Houdini Main Changelogs

7.2.165

Channels containing expressions that call opblist are now dirtied when the relevant bundles are changed causing the appropriate OPs to be recooked.

Tue. March 1, 2005
7.2.165

Channels containing expressions that call opblist are now dirtied when the relevant bundles are changed causing the appropriate OPs to be recooked.

Tue. March 1, 2005
7.2.165

Channels containing expressions that call opblist are now dirtied when the relevant bundles are changed causing the appropriate OPs to be recooked.

Tue. March 1, 2005
7.2.165

Channels containing expressions that call opblist are now dirtied when the relevant bundles are changed causing the appropriate OPs to be recooked.

Tue. March 1, 2005
7.2.164

Now, the Object CHOP correctly calculates the "single bearing angle" as an angle between +z axis of the source and the direction towards the target geometry. Previously, 90 degrees were always subtracted from that result. Note, that HOUDINI7_COMPATIBILITY inhibits this change and the Object CHOP will calculate the angle the old way.

Mon. February 28, 2005
7.2.164

Now, the Object CHOP correctly calculates the "single bearing angle" as an angle between +z axis of the source and the direction towards the target geometry. Previously, 90 degrees were always subtracted from that result. Note, that HOUDINI7_COMPATIBILITY inhibits this change and the Object CHOP will calculate the angle the old way.

Mon. February 28, 2005
7.2.164

Now, the Object CHOP correctly calculates the "single bearing angle" as an angle between +z axis of the source and the direction towards the target geometry. Previously, 90 degrees were always subtracted from that result. Note, that HOUDINI7_COMPATIBILITY inhibits this change and the Object CHOP will calculate the angle the old way.

Mon. February 28, 2005
7.2.164

Now, the Object CHOP correctly calculates the "single bearing angle" as an angle between +z axis of the source and the direction towards the target geometry. Previously, 90 degrees were always subtracted from that result. Note, that HOUDINI7_COMPATIBILITY inhibits this change and the Object CHOP will calculate the angle the old way.

Mon. February 28, 2005
7.2.164

Now, the Object CHOP correctly calculates the "single bearing angle" as an angle between +z axis of the source and the direction towards the target geometry. Previously, 90 degrees were always subtracted from that result. Note, that HOUDINI7_COMPATIBILITY inhibits this change and the Object CHOP will calculate the angle the old way.

Mon. February 28, 2005
7.2.164

The Object CHOP now correctly calculates the "single bearing angle", which is an angle between +z axis of the source and the direction to the target geometry. Previously 90 was always subtracted from that result. Note that HOUDINI7_COMPATIBILITY will inhibit the fix, and Object CHOP will evaluate the single bearing angle the old way.

Mon. February 28, 2005
7.2.164

The Object CHOP now correctly calculates the "single bearing angle", which is an angle between +z axis of the source and the direction to the target geometry. Previously 90 was always subtracted from that result. Note that HOUDINI7_COMPATIBILITY will inhibit the fix, and Object CHOP will evaluate the single bearing angle the old way.

Mon. February 28, 2005
7.2.164

The Object CHOP now correctly calculates the "single bearing angle", which is an angle between +z axis of the source and the direction to the target geometry. Previously 90 was always subtracted from that result. Note that HOUDINI7_COMPATIBILITY will inhibit the fix, and Object CHOP will evaluate the single bearing angle the old way.

Mon. February 28, 2005
7.2.164

The Object CHOP now correctly calculates the "single bearing angle", which is an angle between +z axis of the source and the direction to the target geometry. Previously 90 was always subtracted from that result. Note that HOUDINI7_COMPATIBILITY will inhibit the fix, and Object CHOP will evaluate the single bearing angle the old way.

Mon. February 28, 2005
7.2.164

The Object CHOP now correctly calculates the "single bearing angle", which is an angle between +z axis of the source and the direction to the target geometry. Previously 90 was always subtracted from that result. Note that HOUDINI7_COMPATIBILITY will inhibit the fix, and Object CHOP will evaluate the single bearing angle the old way.

Mon. February 28, 2005
7.2.164

Fixed a problem with selecting transparent objects. Now, if OpenGL alpha transparency set for a given object, that object is still selectable in the viewport

Mon. February 28, 2005
7.2.164

Fixed a problem with selecting transparent objects. Now, if OpenGL alpha transparency set for a given object, that object is still selectable in the viewport

Mon. February 28, 2005
7.2.164

Fixed a problem with selecting transparent objects. Now, if OpenGL alpha transparency set for a given object, that object is still selectable in the viewport

Mon. February 28, 2005
7.2.164

Fixed a problem with selecting transparent objects. Now, if OpenGL alpha transparency set for a given object, that object is still selectable in the viewport

Mon. February 28, 2005
7.2.164

Fixed a problem with selecting transparent objects. Now, if OpenGL alpha transparency set for a given object, that object is still selectable in the viewport

Mon. February 28, 2005
7.2.163

Fixed an occasional bug where Ctrl+UpArrow and Ctrl+DownArrow wouldn't return to $FSTART and $FEND respectively while the playbar was playing.

Sun. February 27, 2005
7.2.163

Fixed an occasional bug where Ctrl+UpArrow and Ctrl+DownArrow wouldn't return to $FSTART and $FEND respectively while the playbar was playing.

Sun. February 27, 2005
7.2.163

Fixed an occasional bug where Ctrl+UpArrow and Ctrl+DownArrow wouldn't return to $FSTART and $FEND respectively while the playbar was playing.

Sun. February 27, 2005
7.2.163

Fixed an occasional bug where Ctrl+UpArrow and Ctrl+DownArrow wouldn't return to $FSTART and $FEND respectively while the playbar was playing.

Sun. February 27, 2005
7.2.163

Fixed an occasional bug where Ctrl+UpArrow and Ctrl+DownArrow wouldn't return to $FSTART and $FEND respectively while the playbar was playing.

Sun. February 27, 2005
7.2.164

3D Viewport names are now restricted to alpha-numeric characters (invalid characters are replaced with underscores). This makes it is easier to refer to the viewport with hscript commands.

Sun. February 27, 2005