Houdini Main Changelogs

8.0.207

Added the ability to specify RenderMan or Mantra ROPs as representative ROPs to custom HDAs.

Tue. April 12, 2005
8.0.207

Added the ability to specify RenderMan or Mantra ROPs as representative ROPs to custom HDAs.

Tue. April 12, 2005
8.0.207

Added the ability to specify RenderMan or Mantra ROPs as representative ROPs to custom HDAs.

Tue. April 12, 2005
8.0.207

Fixed small bug where keyboard events would not work in the parameter spreadsheet tree view.

Tue. April 12, 2005
8.0.207

Fixed small bug where keyboard events would not work in the parameter spreadsheet tree view.

Tue. April 12, 2005
8.0.207

Fixed small bug where keyboard events would not work in the parameter spreadsheet tree view.

Tue. April 12, 2005
8.0.207

Fixed small bug where keyboard events would not work in the parameter spreadsheet tree view.

Tue. April 12, 2005
8.0.207

Fixed small bug where keyboard events would not work in the parameter spreadsheet tree view.

Tue. April 12, 2005
8.0.207

The bundle pane now has a menu bar with menu items that provides all the functionality of the toolbar buttons and list menus.

Tue. April 12, 2005
8.0.207

The bundle pane now has a menu bar with menu items that provides all the functionality of the toolbar buttons and list menus.

Tue. April 12, 2005
8.0.207

The bundle pane now has a menu bar with menu items that provides all the functionality of the toolbar buttons and list menus.

Tue. April 12, 2005
8.0.207

The bundle pane now has a menu bar with menu items that provides all the functionality of the toolbar buttons and list menus.

Tue. April 12, 2005
8.0.207

The bundle pane now has a menu bar with menu items that provides all the functionality of the toolbar buttons and list menus.

Tue. April 12, 2005
8.0.207

Geometry attached to a simulation object with any name other than "Geometry" is no longer transformed by the Position of the object.

Tue. April 12, 2005
8.0.207

Geometry attached to a simulation object with any name other than "Geometry" is no longer transformed by the Position of the object.

Tue. April 12, 2005
8.0.207

Geometry attached to a simulation object with any name other than "Geometry" is no longer transformed by the Position of the object.

Tue. April 12, 2005
8.0.207

Geometry attached to a simulation object with any name other than "Geometry" is no longer transformed by the Position of the object.

Tue. April 12, 2005
8.0.207

Geometry attached to a simulation object with any name other than "Geometry" is no longer transformed by the Position of the object.

Tue. April 12, 2005
8.0.207

Added three new dop expression functions: doptransform to extract transforms, dopvelatpos to get velocity information, and dopnodeobjs to get a list of simulation objects processed by a given DOP Node.

Tue. April 12, 2005
8.0.207

Added three new dop expression functions: doptransform to extract transforms, dopvelatpos to get velocity information, and dopnodeobjs to get a list of simulation objects processed by a given DOP Node.

Tue. April 12, 2005
8.0.207

Added three new dop expression functions: doptransform to extract transforms, dopvelatpos to get velocity information, and dopnodeobjs to get a list of simulation objects processed by a given DOP Node.

Tue. April 12, 2005
8.0.207

Added three new dop expression functions: doptransform to extract transforms, dopvelatpos to get velocity information, and dopnodeobjs to get a list of simulation objects processed by a given DOP Node.

Tue. April 12, 2005
8.0.207

Added three new dop expression functions: doptransform to extract transforms, dopvelatpos to get velocity information, and dopnodeobjs to get a list of simulation objects processed by a given DOP Node.

Tue. April 12, 2005
8.0.207

Added a new Active Value DOP which can be used to make any simulation object active or passive (and the value is animatable). A passive object is not processed by the solver attached to it, but still acts as an affector for all its mutually affecting objects.

Tue. April 12, 2005
8.0.207

Added a new Active Value DOP which can be used to make any simulation object active or passive (and the value is animatable). A passive object is not processed by the solver attached to it, but still acts as an affector for all its mutually affecting objects.

Tue. April 12, 2005