Houdini Main Changelogs
7.0.134 | The Floating Channel editor now starts with the parameter list on by default and the parameter scoper off by default. |
Tue. July 20, 2004 | |
7.0.134 | The -b option in mantra now accepts "half" to render half-precision floating point images. These have a high dynamic range, but only consume 16 bits per channel. |
Tue. July 20, 2004 | |
7.0.134 | The -b option in mantra now accepts "half" to render half-precision floating point images. These have a high dynamic range, but only consume 16 bits per channel. |
Tue. July 20, 2004 | |
7.0.134 | The -b option in mantra now accepts "half" to render half-precision floating point images. These have a high dynamic range, but only consume 16 bits per channel. |
Tue. July 20, 2004 | |
7.0.134 | The -b option in mantra now accepts "half" to render half-precision floating point images. These have a high dynamic range, but only consume 16 bits per channel. |
Tue. July 20, 2004 | |
7.0.134 | The -b option in mantra now accepts "half" to render half-precision floating point images. These have a high dynamic range, but only consume 16 bits per channel. |
Tue. July 20, 2004 | |
7.0.134 | Minor bug fixes for the parameter box. |
Tue. July 20, 2004 | |
7.0.134 | Minor bug fixes for the parameter box. |
Tue. July 20, 2004 | |
7.0.134 | Minor bug fixes for the parameter box. |
Tue. July 20, 2004 | |
7.0.134 | Minor bug fixes for the parameter box. |
Tue. July 20, 2004 | |
7.0.134 | Minor bug fixes for the parameter box. |
Tue. July 20, 2004 | |
7.0.134 | As 16-bit floating point numbers are becoming more common in Houdini, here are some statistics about what a 16 bit float can store:
In general a half precision floating point number will yield around 4 digits of precision. For many cases (i.e. texture maps), the advantage of requiring half the memory is a clear advantage. |
Tue. July 20, 2004 | |
7.0.134 | As 16-bit floating point numbers are becoming more common in Houdini, here are some statistics about what a 16 bit float can store:
In general a half precision floating point number will yield around 4 digits of precision. For many cases (i.e. texture maps), the advantage of requiring half the memory is a clear advantage. |
Tue. July 20, 2004 | |
7.0.134 | As 16-bit floating point numbers are becoming more common in Houdini, here are some statistics about what a 16 bit float can store:
In general a half precision floating point number will yield around 4 digits of precision. For many cases (i.e. texture maps), the advantage of requiring half the memory is a clear advantage. |
Tue. July 20, 2004 | |
7.0.134 | As 16-bit floating point numbers are becoming more common in Houdini, here are some statistics about what a 16 bit float can store:
In general a half precision floating point number will yield around 4 digits of precision. For many cases (i.e. texture maps), the advantage of requiring half the memory is a clear advantage. |
Tue. July 20, 2004 | |
7.0.134 | As 16-bit floating point numbers are becoming more common in Houdini, here are some statistics about what a 16 bit float can store:
In general a half precision floating point number will yield around 4 digits of precision. For many cases (i.e. texture maps), the advantage of requiring half the memory is a clear advantage. |
Tue. July 20, 2004 | |
7.0.134 | It's now possible to specify more than just 8 and 16 bit depths for image conversion using iconvert. The -d option takes: -d byte,char,8 = 8 bit unsigned int -d short,16 = 16 bit unsigned int -d half = 16 bit floating point -d float = 32 bit floating point This only works for formats which support the bit depth specified. For example, SGI images don't support half-precision floating point images. |
Tue. July 20, 2004 | |
7.0.134 | It's now possible to specify more than just 8 and 16 bit depths for image conversion using iconvert. The -d option takes: -d byte,char,8 = 8 bit unsigned int -d short,16 = 16 bit unsigned int -d half = 16 bit floating point -d float = 32 bit floating point This only works for formats which support the bit depth specified. For example, SGI images don't support half-precision floating point images. |
Tue. July 20, 2004 | |
7.0.134 | It's now possible to specify more than just 8 and 16 bit depths for image conversion using iconvert. The -d option takes: -d byte,char,8 = 8 bit unsigned int -d short,16 = 16 bit unsigned int -d half = 16 bit floating point -d float = 32 bit floating point This only works for formats which support the bit depth specified. For example, SGI images don't support half-precision floating point images. |
Tue. July 20, 2004 | |
7.0.134 | It's now possible to specify more than just 8 and 16 bit depths for image conversion using iconvert. The -d option takes: -d byte,char,8 = 8 bit unsigned int -d short,16 = 16 bit unsigned int -d half = 16 bit floating point -d float = 32 bit floating point This only works for formats which support the bit depth specified. For example, SGI images don't support half-precision floating point images. |
Tue. July 20, 2004 | |
7.0.134 | It's now possible to specify more than just 8 and 16 bit depths for image conversion using iconvert. The -d option takes: -d byte,char,8 = 8 bit unsigned int -d short,16 = 16 bit unsigned int -d half = 16 bit floating point -d float = 32 bit floating point This only works for formats which support the bit depth specified. For example, SGI images don't support half-precision floating point images. |
Tue. July 20, 2004 | |
7.0.134 | Added "Enforce Consistent Topology" parameter to the Subdivide SOP |
Tue. July 20, 2004 | |
7.0.134 | Added "Enforce Consistent Topology" parameter to the Subdivide SOP |
Tue. July 20, 2004 | |
7.0.134 | Added "Enforce Consistent Topology" parameter to the Subdivide SOP |
Tue. July 20, 2004 | |
7.0.134 | Added "Enforce Consistent Topology" parameter to the Subdivide SOP |
Tue. July 20, 2004 |