Houdini Main Changelogs

7.2.20

Fixed a bug with Cineon files loaded with a LUT file. The white point was being incorrectly interpreted, resulting in very dark files.

Mon. September 27, 2004
7.2.20

Fixed a bug with Cineon files loaded with a LUT file. The white point was being incorrectly interpreted, resulting in very dark files.

Mon. September 27, 2004
7.2.20

Fixed a bug with Cineon files loaded with a LUT file. The white point was being incorrectly interpreted, resulting in very dark files.

Mon. September 27, 2004
7.2.20

Fixed a bug with Cineon files loaded with a LUT file. The white point was being incorrectly interpreted, resulting in very dark files.

Mon. September 27, 2004
7.2.17

The TriBez SOP now properly prompts for a point group rather than a primitive group.

Fri. September 24, 2004
7.2.17

The TriBez SOP now properly prompts for a point group rather than a primitive group.

Fri. September 24, 2004
7.2.17

The TriBez SOP now properly prompts for a point group rather than a primitive group.

Fri. September 24, 2004
7.2.17

The TriBez SOP now properly prompts for a point group rather than a primitive group.

Fri. September 24, 2004
7.2.17

The TriBez SOP now properly prompts for a point group rather than a primitive group.

Fri. September 24, 2004
7.2.17

A new SOP has been added: the TriDivide SOP. This is used to refine triangular meshes in a similar way that Subdivide allows you to refine quadrilateral meshes.

Fri. September 24, 2004
7.2.17

A new SOP has been added: the TriDivide SOP. This is used to refine triangular meshes in a similar way that Subdivide allows you to refine quadrilateral meshes.

Fri. September 24, 2004
7.2.17

A new SOP has been added: the TriDivide SOP. This is used to refine triangular meshes in a similar way that Subdivide allows you to refine quadrilateral meshes.

Fri. September 24, 2004
7.2.17

A new SOP has been added: the TriDivide SOP. This is used to refine triangular meshes in a similar way that Subdivide allows you to refine quadrilateral meshes.

Fri. September 24, 2004
7.2.17

A new SOP has been added: the TriDivide SOP. This is used to refine triangular meshes in a similar way that Subdivide allows you to refine quadrilateral meshes.

Fri. September 24, 2004
7.2.17

The opchangetype command no longer moves the node to the end of the user-defined order in the operator list.

Fri. September 24, 2004
7.2.17

The opchangetype command no longer moves the node to the end of the user-defined order in the operator list.

Fri. September 24, 2004
7.2.17

The opchangetype command no longer moves the node to the end of the user-defined order in the operator list.

Fri. September 24, 2004
7.2.17

The opchangetype command no longer moves the node to the end of the user-defined order in the operator list.

Fri. September 24, 2004
7.2.17

The opchangetype command no longer moves the node to the end of the user-defined order in the operator list.

Fri. September 24, 2004
7.2.17

When using projector maps in light objects, clamp to frustum now fully works if the OpenGL driver supports the GL_ARB_texture_border_clamp extension.

Fri. September 24, 2004
7.2.17

When using projector maps in light objects, clamp to frustum now fully works if the OpenGL driver supports the GL_ARB_texture_border_clamp extension.

Fri. September 24, 2004
7.2.17

When using projector maps in light objects, clamp to frustum now fully works if the OpenGL driver supports the GL_ARB_texture_border_clamp extension.

Fri. September 24, 2004
7.2.17

When using projector maps in light objects, clamp to frustum now fully works if the OpenGL driver supports the GL_ARB_texture_border_clamp extension.

Fri. September 24, 2004
7.2.17

When using projector maps in light objects, clamp to frustum now fully works if the OpenGL driver supports the GL_ARB_texture_border_clamp extension.

Fri. September 24, 2004
7.2.17

Fixed a bug that could cause hserver to hang Houdini if hserver was not run with the -d option.

Fri. September 24, 2004