Houdini Main Changelogs
8.0.207 | Added the ability to specify RenderMan or Mantra ROPs as representative ROPs to custom HDAs. |
Tue. April 12, 2005 | |
8.0.207 | Added the ability to specify RenderMan or Mantra ROPs as representative ROPs to custom HDAs. |
Tue. April 12, 2005 | |
8.0.207 | Added the ability to specify RenderMan or Mantra ROPs as representative ROPs to custom HDAs. |
Tue. April 12, 2005 | |
8.0.207 | Fixed small bug where keyboard events would not work in the parameter spreadsheet tree view. |
Tue. April 12, 2005 | |
8.0.207 | Fixed small bug where keyboard events would not work in the parameter spreadsheet tree view. |
Tue. April 12, 2005 | |
8.0.207 | Fixed small bug where keyboard events would not work in the parameter spreadsheet tree view. |
Tue. April 12, 2005 | |
8.0.207 | Fixed small bug where keyboard events would not work in the parameter spreadsheet tree view. |
Tue. April 12, 2005 | |
8.0.207 | Fixed small bug where keyboard events would not work in the parameter spreadsheet tree view. |
Tue. April 12, 2005 | |
8.0.207 | The bundle pane now has a menu bar with menu items that provides all the functionality of the toolbar buttons and list menus. |
Tue. April 12, 2005 | |
8.0.207 | The bundle pane now has a menu bar with menu items that provides all the functionality of the toolbar buttons and list menus. |
Tue. April 12, 2005 | |
8.0.207 | The bundle pane now has a menu bar with menu items that provides all the functionality of the toolbar buttons and list menus. |
Tue. April 12, 2005 | |
8.0.207 | The bundle pane now has a menu bar with menu items that provides all the functionality of the toolbar buttons and list menus. |
Tue. April 12, 2005 | |
8.0.207 | The bundle pane now has a menu bar with menu items that provides all the functionality of the toolbar buttons and list menus. |
Tue. April 12, 2005 | |
8.0.207 | Geometry attached to a simulation object with any name other than "Geometry" is no longer transformed by the Position of the object. |
Tue. April 12, 2005 | |
8.0.207 | Geometry attached to a simulation object with any name other than "Geometry" is no longer transformed by the Position of the object. |
Tue. April 12, 2005 | |
8.0.207 | Geometry attached to a simulation object with any name other than "Geometry" is no longer transformed by the Position of the object. |
Tue. April 12, 2005 | |
8.0.207 | Geometry attached to a simulation object with any name other than "Geometry" is no longer transformed by the Position of the object. |
Tue. April 12, 2005 | |
8.0.207 | Geometry attached to a simulation object with any name other than "Geometry" is no longer transformed by the Position of the object. |
Tue. April 12, 2005 | |
8.0.207 | Added three new dop expression functions: doptransform to extract transforms, dopvelatpos to get velocity information, and dopnodeobjs to get a list of simulation objects processed by a given DOP Node. |
Tue. April 12, 2005 | |
8.0.207 | Added three new dop expression functions: doptransform to extract transforms, dopvelatpos to get velocity information, and dopnodeobjs to get a list of simulation objects processed by a given DOP Node. |
Tue. April 12, 2005 | |
8.0.207 | Added three new dop expression functions: doptransform to extract transforms, dopvelatpos to get velocity information, and dopnodeobjs to get a list of simulation objects processed by a given DOP Node. |
Tue. April 12, 2005 | |
8.0.207 | Added three new dop expression functions: doptransform to extract transforms, dopvelatpos to get velocity information, and dopnodeobjs to get a list of simulation objects processed by a given DOP Node. |
Tue. April 12, 2005 | |
8.0.207 | Added three new dop expression functions: doptransform to extract transforms, dopvelatpos to get velocity information, and dopnodeobjs to get a list of simulation objects processed by a given DOP Node. |
Tue. April 12, 2005 | |
8.0.207 | Added a new Active Value DOP which can be used to make any simulation object active or passive (and the value is animatable). A passive object is not processed by the solver attached to it, but still acts as an affector for all its mutually affecting objects. |
Tue. April 12, 2005 | |
8.0.207 | Added a new Active Value DOP which can be used to make any simulation object active or passive (and the value is animatable). A passive object is not processed by the solver attached to it, but still acts as an affector for all its mutually affecting objects. |
Tue. April 12, 2005 |