bring the object to a stand still there.

Tue. June 28, 2005
8.0.286

Fixing a problem where hscript wouldn't clean up the terminal settings when you pressed Ctrl+D on bash.

Tue. June 28, 2005
8.0.286

Fixing a problem where hscript wouldn't clean up the terminal settings when you pressed Ctrl+D on bash.

Tue. June 28, 2005
8.0.286

Fixing a problem where hscript wouldn't clean up the terminal settings when you pressed Ctrl+D on bash.

Tue. June 28, 2005
8.0.286

Fixing a problem where hscript wouldn't clean up the terminal settings when you pressed Ctrl+D on bash.

Tue. June 28, 2005
8.0.286

Fixing a problem where hscript wouldn't clean up the terminal settings when you pressed Ctrl+D on bash.

Tue. June 28, 2005
8.0.286

IMG3D_API is now known as IMG3D_Manager. The FOO_API prefixes are now used for #defining dllexport on Windows.

Tue. June 28, 2005
8.0.286

IMG3D_API is now known as IMG3D_Manager. The FOO_API prefixes are now used for #defining dllexport on Windows.

Tue. June 28, 2005
8.0.286

IMG3D_API is now known as IMG3D_Manager. The FOO_API prefixes are now used for #defining dllexport on Windows.

Tue. June 28, 2005
8.0.286

IMG3D_API is now known as IMG3D_Manager. The FOO_API prefixes are now used for #defining dllexport on Windows.

Tue. June 28, 2005
8.0.286

IMG3D_API is now known as IMG3D_Manager. The FOO_API prefixes are now used for #defining dllexport on Windows.

Tue. June 28, 2005
8.0.285

No extra CHOP operators are created when adding or removing curve kinematic solver to the bones in the Bones From Curve. If the number of bones increases, the existing CHOP is reused (instead of creating many new CHOPs). If the solver is removed from the bones, then the existing CHOP is automatically deleted.

Mon. June 27, 2005
8.0.285

No extra CHOP operators are created when adding or removing curve kinematic solver to the bones in the Bones From Curve. If the number of bones increases, the existing CHOP is reused (instead of creating many new CHOPs). If the solver is removed from the bones, then the existing CHOP is automatically deleted.

Mon. June 27, 2005