Houdini Main Changelogs

7.0.134

The Floating Channel editor now starts with the parameter list on by default and the parameter scoper off by default.

Tue. July 20, 2004
7.0.134

The -b option in mantra now accepts "half" to render half-precision floating point images. These have a high dynamic range, but only consume 16 bits per channel.

Tue. July 20, 2004
7.0.134

The -b option in mantra now accepts "half" to render half-precision floating point images. These have a high dynamic range, but only consume 16 bits per channel.

Tue. July 20, 2004
7.0.134

The -b option in mantra now accepts "half" to render half-precision floating point images. These have a high dynamic range, but only consume 16 bits per channel.

Tue. July 20, 2004
7.0.134

The -b option in mantra now accepts "half" to render half-precision floating point images. These have a high dynamic range, but only consume 16 bits per channel.

Tue. July 20, 2004
7.0.134

The -b option in mantra now accepts "half" to render half-precision floating point images. These have a high dynamic range, but only consume 16 bits per channel.

Tue. July 20, 2004
7.0.134

Minor bug fixes for the parameter box.

Tue. July 20, 2004
7.0.134

Minor bug fixes for the parameter box.

Tue. July 20, 2004
7.0.134

Minor bug fixes for the parameter box.

Tue. July 20, 2004
7.0.134

Minor bug fixes for the parameter box.

Tue. July 20, 2004
7.0.134

Minor bug fixes for the parameter box.

Tue. July 20, 2004
7.0.134

As 16-bit floating point numbers are becoming more common in Houdini, here are some statistics about what a 16 bit float can store:

  • Largest value is 65504.0
  • Smallest non-zero value is around .001

In general a half precision floating point number will yield around 4 digits of precision. For many cases (i.e. texture maps), the advantage of requiring half the memory is a clear advantage.

Tue. July 20, 2004
7.0.134

As 16-bit floating point numbers are becoming more common in Houdini, here are some statistics about what a 16 bit float can store:

  • Largest value is 65504.0
  • Smallest non-zero value is around .001

In general a half precision floating point number will yield around 4 digits of precision. For many cases (i.e. texture maps), the advantage of requiring half the memory is a clear advantage.

Tue. July 20, 2004
7.0.134

As 16-bit floating point numbers are becoming more common in Houdini, here are some statistics about what a 16 bit float can store:

  • Largest value is 65504.0
  • Smallest non-zero value is around .001

In general a half precision floating point number will yield around 4 digits of precision. For many cases (i.e. texture maps), the advantage of requiring half the memory is a clear advantage.

Tue. July 20, 2004
7.0.134

As 16-bit floating point numbers are becoming more common in Houdini, here are some statistics about what a 16 bit float can store:

  • Largest value is 65504.0
  • Smallest non-zero value is around .001

In general a half precision floating point number will yield around 4 digits of precision. For many cases (i.e. texture maps), the advantage of requiring half the memory is a clear advantage.

Tue. July 20, 2004
7.0.134

As 16-bit floating point numbers are becoming more common in Houdini, here are some statistics about what a 16 bit float can store:

  • Largest value is 65504.0
  • Smallest non-zero value is around .001

In general a half precision floating point number will yield around 4 digits of precision. For many cases (i.e. texture maps), the advantage of requiring half the memory is a clear advantage.

Tue. July 20, 2004
7.0.134

It's now possible to specify more than just 8 and 16 bit depths for image conversion using iconvert. The -d option takes: -d byte,char,8 = 8 bit unsigned int -d short,16 = 16 bit unsigned int -d half = 16 bit floating point -d float = 32 bit floating point This only works for formats which support the bit depth specified. For example, SGI images don't support half-precision floating point images.

Tue. July 20, 2004
7.0.134

It's now possible to specify more than just 8 and 16 bit depths for image conversion using iconvert. The -d option takes: -d byte,char,8 = 8 bit unsigned int -d short,16 = 16 bit unsigned int -d half = 16 bit floating point -d float = 32 bit floating point This only works for formats which support the bit depth specified. For example, SGI images don't support half-precision floating point images.

Tue. July 20, 2004
7.0.134

It's now possible to specify more than just 8 and 16 bit depths for image conversion using iconvert. The -d option takes: -d byte,char,8 = 8 bit unsigned int -d short,16 = 16 bit unsigned int -d half = 16 bit floating point -d float = 32 bit floating point This only works for formats which support the bit depth specified. For example, SGI images don't support half-precision floating point images.

Tue. July 20, 2004
7.0.134

It's now possible to specify more than just 8 and 16 bit depths for image conversion using iconvert. The -d option takes: -d byte,char,8 = 8 bit unsigned int -d short,16 = 16 bit unsigned int -d half = 16 bit floating point -d float = 32 bit floating point This only works for formats which support the bit depth specified. For example, SGI images don't support half-precision floating point images.

Tue. July 20, 2004
7.0.134

It's now possible to specify more than just 8 and 16 bit depths for image conversion using iconvert. The -d option takes: -d byte,char,8 = 8 bit unsigned int -d short,16 = 16 bit unsigned int -d half = 16 bit floating point -d float = 32 bit floating point This only works for formats which support the bit depth specified. For example, SGI images don't support half-precision floating point images.

Tue. July 20, 2004
7.0.134

Added "Enforce Consistent Topology" parameter to the Subdivide SOP

Tue. July 20, 2004
7.0.134

Added "Enforce Consistent Topology" parameter to the Subdivide SOP

Tue. July 20, 2004
7.0.134

Added "Enforce Consistent Topology" parameter to the Subdivide SOP

Tue. July 20, 2004
7.0.134

Added "Enforce Consistent Topology" parameter to the Subdivide SOP

Tue. July 20, 2004