Houdini Main Changelogs
7.2.165 | Channels containing expressions that call opblist are now dirtied when the relevant bundles are changed causing the appropriate OPs to be recooked. |
Tue. March 1, 2005 | |
7.2.165 | Channels containing expressions that call opblist are now dirtied when the relevant bundles are changed causing the appropriate OPs to be recooked. |
Tue. March 1, 2005 | |
7.2.165 | Channels containing expressions that call opblist are now dirtied when the relevant bundles are changed causing the appropriate OPs to be recooked. |
Tue. March 1, 2005 | |
7.2.165 | Channels containing expressions that call opblist are now dirtied when the relevant bundles are changed causing the appropriate OPs to be recooked. |
Tue. March 1, 2005 | |
7.2.164 | Now, the Object CHOP correctly calculates the "single bearing angle" as an angle between +z axis of the source and the direction towards the target geometry. Previously, 90 degrees were always subtracted from that result. Note, that HOUDINI7_COMPATIBILITY inhibits this change and the Object CHOP will calculate the angle the old way. |
Mon. February 28, 2005 | |
7.2.164 | Now, the Object CHOP correctly calculates the "single bearing angle" as an angle between +z axis of the source and the direction towards the target geometry. Previously, 90 degrees were always subtracted from that result. Note, that HOUDINI7_COMPATIBILITY inhibits this change and the Object CHOP will calculate the angle the old way. |
Mon. February 28, 2005 | |
7.2.164 | Now, the Object CHOP correctly calculates the "single bearing angle" as an angle between +z axis of the source and the direction towards the target geometry. Previously, 90 degrees were always subtracted from that result. Note, that HOUDINI7_COMPATIBILITY inhibits this change and the Object CHOP will calculate the angle the old way. |
Mon. February 28, 2005 | |
7.2.164 | Now, the Object CHOP correctly calculates the "single bearing angle" as an angle between +z axis of the source and the direction towards the target geometry. Previously, 90 degrees were always subtracted from that result. Note, that HOUDINI7_COMPATIBILITY inhibits this change and the Object CHOP will calculate the angle the old way. |
Mon. February 28, 2005 | |
7.2.164 | Now, the Object CHOP correctly calculates the "single bearing angle" as an angle between +z axis of the source and the direction towards the target geometry. Previously, 90 degrees were always subtracted from that result. Note, that HOUDINI7_COMPATIBILITY inhibits this change and the Object CHOP will calculate the angle the old way. |
Mon. February 28, 2005 | |
7.2.164 | The Object CHOP now correctly calculates the "single bearing angle", which is an angle between +z axis of the source and the direction to the target geometry. Previously 90 was always subtracted from that result. Note that HOUDINI7_COMPATIBILITY will inhibit the fix, and Object CHOP will evaluate the single bearing angle the old way. |
Mon. February 28, 2005 | |
7.2.164 | The Object CHOP now correctly calculates the "single bearing angle", which is an angle between +z axis of the source and the direction to the target geometry. Previously 90 was always subtracted from that result. Note that HOUDINI7_COMPATIBILITY will inhibit the fix, and Object CHOP will evaluate the single bearing angle the old way. |
Mon. February 28, 2005 | |
7.2.164 | The Object CHOP now correctly calculates the "single bearing angle", which is an angle between +z axis of the source and the direction to the target geometry. Previously 90 was always subtracted from that result. Note that HOUDINI7_COMPATIBILITY will inhibit the fix, and Object CHOP will evaluate the single bearing angle the old way. |
Mon. February 28, 2005 | |
7.2.164 | The Object CHOP now correctly calculates the "single bearing angle", which is an angle between +z axis of the source and the direction to the target geometry. Previously 90 was always subtracted from that result. Note that HOUDINI7_COMPATIBILITY will inhibit the fix, and Object CHOP will evaluate the single bearing angle the old way. |
Mon. February 28, 2005 | |
7.2.164 | The Object CHOP now correctly calculates the "single bearing angle", which is an angle between +z axis of the source and the direction to the target geometry. Previously 90 was always subtracted from that result. Note that HOUDINI7_COMPATIBILITY will inhibit the fix, and Object CHOP will evaluate the single bearing angle the old way. |
Mon. February 28, 2005 | |
7.2.164 | Fixed a problem with selecting transparent objects. Now, if OpenGL alpha transparency set for a given object, that object is still selectable in the viewport |
Mon. February 28, 2005 | |
7.2.164 | Fixed a problem with selecting transparent objects. Now, if OpenGL alpha transparency set for a given object, that object is still selectable in the viewport |
Mon. February 28, 2005 | |
7.2.164 | Fixed a problem with selecting transparent objects. Now, if OpenGL alpha transparency set for a given object, that object is still selectable in the viewport |
Mon. February 28, 2005 | |
7.2.164 | Fixed a problem with selecting transparent objects. Now, if OpenGL alpha transparency set for a given object, that object is still selectable in the viewport |
Mon. February 28, 2005 | |
7.2.164 | Fixed a problem with selecting transparent objects. Now, if OpenGL alpha transparency set for a given object, that object is still selectable in the viewport |
Mon. February 28, 2005 | |
7.2.163 | Fixed an occasional bug where Ctrl+UpArrow and Ctrl+DownArrow wouldn't return to $FSTART and $FEND respectively while the playbar was playing. |
Sun. February 27, 2005 | |
7.2.163 | Fixed an occasional bug where Ctrl+UpArrow and Ctrl+DownArrow wouldn't return to $FSTART and $FEND respectively while the playbar was playing. |
Sun. February 27, 2005 | |
7.2.163 | Fixed an occasional bug where Ctrl+UpArrow and Ctrl+DownArrow wouldn't return to $FSTART and $FEND respectively while the playbar was playing. |
Sun. February 27, 2005 | |
7.2.163 | Fixed an occasional bug where Ctrl+UpArrow and Ctrl+DownArrow wouldn't return to $FSTART and $FEND respectively while the playbar was playing. |
Sun. February 27, 2005 | |
7.2.163 | Fixed an occasional bug where Ctrl+UpArrow and Ctrl+DownArrow wouldn't return to $FSTART and $FEND respectively while the playbar was playing. |
Sun. February 27, 2005 | |
7.2.164 | 3D Viewport names are now restricted to alpha-numeric characters (invalid characters are replaced with underscores). This makes it is easier to refer to the viewport with hscript commands. |
Sun. February 27, 2005 |