Houdini Main Changelogs
7.0.165 | Fixed a bug which prevented changes from being propagated properly down through multiple layers of subnet operators if the contained subnets were connected directly to the indirect parent inputs. |
Fri. August 20, 2004 | |
7.0.165 | Fixed a bug which prevented changes from being propagated properly down through multiple layers of subnet operators if the contained subnets were connected directly to the indirect parent inputs. |
Fri. August 20, 2004 | |
7.0.165 | Fixed a bug which prevented changes from being propagated properly down through multiple layers of subnet operators if the contained subnets were connected directly to the indirect parent inputs. |
Fri. August 20, 2004 | |
7.0.165 | Fixed a bug which prevented changes from being propagated properly down through multiple layers of subnet operators if the contained subnets were connected directly to the indirect parent inputs. |
Fri. August 20, 2004 | |
7.0.164 | Fixed hrender for proper per-frame progress display and to support negative frames. |
Thu. August 19, 2004 | |
7.0.164 | Fixed hrender for proper per-frame progress display and to support negative frames. |
Thu. August 19, 2004 | |
7.0.164 | Fixed hrender for proper per-frame progress display and to support negative frames. |
Thu. August 19, 2004 | |
7.0.164 | Fixed hrender for proper per-frame progress display and to support negative frames. |
Thu. August 19, 2004 | |
7.0.164 | Fixed hrender for proper per-frame progress display and to support negative frames. |
Thu. August 19, 2004 | |
7.0.164 | Added crop window support when rendering from prman to mplay so that it is placed at the correct position within the original size of the image. |
Thu. August 19, 2004 | |
7.0.164 | Added crop window support when rendering from prman to mplay so that it is placed at the correct position within the original size of the image. |
Thu. August 19, 2004 | |
7.0.164 | Added crop window support when rendering from prman to mplay so that it is placed at the correct position within the original size of the image. |
Thu. August 19, 2004 | |
7.0.164 | Added crop window support when rendering from prman to mplay so that it is placed at the correct position within the original size of the image. |
Thu. August 19, 2004 | |
7.0.164 | Added crop window support when rendering from prman to mplay so that it is placed at the correct position within the original size of the image. |
Thu. August 19, 2004 | |
7.0.164 | Do not show camera if the viewport is in that camera's view. |
Thu. August 19, 2004 | |
7.0.164 | Do not show camera if the viewport is in that camera's view. |
Thu. August 19, 2004 | |
7.0.164 | Do not show camera if the viewport is in that camera's view. |
Thu. August 19, 2004 | |
7.0.164 | Do not show camera if the viewport is in that camera's view. |
Thu. August 19, 2004 | |
7.0.164 | Do not show camera if the viewport is in that camera's view. |
Thu. August 19, 2004 | |
7.0.164 | The asad_light shader can deal with very small cone angles now. Though users should be cautioned that the precision of the cos() function at very small angles may be a limiting factor for very tiny angles (like 0.2 degrees). |
Thu. August 19, 2004 | |
7.0.164 | The asad_light shader can deal with very small cone angles now. Though users should be cautioned that the precision of the cos() function at very small angles may be a limiting factor for very tiny angles (like 0.2 degrees). |
Thu. August 19, 2004 | |
7.0.164 | The asad_light shader can deal with very small cone angles now. Though users should be cautioned that the precision of the cos() function at very small angles may be a limiting factor for very tiny angles (like 0.2 degrees). |
Thu. August 19, 2004 | |
7.0.164 | The asad_light shader can deal with very small cone angles now. Though users should be cautioned that the precision of the cos() function at very small angles may be a limiting factor for very tiny angles (like 0.2 degrees). |
Thu. August 19, 2004 | |
7.0.164 | The asad_light shader can deal with very small cone angles now. Though users should be cautioned that the precision of the cos() function at very small angles may be a limiting factor for very tiny angles (like 0.2 degrees). |
Thu. August 19, 2004 | |
7.0.163 | Handling of the "scope" argument in shaders has very slight different symantics now. Previously, if an invalid pattern was specified (i.e. the pattern referred to a non-existant object), the pattern was assumed to be invalid and mantra defaulted to the object's reflection mask (or the appropriate mask). Now, an invalid mask will be interpreted as a mask which will not intersect any objects, which is a more correct interpretation. |
Wed. August 18, 2004 |