Houdini Main Changelogs

7.2.194

Corrected the implementation of the OpenGL material shader. Previously the specular component was calculated using Phong lighting (reflection vector dot view vector). Now we use half vector between light and view dotted with normal, the way the OpenGL does it.

Wed. March 30, 2005
7.2.194

Corrected the implementation of the OpenGL material shader. Previously the specular component was calculated using Phong lighting (reflection vector dot view vector). Now we use half vector between light and view dotted with normal, the way the OpenGL does it.

Wed. March 30, 2005
7.2.194

Corrected the implementation of the OpenGL material shader. Previously the specular component was calculated using Phong lighting (reflection vector dot view vector). Now we use half vector between light and view dotted with normal, the way the OpenGL does it.

Wed. March 30, 2005
7.2.194

The projected textures in a 3D viewport should now appear very close to the actual Mantra rendering (if it uses using opengl material shader). The light intensity should also be the same as when the projected texture spot light option is turned off in the display options.

Wed. March 30, 2005
7.2.194

The projected textures in a 3D viewport should now appear very close to the actual Mantra rendering (if it uses using opengl material shader). The light intensity should also be the same as when the projected texture spot light option is turned off in the display options.

Wed. March 30, 2005
7.2.194

The projected textures in a 3D viewport should now appear very close to the actual Mantra rendering (if it uses using opengl material shader). The light intensity should also be the same as when the projected texture spot light option is turned off in the display options.

Wed. March 30, 2005
7.2.194

The projected textures in a 3D viewport should now appear very close to the actual Mantra rendering (if it uses using opengl material shader). The light intensity should also be the same as when the projected texture spot light option is turned off in the display options.

Wed. March 30, 2005
7.2.194

The projected textures in a 3D viewport should now appear very close to the actual Mantra rendering (if it uses using opengl material shader). The light intensity should also be the same as when the projected texture spot light option is turned off in the display options.

Wed. March 30, 2005
7.2.194

Added takeautomode command to allow toggling the auto include mode from hscript.

Wed. March 30, 2005
7.2.194

Added takeautomode command to allow toggling the auto include mode from hscript.

Wed. March 30, 2005
7.2.194

Added takeautomode command to allow toggling the auto include mode from hscript.

Wed. March 30, 2005
7.2.194

Added takeautomode command to allow toggling the auto include mode from hscript.

Wed. March 30, 2005
7.2.194

Added takeautomode command to allow toggling the auto include mode from hscript.

Wed. March 30, 2005
7.2.193

Fixed a bug that would prevent the UI from resizing correctly when the take status box is displayed.

Tue. March 29, 2005
7.2.193

Fixed a bug that would prevent the UI from resizing correctly when the take status box is displayed.

Tue. March 29, 2005
7.2.193

Fixed a bug that would prevent the UI from resizing correctly when the take status box is displayed.

Tue. March 29, 2005
7.2.193

Fixed a bug that would prevent the UI from resizing correctly when the take status box is displayed.

Tue. March 29, 2005
7.2.193

Fixed a bug that would prevent the UI from resizing correctly when the take status box is displayed.

Tue. March 29, 2005
7.2.192

Improved Edit SOP performance when transforming points on geometry consisting of a large number of NURBS primitives.

Mon. March 28, 2005
7.2.192

Improved Edit SOP performance when transforming points on geometry consisting of a large number of NURBS primitives.

Mon. March 28, 2005
7.2.192

Improved Edit SOP performance when transforming points on geometry consisting of a large number of NURBS primitives.

Mon. March 28, 2005
7.2.192

Improved Edit SOP performance when transforming points on geometry consisting of a large number of NURBS primitives.

Mon. March 28, 2005
7.2.192

Improved Edit SOP performance when transforming points on geometry consisting of a large number of NURBS primitives.

Mon. March 28, 2005
7.2.190

Fixed .pic.gz loading so that all the deep raster information is recognized, not just RGBA.

Sat. March 26, 2005
7.2.190

Fixed .pic.gz loading so that all the deep raster information is recognized, not just RGBA.

Sat. March 26, 2005