Houdini Main Changelogs

8.0.254

The imdisplay program has been extended to allow reading of deep raster data. The interface to write deep raster images is covered in $HFS/support/public/tomdisplay/README.html

Fri. May 27, 2005
8.0.254

The imdisplay program has been extended to allow reading of deep raster data. The interface to write deep raster images is covered in $HFS/support/public/tomdisplay/README.html

Fri. May 27, 2005
8.0.254

The imdisplay program has been extended to allow reading of deep raster data. The interface to write deep raster images is covered in $HFS/support/public/tomdisplay/README.html

Fri. May 27, 2005
8.0.254

The imdisplay program has been extended to allow reading of deep raster data. The interface to write deep raster images is covered in $HFS/support/public/tomdisplay/README.html

Fri. May 27, 2005
8.0.253

Fixed a bug where being in the non-master take would corrupt the code generated from VOP networks.

Thu. May 26, 2005
8.0.253

Fixed a bug where being in the non-master take would corrupt the code generated from VOP networks.

Thu. May 26, 2005
8.0.253

Fixed a bug where being in the non-master take would corrupt the code generated from VOP networks.

Thu. May 26, 2005
8.0.253

Fixed a bug where being in the non-master take would corrupt the code generated from VOP networks.

Thu. May 26, 2005
8.0.253

Fixed a bug where being in the non-master take would corrupt the code generated from VOP networks.

Thu. May 26, 2005
8.0.253

Channel groups will scope when selected in the channel editor. Undo/redo support for channel group selection was also added. Currently group scoping applies to all scoped channels, this will be changed with RFE 18381.

Thu. May 26, 2005
8.0.253

Channel groups will scope when selected in the channel editor. Undo/redo support for channel group selection was also added. Currently group scoping applies to all scoped channels, this will be changed with RFE 18381.

Thu. May 26, 2005
8.0.253

Channel groups will scope when selected in the channel editor. Undo/redo support for channel group selection was also added. Currently group scoping applies to all scoped channels, this will be changed with RFE 18381.

Thu. May 26, 2005
8.0.253

Channel groups will scope when selected in the channel editor. Undo/redo support for channel group selection was also added. Currently group scoping applies to all scoped channels, this will be changed with RFE 18381.

Thu. May 26, 2005
8.0.253

Channel groups will scope when selected in the channel editor. Undo/redo support for channel group selection was also added. Currently group scoping applies to all scoped channels, this will be changed with RFE 18381.

Thu. May 26, 2005
8.0.253

In the RenderMan ROP, we now output AttributeBegin/AttributeEnd pairs in the RIB stream around shading groups which have a matching RIB hack. The format is: AttributeBegin # { <attrib_name> <attrib_value> AttributeEnd # } <attrib_name> <attrib_value> Note that if <attrib_value> contains spaces, then it will be appropriately double quoted and escaped as necessary.

This has two advantages: 1. If the RIB hack outputs attribute values such as motionfactor, they

will only affect the shading group around which the RIB hack was executed.

2. This allows easy RIB filtering to discard specific shading groups.

Thu. May 26, 2005
8.0.253

In the RenderMan ROP, we now output AttributeBegin/AttributeEnd pairs in the RIB stream around shading groups which have a matching RIB hack. The format is: AttributeBegin # { <attrib_name> <attrib_value> AttributeEnd # } <attrib_name> <attrib_value> Note that if <attrib_value> contains spaces, then it will be appropriately double quoted and escaped as necessary.

This has two advantages: 1. If the RIB hack outputs attribute values such as motionfactor, they

will only affect the shading group around which the RIB hack was executed.

2. This allows easy RIB filtering to discard specific shading groups.

Thu. May 26, 2005
8.0.253

In the RenderMan ROP, we now output AttributeBegin/AttributeEnd pairs in the RIB stream around shading groups which have a matching RIB hack. The format is: AttributeBegin # { <attrib_name> <attrib_value> AttributeEnd # } <attrib_name> <attrib_value> Note that if <attrib_value> contains spaces, then it will be appropriately double quoted and escaped as necessary.

This has two advantages: 1. If the RIB hack outputs attribute values such as motionfactor, they

will only affect the shading group around which the RIB hack was executed.

2. This allows easy RIB filtering to discard specific shading groups.

Thu. May 26, 2005
8.0.253

In the RenderMan ROP, we now output AttributeBegin/AttributeEnd pairs in the RIB stream around shading groups which have a matching RIB hack. The format is: AttributeBegin # { <attrib_name> <attrib_value> AttributeEnd # } <attrib_name> <attrib_value> Note that if <attrib_value> contains spaces, then it will be appropriately double quoted and escaped as necessary.

This has two advantages: 1. If the RIB hack outputs attribute values such as motionfactor, they

will only affect the shading group around which the RIB hack was executed.

2. This allows easy RIB filtering to discard specific shading groups.

Thu. May 26, 2005
8.0.253

In the RenderMan ROP, we now output AttributeBegin/AttributeEnd pairs in the RIB stream around shading groups which have a matching RIB hack. The format is: AttributeBegin # { <attrib_name> <attrib_value> AttributeEnd # } <attrib_name> <attrib_value> Note that if <attrib_value> contains spaces, then it will be appropriately double quoted and escaped as necessary.

This has two advantages: 1. If the RIB hack outputs attribute values such as motionfactor, they

will only affect the shading group around which the RIB hack was executed.

2. This allows easy RIB filtering to discard specific shading groups.

Thu. May 26, 2005
8.0.252

The Visibility SOP now has the option to set visibility in all viewports at once. The selector toolbox also has three new options to quickly hide or expose selections in all viewports.

Wed. May 25, 2005
8.0.252

The Visibility SOP now has the option to set visibility in all viewports at once. The selector toolbox also has three new options to quickly hide or expose selections in all viewports.

Wed. May 25, 2005
8.0.252

The Visibility SOP now has the option to set visibility in all viewports at once. The selector toolbox also has three new options to quickly hide or expose selections in all viewports.

Wed. May 25, 2005
8.0.252

The Visibility SOP now has the option to set visibility in all viewports at once. The selector toolbox also has three new options to quickly hide or expose selections in all viewports.

Wed. May 25, 2005
8.0.252

The Visibility SOP now has the option to set visibility in all viewports at once. The selector toolbox also has three new options to quickly hide or expose selections in all viewports.

Wed. May 25, 2005
8.0.252

The Link Editor can now export the current node in the source tree as the view camera to any linked viewers.

Wed. May 25, 2005