Houdini Main Changelogs

7.0.165

Fixed a bug which prevented changes from being propagated properly down through multiple layers of subnet operators if the contained subnets were connected directly to the indirect parent inputs.

Fri. August 20, 2004
7.0.165

Fixed a bug which prevented changes from being propagated properly down through multiple layers of subnet operators if the contained subnets were connected directly to the indirect parent inputs.

Fri. August 20, 2004
7.0.165

Fixed a bug which prevented changes from being propagated properly down through multiple layers of subnet operators if the contained subnets were connected directly to the indirect parent inputs.

Fri. August 20, 2004
7.0.165

Fixed a bug which prevented changes from being propagated properly down through multiple layers of subnet operators if the contained subnets were connected directly to the indirect parent inputs.

Fri. August 20, 2004
7.0.164

Fixed hrender for proper per-frame progress display and to support negative frames.

Thu. August 19, 2004
7.0.164

Fixed hrender for proper per-frame progress display and to support negative frames.

Thu. August 19, 2004
7.0.164

Fixed hrender for proper per-frame progress display and to support negative frames.

Thu. August 19, 2004
7.0.164

Fixed hrender for proper per-frame progress display and to support negative frames.

Thu. August 19, 2004
7.0.164

Fixed hrender for proper per-frame progress display and to support negative frames.

Thu. August 19, 2004
7.0.164

Added crop window support when rendering from prman to mplay so that it is placed at the correct position within the original size of the image.

Thu. August 19, 2004
7.0.164

Added crop window support when rendering from prman to mplay so that it is placed at the correct position within the original size of the image.

Thu. August 19, 2004
7.0.164

Added crop window support when rendering from prman to mplay so that it is placed at the correct position within the original size of the image.

Thu. August 19, 2004
7.0.164

Added crop window support when rendering from prman to mplay so that it is placed at the correct position within the original size of the image.

Thu. August 19, 2004
7.0.164

Added crop window support when rendering from prman to mplay so that it is placed at the correct position within the original size of the image.

Thu. August 19, 2004
7.0.164

Do not show camera if the viewport is in that camera's view.

Thu. August 19, 2004
7.0.164

Do not show camera if the viewport is in that camera's view.

Thu. August 19, 2004
7.0.164

Do not show camera if the viewport is in that camera's view.

Thu. August 19, 2004
7.0.164

Do not show camera if the viewport is in that camera's view.

Thu. August 19, 2004
7.0.164

Do not show camera if the viewport is in that camera's view.

Thu. August 19, 2004
7.0.164

The asad_light shader can deal with very small cone angles now. Though users should be cautioned that the precision of the cos() function at very small angles may be a limiting factor for very tiny angles (like 0.2 degrees).

Thu. August 19, 2004
7.0.164

The asad_light shader can deal with very small cone angles now. Though users should be cautioned that the precision of the cos() function at very small angles may be a limiting factor for very tiny angles (like 0.2 degrees).

Thu. August 19, 2004
7.0.164

The asad_light shader can deal with very small cone angles now. Though users should be cautioned that the precision of the cos() function at very small angles may be a limiting factor for very tiny angles (like 0.2 degrees).

Thu. August 19, 2004
7.0.164

The asad_light shader can deal with very small cone angles now. Though users should be cautioned that the precision of the cos() function at very small angles may be a limiting factor for very tiny angles (like 0.2 degrees).

Thu. August 19, 2004
7.0.164

The asad_light shader can deal with very small cone angles now. Though users should be cautioned that the precision of the cos() function at very small angles may be a limiting factor for very tiny angles (like 0.2 degrees).

Thu. August 19, 2004
7.0.163

Handling of the "scope" argument in shaders has very slight different symantics now. Previously, if an invalid pattern was specified (i.e. the pattern referred to a non-existant object), the pattern was assumed to be invalid and mantra defaulted to the object's reflection mask (or the appropriate mask). Now, an invalid mask will be interpreted as a mask which will not intersect any objects, which is a more correct interpretation.

Wed. August 18, 2004