Houdini Main Changelogs
7.0.120 | The Tristrip SOP will create slightly different triangle strips than it used to given the same input geometry. There is no work around. |
Tue. August 31, 2004 | |
7.0.120 | The Tristrip SOP will create slightly different triangle strips than it used to given the same input geometry. There is no work around. |
Tue. August 31, 2004 | |
7.0.120 | The Tristrip SOP will create slightly different triangle strips than it used to given the same input geometry. There is no work around. |
Tue. August 31, 2004 | |
7.0.176 | Fixed bug that was causing bad code to be generated when an input was connected to a rotate VOP. The input matrix was being ignored. |
Tue. August 31, 2004 | |
7.0.176 | Fixed bug that was causing bad code to be generated when an input was connected to a rotate VOP. The input matrix was being ignored. |
Tue. August 31, 2004 | |
7.0.176 | Fixed bug that was causing bad code to be generated when an input was connected to a rotate VOP. The input matrix was being ignored. |
Tue. August 31, 2004 | |
7.0.176 | Fixed bug that was causing bad code to be generated when an input was connected to a rotate VOP. The input matrix was being ignored. |
Tue. August 31, 2004 | |
7.0.176 | Fixed bug that was causing bad code to be generated when an input was connected to a rotate VOP. The input matrix was being ignored. |
Tue. August 31, 2004 | |
7.0.175 | The PolyWire SOP no longer generates extra unconnected points when wiring straight segments. This will result in a different point count than in previous versions. There is no work around. |
Mon. August 30, 2004 | |
7.0.175 | The PolyWire SOP no longer generates extra unconnected points when wiring straight segments. This will result in a different point count than in previous versions. There is no work around. |
Mon. August 30, 2004 | |
7.0.175 | The PolyWire SOP no longer generates extra unconnected points when wiring straight segments. This will result in a different point count than in previous versions. There is no work around. |
Mon. August 30, 2004 | |
7.0.175 | The PolyWire SOP no longer generates extra unconnected points when wiring straight segments. This will result in a different point count than in previous versions. There is no work around. |
Mon. August 30, 2004 | |
7.0.175 | The PolyWire SOP no longer generates extra unconnected points when wiring straight segments. This will result in a different point count than in previous versions. There is no work around. |
Mon. August 30, 2004 | |
7.0.175 | PolyWire no longer creates extra disconnected points when wiring straight segments. |
Mon. August 30, 2004 | |
7.0.175 | PolyWire no longer creates extra disconnected points when wiring straight segments. |
Mon. August 30, 2004 | |
7.0.175 | PolyWire no longer creates extra disconnected points when wiring straight segments. |
Mon. August 30, 2004 | |
7.0.175 | PolyWire no longer creates extra disconnected points when wiring straight segments. |
Mon. August 30, 2004 | |
7.0.175 | PolyWire no longer creates extra disconnected points when wiring straight segments. |
Mon. August 30, 2004 | |
7.0.175 | Bilinear NURB and Bezier surfaces will now render with full LOD if they have trim curves. They do this even if the HOUDINI_OGL_FAST_ORDER2 is set. This is to ensure trims are properly rendered. |
Mon. August 30, 2004 | |
7.0.175 | Bilinear NURB and Bezier surfaces will now render with full LOD if they have trim curves. They do this even if the HOUDINI_OGL_FAST_ORDER2 is set. This is to ensure trims are properly rendered. |
Mon. August 30, 2004 | |
7.0.175 | Bilinear NURB and Bezier surfaces will now render with full LOD if they have trim curves. They do this even if the HOUDINI_OGL_FAST_ORDER2 is set. This is to ensure trims are properly rendered. |
Mon. August 30, 2004 | |
7.0.175 | Bilinear NURB and Bezier surfaces will now render with full LOD if they have trim curves. They do this even if the HOUDINI_OGL_FAST_ORDER2 is set. This is to ensure trims are properly rendered. |
Mon. August 30, 2004 | |
7.0.175 | Bilinear NURB and Bezier surfaces will now render with full LOD if they have trim curves. They do this even if the HOUDINI_OGL_FAST_ORDER2 is set. This is to ensure trims are properly rendered. |
Mon. August 30, 2004 | |
7.0.175 | On Windows platforms, the user's home directory no longer defaults to a temporary directory if the user doesn't have $HOME set. It now defaults to C:\Documents and Settings\<user_name>\Application Data. |
Mon. August 30, 2004 | |
7.0.175 | On Windows platforms, the user's home directory no longer defaults to a temporary directory if the user doesn't have $HOME set. It now defaults to C:\Documents and Settings\<user_name>\Application Data. |
Mon. August 30, 2004 |