Houdini Main Changelogs

7.0.134

It's now possible to specify more than just 8 and 16 bit depths for image conversion using iconvert. The -d option takes: -d byte,char,8 = 8 bit unsigned int -d short,16 = 16 bit unsigned int -d half = 16 bit floating point -d float = 32 bit floating point This only works for formats which support the bit depth specified. For example, SGI images don't support half-precision floating point images.

Tue. July 20, 2004
7.0.134

It's now possible to specify more than just 8 and 16 bit depths for image conversion using iconvert. The -d option takes: -d byte,char,8 = 8 bit unsigned int -d short,16 = 16 bit unsigned int -d half = 16 bit floating point -d float = 32 bit floating point This only works for formats which support the bit depth specified. For example, SGI images don't support half-precision floating point images.

Tue. July 20, 2004
7.0.134

It's now possible to specify more than just 8 and 16 bit depths for image conversion using iconvert. The -d option takes: -d byte,char,8 = 8 bit unsigned int -d short,16 = 16 bit unsigned int -d half = 16 bit floating point -d float = 32 bit floating point This only works for formats which support the bit depth specified. For example, SGI images don't support half-precision floating point images.

Tue. July 20, 2004
7.0.134

It's now possible to specify more than just 8 and 16 bit depths for image conversion using iconvert. The -d option takes: -d byte,char,8 = 8 bit unsigned int -d short,16 = 16 bit unsigned int -d half = 16 bit floating point -d float = 32 bit floating point This only works for formats which support the bit depth specified. For example, SGI images don't support half-precision floating point images.

Tue. July 20, 2004
7.0.134

Added "Enforce Consistent Topology" parameter to the Subdivide SOP

Tue. July 20, 2004
7.0.134

Added "Enforce Consistent Topology" parameter to the Subdivide SOP

Tue. July 20, 2004
7.0.134

Added "Enforce Consistent Topology" parameter to the Subdivide SOP

Tue. July 20, 2004
7.0.134

Added "Enforce Consistent Topology" parameter to the Subdivide SOP

Tue. July 20, 2004
7.0.134

Added "Enforce Consistent Topology" parameter to the Subdivide SOP

Tue. July 20, 2004
7.0.134

In all shading contexts, there are now functions to evaluate the BRDF's for the built-in lighting models

  • specularBRDF
  • phongBRDF
  • blinnBRDF
  • diffuseBRDF (both Lambertian and Oren-Nayar)
Tue. July 20, 2004
7.0.134

In all shading contexts, there are now functions to evaluate the BRDF's for the built-in lighting models

  • specularBRDF
  • phongBRDF
  • blinnBRDF
  • diffuseBRDF (both Lambertian and Oren-Nayar)
Tue. July 20, 2004
7.0.134

In all shading contexts, there are now functions to evaluate the BRDF's for the built-in lighting models

  • specularBRDF
  • phongBRDF
  • blinnBRDF
  • diffuseBRDF (both Lambertian and Oren-Nayar)
Tue. July 20, 2004
7.0.134

In all shading contexts, there are now functions to evaluate the BRDF's for the built-in lighting models

  • specularBRDF
  • phongBRDF
  • blinnBRDF
  • diffuseBRDF (both Lambertian and Oren-Nayar)
Tue. July 20, 2004
7.0.134

In all shading contexts, there are now functions to evaluate the BRDF's for the built-in lighting models

  • specularBRDF
  • phongBRDF
  • blinnBRDF
  • diffuseBRDF (both Lambertian and Oren-Nayar)
Tue. July 20, 2004
7.0.134

The texture/colormap functions in houdini now support access of images stored in half-float (16 bit float) format.

Tue. July 20, 2004
7.0.134

The texture/colormap functions in houdini now support access of images stored in half-float (16 bit float) format.

Tue. July 20, 2004
7.0.134

The texture/colormap functions in houdini now support access of images stored in half-float (16 bit float) format.

Tue. July 20, 2004
7.0.134

The texture/colormap functions in houdini now support access of images stored in half-float (16 bit float) format.

Tue. July 20, 2004
7.0.134

The texture/colormap functions in houdini now support access of images stored in half-float (16 bit float) format.

Tue. July 20, 2004
7.0.134

i3dconvert and i3dinfo now have support for tiled block files. The tiled block format provides a memory efficient way of storing point cloud data.

Tue. July 20, 2004
7.0.134

i3dconvert and i3dinfo now have support for tiled block files. The tiled block format provides a memory efficient way of storing point cloud data.

Tue. July 20, 2004
7.0.134

i3dconvert and i3dinfo now have support for tiled block files. The tiled block format provides a memory efficient way of storing point cloud data.

Tue. July 20, 2004
7.0.134

i3dconvert and i3dinfo now have support for tiled block files. The tiled block format provides a memory efficient way of storing point cloud data.

Tue. July 20, 2004
7.0.134

i3dconvert and i3dinfo now have support for tiled block files. The tiled block format provides a memory efficient way of storing point cloud data.

Tue. July 20, 2004
7.0.133

Fixed the mousepane and mousepath expression functions when the mouse was over a viewer window, such as a 3D viewport or a CHOP viewer.

Tue. July 20, 2004