Houdini Main Changelogs
7.0.135 | RAT file textures now support half-precision floating point images. |
Wed. July 21, 2004 | |
7.0.135 | RAT file textures now support half-precision floating point images. |
Wed. July 21, 2004 | |
7.0.135 | Adding an updateui hscript command. This command tells Houdini to process any events that have been queuing up. These events include externally-generated ones like mouse clicks and keypresses but they also include internally-generated ones that may have been queued as a result of executing other commands. |
Wed. July 21, 2004 | |
7.0.135 | Adding an updateui hscript command. This command tells Houdini to process any events that have been queuing up. These events include externally-generated ones like mouse clicks and keypresses but they also include internally-generated ones that may have been queued as a result of executing other commands. |
Wed. July 21, 2004 | |
7.0.135 | Adding an updateui hscript command. This command tells Houdini to process any events that have been queuing up. These events include externally-generated ones like mouse clicks and keypresses but they also include internally-generated ones that may have been queued as a result of executing other commands. |
Wed. July 21, 2004 | |
7.0.135 | Adding an updateui hscript command. This command tells Houdini to process any events that have been queuing up. These events include externally-generated ones like mouse clicks and keypresses but they also include internally-generated ones that may have been queued as a result of executing other commands. |
Wed. July 21, 2004 | |
7.0.135 | Adding an updateui hscript command. This command tells Houdini to process any events that have been queuing up. These events include externally-generated ones like mouse clicks and keypresses but they also include internally-generated ones that may have been queued as a result of executing other commands. |
Wed. July 21, 2004 | |
7.0.134 | The Floating Channel editor now starts with the parameter list on by default and the parameter scoper off by default. |
Tue. July 20, 2004 | |
7.0.134 | The Floating Channel editor now starts with the parameter list on by default and the parameter scoper off by default. |
Tue. July 20, 2004 | |
7.0.134 | The Floating Channel editor now starts with the parameter list on by default and the parameter scoper off by default. |
Tue. July 20, 2004 | |
7.0.134 | The Floating Channel editor now starts with the parameter list on by default and the parameter scoper off by default. |
Tue. July 20, 2004 | |
7.0.134 | The Floating Channel editor now starts with the parameter list on by default and the parameter scoper off by default. |
Tue. July 20, 2004 | |
7.0.134 | The -b option in mantra now accepts "half" to render half-precision floating point images. These have a high dynamic range, but only consume 16 bits per channel. |
Tue. July 20, 2004 | |
7.0.134 | The -b option in mantra now accepts "half" to render half-precision floating point images. These have a high dynamic range, but only consume 16 bits per channel. |
Tue. July 20, 2004 | |
7.0.134 | The -b option in mantra now accepts "half" to render half-precision floating point images. These have a high dynamic range, but only consume 16 bits per channel. |
Tue. July 20, 2004 | |
7.0.134 | The -b option in mantra now accepts "half" to render half-precision floating point images. These have a high dynamic range, but only consume 16 bits per channel. |
Tue. July 20, 2004 | |
7.0.134 | The -b option in mantra now accepts "half" to render half-precision floating point images. These have a high dynamic range, but only consume 16 bits per channel. |
Tue. July 20, 2004 | |
7.0.134 | Minor bug fixes for the parameter box. |
Tue. July 20, 2004 | |
7.0.134 | Minor bug fixes for the parameter box. |
Tue. July 20, 2004 | |
7.0.134 | Minor bug fixes for the parameter box. |
Tue. July 20, 2004 | |
7.0.134 | Minor bug fixes for the parameter box. |
Tue. July 20, 2004 | |
7.0.134 | Minor bug fixes for the parameter box. |
Tue. July 20, 2004 | |
7.0.134 | As 16-bit floating point numbers are becoming more common in Houdini, here are some statistics about what a 16 bit float can store:
In general a half precision floating point number will yield around 4 digits of precision. For many cases (i.e. texture maps), the advantage of requiring half the memory is a clear advantage. |
Tue. July 20, 2004 | |
7.0.134 | As 16-bit floating point numbers are becoming more common in Houdini, here are some statistics about what a 16 bit float can store:
In general a half precision floating point number will yield around 4 digits of precision. For many cases (i.e. texture maps), the advantage of requiring half the memory is a clear advantage. |
Tue. July 20, 2004 | |
7.0.134 | As 16-bit floating point numbers are becoming more common in Houdini, here are some statistics about what a 16 bit float can store:
In general a half precision floating point number will yield around 4 digits of precision. For many cases (i.e. texture maps), the advantage of requiring half the memory is a clear advantage. |
Tue. July 20, 2004 |