Houdini Main Changelogs

7.0.120

The Tristrip SOP will create slightly different triangle strips than it used to given the same input geometry. There is no work around.

Tue. August 31, 2004
7.0.120

The Tristrip SOP will create slightly different triangle strips than it used to given the same input geometry. There is no work around.

Tue. August 31, 2004
7.0.120

The Tristrip SOP will create slightly different triangle strips than it used to given the same input geometry. There is no work around.

Tue. August 31, 2004
7.0.176

Fixed bug that was causing bad code to be generated when an input was connected to a rotate VOP. The input matrix was being ignored.

Tue. August 31, 2004
7.0.176

Fixed bug that was causing bad code to be generated when an input was connected to a rotate VOP. The input matrix was being ignored.

Tue. August 31, 2004
7.0.176

Fixed bug that was causing bad code to be generated when an input was connected to a rotate VOP. The input matrix was being ignored.

Tue. August 31, 2004
7.0.176

Fixed bug that was causing bad code to be generated when an input was connected to a rotate VOP. The input matrix was being ignored.

Tue. August 31, 2004
7.0.176

Fixed bug that was causing bad code to be generated when an input was connected to a rotate VOP. The input matrix was being ignored.

Tue. August 31, 2004
7.0.175

The PolyWire SOP no longer generates extra unconnected points when wiring straight segments. This will result in a different point count than in previous versions. There is no work around.

Mon. August 30, 2004
7.0.175

The PolyWire SOP no longer generates extra unconnected points when wiring straight segments. This will result in a different point count than in previous versions. There is no work around.

Mon. August 30, 2004
7.0.175

The PolyWire SOP no longer generates extra unconnected points when wiring straight segments. This will result in a different point count than in previous versions. There is no work around.

Mon. August 30, 2004
7.0.175

The PolyWire SOP no longer generates extra unconnected points when wiring straight segments. This will result in a different point count than in previous versions. There is no work around.

Mon. August 30, 2004
7.0.175

The PolyWire SOP no longer generates extra unconnected points when wiring straight segments. This will result in a different point count than in previous versions. There is no work around.

Mon. August 30, 2004
7.0.175

PolyWire no longer creates extra disconnected points when wiring straight segments.

Mon. August 30, 2004
7.0.175

PolyWire no longer creates extra disconnected points when wiring straight segments.

Mon. August 30, 2004
7.0.175

PolyWire no longer creates extra disconnected points when wiring straight segments.

Mon. August 30, 2004
7.0.175

PolyWire no longer creates extra disconnected points when wiring straight segments.

Mon. August 30, 2004
7.0.175

PolyWire no longer creates extra disconnected points when wiring straight segments.

Mon. August 30, 2004
7.0.175

Bilinear NURB and Bezier surfaces will now render with full LOD if they have trim curves. They do this even if the HOUDINI_OGL_FAST_ORDER2 is set. This is to ensure trims are properly rendered.

Mon. August 30, 2004
7.0.175

Bilinear NURB and Bezier surfaces will now render with full LOD if they have trim curves. They do this even if the HOUDINI_OGL_FAST_ORDER2 is set. This is to ensure trims are properly rendered.

Mon. August 30, 2004
7.0.175

Bilinear NURB and Bezier surfaces will now render with full LOD if they have trim curves. They do this even if the HOUDINI_OGL_FAST_ORDER2 is set. This is to ensure trims are properly rendered.

Mon. August 30, 2004
7.0.175

Bilinear NURB and Bezier surfaces will now render with full LOD if they have trim curves. They do this even if the HOUDINI_OGL_FAST_ORDER2 is set. This is to ensure trims are properly rendered.

Mon. August 30, 2004
7.0.175

Bilinear NURB and Bezier surfaces will now render with full LOD if they have trim curves. They do this even if the HOUDINI_OGL_FAST_ORDER2 is set. This is to ensure trims are properly rendered.

Mon. August 30, 2004
7.0.175

On Windows platforms, the user's home directory no longer defaults to a temporary directory if the user doesn't have $HOME set. It now defaults to C:\Documents and Settings\<user_name>\Application Data.

Mon. August 30, 2004
7.0.175

On Windows platforms, the user's home directory no longer defaults to a temporary directory if the user doesn't have $HOME set. It now defaults to C:\Documents and Settings\<user_name>\Application Data.

Mon. August 30, 2004