Houdini Main Changelogs
8.0.258 | Added an object level "Mask Lights" state. Does not yet support subnets. |
Tue. May 31, 2005 | |
8.0.258 | Added an object level "Mask Lights" state. Does not yet support subnets. |
Tue. May 31, 2005 | |
8.0.258 | Added an object level "Mask Lights" state. Does not yet support subnets. |
Tue. May 31, 2005 | |
8.0.258 | Fixed a small bug that was triggering an assert when attempting to do a box pick at the object level with one of the dimensions being zero. |
Tue. May 31, 2005 | |
8.0.258 | Fixed a small bug that was triggering an assert when attempting to do a box pick at the object level with one of the dimensions being zero. |
Tue. May 31, 2005 | |
8.0.258 | Fixed a small bug that was triggering an assert when attempting to do a box pick at the object level with one of the dimensions being zero. |
Tue. May 31, 2005 | |
8.0.258 | Fixed a small bug that was triggering an assert when attempting to do a box pick at the object level with one of the dimensions being zero. |
Tue. May 31, 2005 | |
8.0.258 | Fixed a small bug that was triggering an assert when attempting to do a box pick at the object level with one of the dimensions being zero. |
Tue. May 31, 2005 | |
8.0.258 | Rendering Aux variables sent to deepraster images will now correctly maintain their order as specified in the ROP. |
Tue. May 31, 2005 | |
8.0.258 | Rendering Aux variables sent to deepraster images will now correctly maintain their order as specified in the ROP. |
Tue. May 31, 2005 | |
8.0.258 | Rendering Aux variables sent to deepraster images will now correctly maintain their order as specified in the ROP. |
Tue. May 31, 2005 | |
8.0.258 | Rendering Aux variables sent to deepraster images will now correctly maintain their order as specified in the ROP. |
Tue. May 31, 2005 | |
8.0.258 | Rendering Aux variables sent to deepraster images will now correctly maintain their order as specified in the ROP. |
Tue. May 31, 2005 | |
8.0.258 | VEX can now handle integer parameters with values larger than 1 million (1e6) properly. |
Tue. May 31, 2005 | |
8.0.258 | VEX can now handle integer parameters with values larger than 1 million (1e6) properly. |
Tue. May 31, 2005 | |
8.0.258 | VEX can now handle integer parameters with values larger than 1 million (1e6) properly. |
Tue. May 31, 2005 | |
8.0.258 | VEX can now handle integer parameters with values larger than 1 million (1e6) properly. |
Tue. May 31, 2005 | |
8.0.258 | VEX can now handle integer parameters with values larger than 1 million (1e6) properly. |
Tue. May 31, 2005 | |
8.0.257 | Added some sample code to the OBJ_Shake.C HDK example for how to hide existing parameters. |
Mon. May 30, 2005 | |
8.0.257 | Added some sample code to the OBJ_Shake.C HDK example for how to hide existing parameters. |
Mon. May 30, 2005 | |
8.0.257 | Added some sample code to the OBJ_Shake.C HDK example for how to hide existing parameters. |
Mon. May 30, 2005 | |
8.0.257 | Added some sample code to the OBJ_Shake.C HDK example for how to hide existing parameters. |
Mon. May 30, 2005 | |
8.0.257 | Added some sample code to the OBJ_Shake.C HDK example for how to hide existing parameters. |
Mon. May 30, 2005 | |
8.0.256 | Changed the Merge DOP to have a menu for choosing what sort of affector relationship to set up between input objects. This now makes it possible to use a Merge DOP to create a mutual affector relationship between all input objects. |
Sun. May 29, 2005 | |
8.0.256 | Changed the Merge DOP to have a menu for choosing what sort of affector relationship to set up between input objects. This now makes it possible to use a Merge DOP to create a mutual affector relationship between all input objects. |
Sun. May 29, 2005 |