Houdini Main Changelogs

8.0.207

The bundle pane now has a menu bar with menu items that provides all the functionality of the toolbar buttons and list menus.

Tue. April 12, 2005
8.0.207

Geometry attached to a simulation object with any name other than "Geometry" is no longer transformed by the Position of the object.

Tue. April 12, 2005
8.0.207

Geometry attached to a simulation object with any name other than "Geometry" is no longer transformed by the Position of the object.

Tue. April 12, 2005
8.0.207

Geometry attached to a simulation object with any name other than "Geometry" is no longer transformed by the Position of the object.

Tue. April 12, 2005
8.0.207

Geometry attached to a simulation object with any name other than "Geometry" is no longer transformed by the Position of the object.

Tue. April 12, 2005
8.0.207

Geometry attached to a simulation object with any name other than "Geometry" is no longer transformed by the Position of the object.

Tue. April 12, 2005
8.0.207

Added three new dop expression functions: doptransform to extract transforms, dopvelatpos to get velocity information, and dopnodeobjs to get a list of simulation objects processed by a given DOP Node.

Tue. April 12, 2005
8.0.207

Added three new dop expression functions: doptransform to extract transforms, dopvelatpos to get velocity information, and dopnodeobjs to get a list of simulation objects processed by a given DOP Node.

Tue. April 12, 2005
8.0.207

Added three new dop expression functions: doptransform to extract transforms, dopvelatpos to get velocity information, and dopnodeobjs to get a list of simulation objects processed by a given DOP Node.

Tue. April 12, 2005
8.0.207

Added three new dop expression functions: doptransform to extract transforms, dopvelatpos to get velocity information, and dopnodeobjs to get a list of simulation objects processed by a given DOP Node.

Tue. April 12, 2005
8.0.207

Added three new dop expression functions: doptransform to extract transforms, dopvelatpos to get velocity information, and dopnodeobjs to get a list of simulation objects processed by a given DOP Node.

Tue. April 12, 2005
8.0.207

Added a new Active Value DOP which can be used to make any simulation object active or passive (and the value is animatable). A passive object is not processed by the solver attached to it, but still acts as an affector for all its mutually affecting objects.

Tue. April 12, 2005
8.0.207

Added a new Active Value DOP which can be used to make any simulation object active or passive (and the value is animatable). A passive object is not processed by the solver attached to it, but still acts as an affector for all its mutually affecting objects.

Tue. April 12, 2005
8.0.207

Added a new Active Value DOP which can be used to make any simulation object active or passive (and the value is animatable). A passive object is not processed by the solver attached to it, but still acts as an affector for all its mutually affecting objects.

Tue. April 12, 2005
8.0.207

Added a new Active Value DOP which can be used to make any simulation object active or passive (and the value is animatable). A passive object is not processed by the solver attached to it, but still acts as an affector for all its mutually affecting objects.

Tue. April 12, 2005
8.0.207

Added a new Active Value DOP which can be used to make any simulation object active or passive (and the value is animatable). A passive object is not processed by the solver attached to it, but still acts as an affector for all its mutually affecting objects.

Tue. April 12, 2005
8.0.207

The SOP Solver now has options to transform the object geometry before passing it to the SOPs for processing. It can apply the position and/or the geometry transformation.

Tue. April 12, 2005
8.0.207

The SOP Solver now has options to transform the object geometry before passing it to the SOPs for processing. It can apply the position and/or the geometry transformation.

Tue. April 12, 2005
8.0.207

The SOP Solver now has options to transform the object geometry before passing it to the SOPs for processing. It can apply the position and/or the geometry transformation.

Tue. April 12, 2005
8.0.207

The SOP Solver now has options to transform the object geometry before passing it to the SOPs for processing. It can apply the position and/or the geometry transformation.

Tue. April 12, 2005
8.0.207

The SOP Solver now has options to transform the object geometry before passing it to the SOPs for processing. It can apply the position and/or the geometry transformation.

Tue. April 12, 2005
8.0.207

Enhanced the DOP Transform SOP to allow it to apply any combination of the Position and Geometry transforms to the input geometry (it used to always apply both). It now can also apply the inverse transform, and can add a point velocity attribute to all incoming points based on the velocity of the simulation object.

Tue. April 12, 2005
8.0.207

Enhanced the DOP Transform SOP to allow it to apply any combination of the Position and Geometry transforms to the input geometry (it used to always apply both). It now can also apply the inverse transform, and can add a point velocity attribute to all incoming points based on the velocity of the simulation object.

Tue. April 12, 2005
8.0.207

Enhanced the DOP Transform SOP to allow it to apply any combination of the Position and Geometry transforms to the input geometry (it used to always apply both). It now can also apply the inverse transform, and can add a point velocity attribute to all incoming points based on the velocity of the simulation object.

Tue. April 12, 2005
8.0.207

Enhanced the DOP Transform SOP to allow it to apply any combination of the Position and Geometry transforms to the input geometry (it used to always apply both). It now can also apply the inverse transform, and can add a point velocity attribute to all incoming points based on the velocity of the simulation object.

Tue. April 12, 2005