Houdini Main Changelogs

7.2.2

Fixing a bug in sesinetd that would cause it to periodically crash.

Thu. September 9, 2004
7.2.2

Fixing a bug in sesinetd that would cause it to periodically crash.

Thu. September 9, 2004
7.2.2

Fixing a bug in sesinetd that would cause it to periodically crash.

Thu. September 9, 2004
7.2.2

The shortcut keys in the bundle pane that pertain to the bundle list now work also if the keys are pressed in the docked tree view.

Thu. September 9, 2004
7.2.2

The shortcut keys in the bundle pane that pertain to the bundle list now work also if the keys are pressed in the docked tree view.

Thu. September 9, 2004
7.2.2

The shortcut keys in the bundle pane that pertain to the bundle list now work also if the keys are pressed in the docked tree view.

Thu. September 9, 2004
7.2.2

The shortcut keys in the bundle pane that pertain to the bundle list now work also if the keys are pressed in the docked tree view.

Thu. September 9, 2004
7.2.2

The shortcut keys in the bundle pane that pertain to the bundle list now work also if the keys are pressed in the docked tree view.

Thu. September 9, 2004
7.2.2

When constructed interactively in the viewer, the rivet object is placed at the viewer path level, rather than than being parented to the parent of the object to which it is being attached.

Thu. September 9, 2004
7.2.2

When constructed interactively in the viewer, the rivet object is placed at the viewer path level, rather than than being parented to the parent of the object to which it is being attached.

Thu. September 9, 2004
7.2.2

When constructed interactively in the viewer, the rivet object is placed at the viewer path level, rather than than being parented to the parent of the object to which it is being attached.

Thu. September 9, 2004
7.2.2

When constructed interactively in the viewer, the rivet object is placed at the viewer path level, rather than than being parented to the parent of the object to which it is being attached.

Thu. September 9, 2004
7.2.2

When constructed interactively in the viewer, the rivet object is placed at the viewer path level, rather than than being parented to the parent of the object to which it is being attached.

Thu. September 9, 2004
7.2.1

When using a default light for RenderMan rendering, the rib file will use a single light shader (asad_light.sl) rather than diverse shaders. The asad_light shop will now use asad_light.sl for RenderMan rendering.

Wed. September 8, 2004
7.2.1

When using a default light for RenderMan rendering, the rib file will use a single light shader (asad_light.sl) rather than diverse shaders. The asad_light shop will now use asad_light.sl for RenderMan rendering.

Wed. September 8, 2004
7.2.1

When using a default light for RenderMan rendering, the rib file will use a single light shader (asad_light.sl) rather than diverse shaders. The asad_light shop will now use asad_light.sl for RenderMan rendering.

Wed. September 8, 2004
7.2.1

When using a default light for RenderMan rendering, the rib file will use a single light shader (asad_light.sl) rather than diverse shaders. The asad_light shop will now use asad_light.sl for RenderMan rendering.

Wed. September 8, 2004
7.2.1

When using a default light for RenderMan rendering, the rib file will use a single light shader (asad_light.sl) rather than diverse shaders. The asad_light shop will now use asad_light.sl for RenderMan rendering.

Wed. September 8, 2004
7.2.1

When rendering points for an object, mantra will now respect the "orient" attribute. If this attribute exists, the points will be oriented so that their normal is along the axis specified by the attribute.

Wed. September 8, 2004
7.2.1

When rendering points for an object, mantra will now respect the "orient" attribute. If this attribute exists, the points will be oriented so that their normal is along the axis specified by the attribute.

Wed. September 8, 2004
7.2.1

When rendering points for an object, mantra will now respect the "orient" attribute. If this attribute exists, the points will be oriented so that their normal is along the axis specified by the attribute.

Wed. September 8, 2004
7.2.1

When rendering points for an object, mantra will now respect the "orient" attribute. If this attribute exists, the points will be oriented so that their normal is along the axis specified by the attribute.

Wed. September 8, 2004
7.2.1

When rendering points for an object, mantra will now respect the "orient" attribute. If this attribute exists, the points will be oriented so that their normal is along the axis specified by the attribute.

Wed. September 8, 2004
7.2.1

Fixed bug where entering the Modify Channels state and the sop Select state did not update the state name in the viewport until the user did something.

Wed. September 8, 2004
7.2.1

Fixed bug where entering the Modify Channels state and the sop Select state did not update the state name in the viewport until the user did something.

Wed. September 8, 2004