Houdini Main Changelogs
8.0.225 |
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Sat. April 30, 2005 | |
8.0.225 | Added new support for RenderMan RiCurve primitives. There are now three new detail attributes that can be set to control the output of open polys to RenderMan: "ri_curveinterpolation", "ri_curvebasis" and "ri_curvestep". "ri_curveinterpolation" should be set to either "linear" or "cubic". "ri_curvebasis" can be set to any standard RenderMan basis or a custom basis matrix. When "ri_curvestep" is omitted, the value in "ri_curvebasis" is used to determine the correct step size if possible. The RiCurve Basis parameter (renamed RiCurve Interpolation) in the RenderMan ROP is obsolete and may be removed from future versions. The environment variables HOUDINI_RMAN_CURVE_STEP and HOUDINI_RMAN_CURVE_BASIS are also obsolete and may be removed from future versions. |
Sat. April 30, 2005 | |
8.0.225 | Added new support for RenderMan RiCurve primitives. There are now three new detail attributes that can be set to control the output of open polys to RenderMan: "ri_curveinterpolation", "ri_curvebasis" and "ri_curvestep". "ri_curveinterpolation" should be set to either "linear" or "cubic". "ri_curvebasis" can be set to any standard RenderMan basis or a custom basis matrix. When "ri_curvestep" is omitted, the value in "ri_curvebasis" is used to determine the correct step size if possible. The RiCurve Basis parameter (renamed RiCurve Interpolation) in the RenderMan ROP is obsolete and may be removed from future versions. The environment variables HOUDINI_RMAN_CURVE_STEP and HOUDINI_RMAN_CURVE_BASIS are also obsolete and may be removed from future versions. |
Sat. April 30, 2005 | |
8.0.225 | Added new support for RenderMan RiCurve primitives. There are now three new detail attributes that can be set to control the output of open polys to RenderMan: "ri_curveinterpolation", "ri_curvebasis" and "ri_curvestep". "ri_curveinterpolation" should be set to either "linear" or "cubic". "ri_curvebasis" can be set to any standard RenderMan basis or a custom basis matrix. When "ri_curvestep" is omitted, the value in "ri_curvebasis" is used to determine the correct step size if possible. The RiCurve Basis parameter (renamed RiCurve Interpolation) in the RenderMan ROP is obsolete and may be removed from future versions. The environment variables HOUDINI_RMAN_CURVE_STEP and HOUDINI_RMAN_CURVE_BASIS are also obsolete and may be removed from future versions. |
Sat. April 30, 2005 | |
8.0.225 | Added new support for RenderMan RiCurve primitives. There are now three new detail attributes that can be set to control the output of open polys to RenderMan: "ri_curveinterpolation", "ri_curvebasis" and "ri_curvestep". "ri_curveinterpolation" should be set to either "linear" or "cubic". "ri_curvebasis" can be set to any standard RenderMan basis or a custom basis matrix. When "ri_curvestep" is omitted, the value in "ri_curvebasis" is used to determine the correct step size if possible. The RiCurve Basis parameter (renamed RiCurve Interpolation) in the RenderMan ROP is obsolete and may be removed from future versions. The environment variables HOUDINI_RMAN_CURVE_STEP and HOUDINI_RMAN_CURVE_BASIS are also obsolete and may be removed from future versions. |
Sat. April 30, 2005 | |
8.0.225 | Added new support for RenderMan RiCurve primitives. There are now three new detail attributes that can be set to control the output of open polys to RenderMan: "ri_curveinterpolation", "ri_curvebasis" and "ri_curvestep". "ri_curveinterpolation" should be set to either "linear" or "cubic". "ri_curvebasis" can be set to any standard RenderMan basis or a custom basis matrix. When "ri_curvestep" is omitted, the value in "ri_curvebasis" is used to determine the correct step size if possible. The RiCurve Basis parameter (renamed RiCurve Interpolation) in the RenderMan ROP is obsolete and may be removed from future versions. The environment variables HOUDINI_RMAN_CURVE_STEP and HOUDINI_RMAN_CURVE_BASIS are also obsolete and may be removed from future versions. |
Sat. April 30, 2005 | |
8.0.224 | Panning and zooming in mplay with fragment shaders enabled no longer causes the image to lag behind the mouse. Only the latest mouse position is used, resulting in much snappier panning and zooming. |
Fri. April 29, 2005 | |
8.0.224 | Panning and zooming in mplay with fragment shaders enabled no longer causes the image to lag behind the mouse. Only the latest mouse position is used, resulting in much snappier panning and zooming. |
Fri. April 29, 2005 | |
8.0.224 | Panning and zooming in mplay with fragment shaders enabled no longer causes the image to lag behind the mouse. Only the latest mouse position is used, resulting in much snappier panning and zooming. |
Fri. April 29, 2005 | |
8.0.224 | Panning and zooming in mplay with fragment shaders enabled no longer causes the image to lag behind the mouse. Only the latest mouse position is used, resulting in much snappier panning and zooming. |
Fri. April 29, 2005 | |
8.0.224 | Panning and zooming in mplay with fragment shaders enabled no longer causes the image to lag behind the mouse. Only the latest mouse position is used, resulting in much snappier panning and zooming. |
Fri. April 29, 2005 | |
8.0.223 | The Bounce and Friction values read by the RBD Solver are now clamped from below at 0. This prevents meaningless values causing the simulation to explode. |
Thu. April 28, 2005 | |
8.0.223 | The Bounce and Friction values read by the RBD Solver are now clamped from below at 0. This prevents meaningless values causing the simulation to explode. |
Thu. April 28, 2005 | |
8.0.223 | The Bounce and Friction values read by the RBD Solver are now clamped from below at 0. This prevents meaningless values causing the simulation to explode. |
Thu. April 28, 2005 | |
8.0.223 | The Bounce and Friction values read by the RBD Solver are now clamped from below at 0. This prevents meaningless values causing the simulation to explode. |
Thu. April 28, 2005 | |
8.0.223 | The Bounce and Friction values read by the RBD Solver are now clamped from below at 0. This prevents meaningless values causing the simulation to explode. |
Thu. April 28, 2005 | |
8.0.223 | The RBD related POPs, and the RBD page of parameters on POP Networks have been hidden. Existing hip files using these features should still work as before, but these features will be hidden from the graphical interface. The Physical tab of Geometry Objects, the Force Object, and the RBD page of the State POP have also been hidden. |
Thu. April 28, 2005 | |
8.0.223 | The RBD related POPs, and the RBD page of parameters on POP Networks have been hidden. Existing hip files using these features should still work as before, but these features will be hidden from the graphical interface. The Physical tab of Geometry Objects, the Force Object, and the RBD page of the State POP have also been hidden. |
Thu. April 28, 2005 | |
8.0.223 | The RBD related POPs, and the RBD page of parameters on POP Networks have been hidden. Existing hip files using these features should still work as before, but these features will be hidden from the graphical interface. The Physical tab of Geometry Objects, the Force Object, and the RBD page of the State POP have also been hidden. |
Thu. April 28, 2005 | |
8.0.223 | The RBD related POPs, and the RBD page of parameters on POP Networks have been hidden. Existing hip files using these features should still work as before, but these features will be hidden from the graphical interface. The Physical tab of Geometry Objects, the Force Object, and the RBD page of the State POP have also been hidden. |
Thu. April 28, 2005 | |
8.0.223 | The RBD related POPs, and the RBD page of parameters on POP Networks have been hidden. Existing hip files using these features should still work as before, but these features will be hidden from the graphical interface. The Physical tab of Geometry Objects, the Force Object, and the RBD page of the State POP have also been hidden. |
Thu. April 28, 2005 | |
8.0.223 | The POP Solver in DOPs is now ready for use. To use this solver, just feed a POP Object into a POP Setup, and point the POP Setup node to a POP Node or POP Network. |
Thu. April 28, 2005 | |
8.0.223 | The POP Solver in DOPs is now ready for use. To use this solver, just feed a POP Object into a POP Setup, and point the POP Setup node to a POP Node or POP Network. |
Thu. April 28, 2005 | |
8.0.223 | The POP Solver in DOPs is now ready for use. To use this solver, just feed a POP Object into a POP Setup, and point the POP Setup node to a POP Node or POP Network. |
Thu. April 28, 2005 | |
8.0.223 | The POP Solver in DOPs is now ready for use. To use this solver, just feed a POP Object into a POP Setup, and point the POP Setup node to a POP Node or POP Network. |
Thu. April 28, 2005 |