Houdini Main Changelogs
7.2.50 | Fixed a crash with cineon LUTs that would occur if the LUT didn't exist or it failed to load. |
Fri. October 29, 2004 | |
7.2.48 | The raw() expression function has been removed. Old hip files which contained the raw() expressions will load as single keys per frame instead. |
Wed. October 27, 2004 | |
7.2.48 | The raw() expression function has been removed. Old hip files which contained the raw() expressions will load as single keys per frame instead. |
Wed. October 27, 2004 | |
7.2.48 | The raw() expression function has been removed. Old hip files which contained the raw() expressions will load as single keys per frame instead. |
Wed. October 27, 2004 | |
7.2.48 | The raw() expression function has been removed. Old hip files which contained the raw() expressions will load as single keys per frame instead. |
Wed. October 27, 2004 | |
7.2.48 | The raw() expression function has been removed. Old hip files which contained the raw() expressions will load as single keys per frame instead. |
Wed. October 27, 2004 | |
7.2.48 | For extremely rare cases, the Disolve SOP does not remove one vertex of a polygon that is being dissolved. This was an incorrect behaviour, which would lead to an occurance of leftover random edges not present in the input geometry. |
Wed. October 27, 2004 | |
7.2.48 | For extremely rare cases, the Disolve SOP does not remove one vertex of a polygon that is being dissolved. This was an incorrect behaviour, which would lead to an occurance of leftover random edges not present in the input geometry. |
Wed. October 27, 2004 | |
7.2.48 | For extremely rare cases, the Disolve SOP does not remove one vertex of a polygon that is being dissolved. This was an incorrect behaviour, which would lead to an occurance of leftover random edges not present in the input geometry. |
Wed. October 27, 2004 | |
7.2.48 | For extremely rare cases, the Disolve SOP does not remove one vertex of a polygon that is being dissolved. This was an incorrect behaviour, which would lead to an occurance of leftover random edges not present in the input geometry. |
Wed. October 27, 2004 | |
7.2.48 | For extremely rare cases, the Disolve SOP does not remove one vertex of a polygon that is being dissolved. This was an incorrect behaviour, which would lead to an occurance of leftover random edges not present in the input geometry. |
Wed. October 27, 2004 | |
7.2.48 | The Disolve SOP should behave now more reliably for large number of edges to disolve or unconventional polygonal sturctures. As as side note, the Disolve SOP works better when the primitive numbers are spacially coherent; that is, when the primitives with similar primitive numbers are in the same neighbourhood, rahter than scattered randomly all over the model. The Sort SOP may be used to order the primitives in x, y, and/or z directions. |
Wed. October 27, 2004 | |
7.2.48 | The Disolve SOP should behave now more reliably for large number of edges to disolve or unconventional polygonal sturctures. As as side note, the Disolve SOP works better when the primitive numbers are spacially coherent; that is, when the primitives with similar primitive numbers are in the same neighbourhood, rahter than scattered randomly all over the model. The Sort SOP may be used to order the primitives in x, y, and/or z directions. |
Wed. October 27, 2004 | |
7.2.48 | The Disolve SOP should behave now more reliably for large number of edges to disolve or unconventional polygonal sturctures. As as side note, the Disolve SOP works better when the primitive numbers are spacially coherent; that is, when the primitives with similar primitive numbers are in the same neighbourhood, rahter than scattered randomly all over the model. The Sort SOP may be used to order the primitives in x, y, and/or z directions. |
Wed. October 27, 2004 | |
7.2.48 | The Disolve SOP should behave now more reliably for large number of edges to disolve or unconventional polygonal sturctures. As as side note, the Disolve SOP works better when the primitive numbers are spacially coherent; that is, when the primitives with similar primitive numbers are in the same neighbourhood, rahter than scattered randomly all over the model. The Sort SOP may be used to order the primitives in x, y, and/or z directions. |
Wed. October 27, 2004 | |
7.2.48 | The Disolve SOP should behave now more reliably for large number of edges to disolve or unconventional polygonal sturctures. As as side note, the Disolve SOP works better when the primitive numbers are spacially coherent; that is, when the primitives with similar primitive numbers are in the same neighbourhood, rahter than scattered randomly all over the model. The Sort SOP may be used to order the primitives in x, y, and/or z directions. |
Wed. October 27, 2004 | |
7.2.48 | Custom RMB menu scripts now create undos properly. |
Wed. October 27, 2004 | |
7.2.48 | Custom RMB menu scripts now create undos properly. |
Wed. October 27, 2004 | |
7.2.48 | Custom RMB menu scripts now create undos properly. |
Wed. October 27, 2004 | |
7.2.48 | Custom RMB menu scripts now create undos properly. |
Wed. October 27, 2004 | |
7.2.48 | Custom RMB menu scripts now create undos properly. |
Wed. October 27, 2004 | |
7.2.48 | The SOP Cache now shows up in the Cache Manager dialog. |
Wed. October 27, 2004 | |
7.2.48 | The SOP Cache now shows up in the Cache Manager dialog. |
Wed. October 27, 2004 | |
7.2.48 | The SOP Cache now shows up in the Cache Manager dialog. |
Wed. October 27, 2004 | |
7.2.48 | The SOP Cache now shows up in the Cache Manager dialog. |
Wed. October 27, 2004 |