Houdini Main Changelogs

7.2.139

Update the Light Object's documentation to better reflect its parameters in the Shadow tab.

Wed. February 2, 2005
7.2.139

Update the Light Object's documentation to better reflect its parameters in the Shadow tab.

Wed. February 2, 2005
7.2.139

Update the Light Object's documentation to better reflect its parameters in the Shadow tab.

Wed. February 2, 2005
7.2.138

Fixed a bug that could prevent the first frame to render correctly if a pre-frame render script turns on/off objects or lights.

Tue. February 1, 2005
7.2.138

Fixed a bug that could prevent the first frame to render correctly if a pre-frame render script turns on/off objects or lights.

Tue. February 1, 2005
7.2.138

Fixed a bug that could prevent the first frame to render correctly if a pre-frame render script turns on/off objects or lights.

Tue. February 1, 2005
7.2.138

Fixed a bug that could prevent the first frame to render correctly if a pre-frame render script turns on/off objects or lights.

Tue. February 1, 2005
7.2.138

Fixed a bug that could prevent the first frame to render correctly if a pre-frame render script turns on/off objects or lights.

Tue. February 1, 2005
7.2.138
  • Fixed bug that could cause the Lookup COP to crash when no fileis specified.
  • Fixed bug that would prevent auto-conversion of LUT files on Windows.
Tue. February 1, 2005
7.2.138
  • Fixed bug that could cause the Lookup COP to crash when no fileis specified.
  • Fixed bug that would prevent auto-conversion of LUT files on Windows.
Tue. February 1, 2005
7.2.138
  • Fixed bug that could cause the Lookup COP to crash when no fileis specified.
  • Fixed bug that would prevent auto-conversion of LUT files on Windows.
Tue. February 1, 2005
7.2.138
  • Fixed bug that could cause the Lookup COP to crash when no fileis specified.
  • Fixed bug that would prevent auto-conversion of LUT files on Windows.
Tue. February 1, 2005
7.2.138
  • Fixed bug that could cause the Lookup COP to crash when no fileis specified.
  • Fixed bug that would prevent auto-conversion of LUT files on Windows.
Tue. February 1, 2005
7.2.137

The Primitive SOP is now capable of transforming user defined vector point attributes. A new parameter allows to specify any attributes that need to be transformed.

Mon. January 31, 2005
7.2.137

The Primitive SOP is now capable of transforming user defined vector point attributes. A new parameter allows to specify any attributes that need to be transformed.

Mon. January 31, 2005
7.2.137

The Primitive SOP is now capable of transforming user defined vector point attributes. A new parameter allows to specify any attributes that need to be transformed.

Mon. January 31, 2005
7.2.137

The Primitive SOP is now capable of transforming user defined vector point attributes. A new parameter allows to specify any attributes that need to be transformed.

Mon. January 31, 2005
7.2.137

The Primitive SOP is now capable of transforming user defined vector point attributes. A new parameter allows to specify any attributes that need to be transformed.

Mon. January 31, 2005
7.2.137

Fixed bug where the individual UI_Value objects in parameter dialogs were being incorrectly initialized to arrays.

Mon. January 31, 2005
7.2.137

Fixed bug where the individual UI_Value objects in parameter dialogs were being incorrectly initialized to arrays.

Mon. January 31, 2005
7.2.137

Fixed bug where the individual UI_Value objects in parameter dialogs were being incorrectly initialized to arrays.

Mon. January 31, 2005
7.2.137

Fixed bug where the individual UI_Value objects in parameter dialogs were being incorrectly initialized to arrays.

Mon. January 31, 2005
7.2.137

Fixed bug where the individual UI_Value objects in parameter dialogs were being incorrectly initialized to arrays.

Mon. January 31, 2005
7.2.136

Added 3D LUT support to the Houdini .lut (and .blut, binary) format. Anywhere LUTs are supported, 3D LUTs will now be supported (mplay, COP Image Viewer, Lookup COP).

In addition, a new option has been added to the COP menu, 'Save LUT...' which allows any color correction node (or chain of nodes) to be written as a 1D or 3D LUT. This way, LUTs can easily be created in the compositor.

The limits for 3D LUTs are 2x2x2 to 256x256x256, and they must have equal dimensions. Binary LUTs also support 16 bit float for better compression at higher LUT sizes.

Other LUT formats can be supported through the $HFS/houdini/LUTio table. A conversion app must be able to write the Houdini .lut format to stdout (to convert to .lut) or read .lut from stdin (convert from .lut). Either binary or ASCII reading and writing is supported, which can be specified by 'stdin.lut'/'stdout.lut' (ASCII) or 'stdin.blut'/'stdout.blut' (binary) in the LUTio table.

Sun. January 30, 2005
7.2.136

Added 3D LUT support to the Houdini .lut (and .blut, binary) format. Anywhere LUTs are supported, 3D LUTs will now be supported (mplay, COP Image Viewer, Lookup COP).

In addition, a new option has been added to the COP menu, 'Save LUT...' which allows any color correction node (or chain of nodes) to be written as a 1D or 3D LUT. This way, LUTs can easily be created in the compositor.

The limits for 3D LUTs are 2x2x2 to 256x256x256, and they must have equal dimensions. Binary LUTs also support 16 bit float for better compression at higher LUT sizes.

Other LUT formats can be supported through the $HFS/houdini/LUTio table. A conversion app must be able to write the Houdini .lut format to stdout (to convert to .lut) or read .lut from stdin (convert from .lut). Either binary or ASCII reading and writing is supported, which can be specified by 'stdin.lut'/'stdout.lut' (ASCII) or 'stdin.blut'/'stdout.blut' (binary) in the LUTio table.

Sun. January 30, 2005