Houdini Main Changelogs
7.0.172 | Houdini no longer crashes if you undo changing a point position in the geometry spreadsheet. |
Fri. August 27, 2004 | |
7.0.172 | Houdini no longer crashes if you undo changing a point position in the geometry spreadsheet. |
Fri. August 27, 2004 | |
7.0.172 | Houdini no longer crashes if you undo changing a point position in the geometry spreadsheet. |
Fri. August 27, 2004 | |
7.0.172 | Fixed bug in OpenGL ROP where spotlights were being rendered as non-spotlights. |
Fri. August 27, 2004 | |
7.0.172 | Fixed bug in OpenGL ROP where spotlights were being rendered as non-spotlights. |
Fri. August 27, 2004 | |
7.0.172 | Fixed bug in OpenGL ROP where spotlights were being rendered as non-spotlights. |
Fri. August 27, 2004 | |
7.0.172 | Fixed bug in OpenGL ROP where spotlights were being rendered as non-spotlights. |
Fri. August 27, 2004 | |
7.0.172 | Fixed bug in OpenGL ROP where spotlights were being rendered as non-spotlights. |
Fri. August 27, 2004 | |
7.0.172 | Fixed a bug in the deforming collision algorithm which was incorrectly computing the collision velocity in cases where the particle had already collided earlier in the frame in a previous collide POP. |
Fri. August 27, 2004 | |
7.0.172 | Fixed a bug in the deforming collision algorithm which was incorrectly computing the collision velocity in cases where the particle had already collided earlier in the frame in a previous collide POP. |
Fri. August 27, 2004 | |
7.0.172 | Fixed a bug in the deforming collision algorithm which was incorrectly computing the collision velocity in cases where the particle had already collided earlier in the frame in a previous collide POP. |
Fri. August 27, 2004 | |
7.0.172 | Fixed a bug in the deforming collision algorithm which was incorrectly computing the collision velocity in cases where the particle had already collided earlier in the frame in a previous collide POP. |
Fri. August 27, 2004 | |
7.0.172 | Fixed a bug in the deforming collision algorithm which was incorrectly computing the collision velocity in cases where the particle had already collided earlier in the frame in a previous collide POP. |
Fri. August 27, 2004 | |
7.0.171 | Generation of RIB has been changed a slight bit with regards to transform blocks. The shader definitions are now blocked in a TransformBegin/TransformEnd which may account for marginally larger RIB files. When shaders are applied at the SOP level, RIB files will be marginally smaller now (especially with motion blur) since the object transform is now only output once (rather than once per shader group). Several bugs were fixed with archive generation and auto-archive generation. |
Thu. August 26, 2004 | |
7.0.171 | Generation of RIB has been changed a slight bit with regards to transform blocks. The shader definitions are now blocked in a TransformBegin/TransformEnd which may account for marginally larger RIB files. When shaders are applied at the SOP level, RIB files will be marginally smaller now (especially with motion blur) since the object transform is now only output once (rather than once per shader group). Several bugs were fixed with archive generation and auto-archive generation. |
Thu. August 26, 2004 | |
7.0.171 | Generation of RIB has been changed a slight bit with regards to transform blocks. The shader definitions are now blocked in a TransformBegin/TransformEnd which may account for marginally larger RIB files. When shaders are applied at the SOP level, RIB files will be marginally smaller now (especially with motion blur) since the object transform is now only output once (rather than once per shader group). Several bugs were fixed with archive generation and auto-archive generation. |
Thu. August 26, 2004 | |
7.0.171 | Generation of RIB has been changed a slight bit with regards to transform blocks. The shader definitions are now blocked in a TransformBegin/TransformEnd which may account for marginally larger RIB files. When shaders are applied at the SOP level, RIB files will be marginally smaller now (especially with motion blur) since the object transform is now only output once (rather than once per shader group). Several bugs were fixed with archive generation and auto-archive generation. |
Thu. August 26, 2004 | |
7.0.171 | Generation of RIB has been changed a slight bit with regards to transform blocks. The shader definitions are now blocked in a TransformBegin/TransformEnd which may account for marginally larger RIB files. When shaders are applied at the SOP level, RIB files will be marginally smaller now (especially with motion blur) since the object transform is now only output once (rather than once per shader group). Several bugs were fixed with archive generation and auto-archive generation. |
Thu. August 26, 2004 | |
7.0.171 | Stop playback when quittin in gplay. |
Thu. August 26, 2004 | |
7.0.171 | Stop playback when quittin in gplay. |
Thu. August 26, 2004 | |
7.0.171 | Stop playback when quittin in gplay. |
Thu. August 26, 2004 | |
7.0.171 | Stop playback when quittin in gplay. |
Thu. August 26, 2004 | |
7.0.171 | Stop playback when quittin in gplay. |
Thu. August 26, 2004 | |
7.0.171 | Included the Jiggle CHOP in Houdini Escape. |
Thu. August 26, 2004 | |
7.0.171 | Included the Jiggle CHOP in Houdini Escape. |
Thu. August 26, 2004 |