Houdini Main Changelogs
7.0.134 | As 16-bit floating point numbers are becoming more common in Houdini, here are some statistics about what a 16 bit float can store:
In general a half precision floating point number will yield around 4 digits of precision. For many cases (i.e. texture maps), the advantage of requiring half the memory is a clear advantage. |
Tue. July 20, 2004 | |
7.0.134 | As 16-bit floating point numbers are becoming more common in Houdini, here are some statistics about what a 16 bit float can store:
In general a half precision floating point number will yield around 4 digits of precision. For many cases (i.e. texture maps), the advantage of requiring half the memory is a clear advantage. |
Tue. July 20, 2004 | |
7.0.134 | It's now possible to specify more than just 8 and 16 bit depths for image conversion using iconvert. The -d option takes: -d byte,char,8 = 8 bit unsigned int -d short,16 = 16 bit unsigned int -d half = 16 bit floating point -d float = 32 bit floating point This only works for formats which support the bit depth specified. For example, SGI images don't support half-precision floating point images. |
Tue. July 20, 2004 | |
7.0.134 | It's now possible to specify more than just 8 and 16 bit depths for image conversion using iconvert. The -d option takes: -d byte,char,8 = 8 bit unsigned int -d short,16 = 16 bit unsigned int -d half = 16 bit floating point -d float = 32 bit floating point This only works for formats which support the bit depth specified. For example, SGI images don't support half-precision floating point images. |
Tue. July 20, 2004 | |
7.0.134 | It's now possible to specify more than just 8 and 16 bit depths for image conversion using iconvert. The -d option takes: -d byte,char,8 = 8 bit unsigned int -d short,16 = 16 bit unsigned int -d half = 16 bit floating point -d float = 32 bit floating point This only works for formats which support the bit depth specified. For example, SGI images don't support half-precision floating point images. |
Tue. July 20, 2004 | |
7.0.134 | It's now possible to specify more than just 8 and 16 bit depths for image conversion using iconvert. The -d option takes: -d byte,char,8 = 8 bit unsigned int -d short,16 = 16 bit unsigned int -d half = 16 bit floating point -d float = 32 bit floating point This only works for formats which support the bit depth specified. For example, SGI images don't support half-precision floating point images. |
Tue. July 20, 2004 | |
7.0.134 | It's now possible to specify more than just 8 and 16 bit depths for image conversion using iconvert. The -d option takes: -d byte,char,8 = 8 bit unsigned int -d short,16 = 16 bit unsigned int -d half = 16 bit floating point -d float = 32 bit floating point This only works for formats which support the bit depth specified. For example, SGI images don't support half-precision floating point images. |
Tue. July 20, 2004 | |
7.0.134 | Added "Enforce Consistent Topology" parameter to the Subdivide SOP |
Tue. July 20, 2004 | |
7.0.134 | Added "Enforce Consistent Topology" parameter to the Subdivide SOP |
Tue. July 20, 2004 | |
7.0.134 | Added "Enforce Consistent Topology" parameter to the Subdivide SOP |
Tue. July 20, 2004 | |
7.0.134 | Added "Enforce Consistent Topology" parameter to the Subdivide SOP |
Tue. July 20, 2004 | |
7.0.134 | Added "Enforce Consistent Topology" parameter to the Subdivide SOP |
Tue. July 20, 2004 | |
7.0.134 | In all shading contexts, there are now functions to evaluate the BRDF's for the built-in lighting models
|
Tue. July 20, 2004 | |
7.0.134 | In all shading contexts, there are now functions to evaluate the BRDF's for the built-in lighting models
|
Tue. July 20, 2004 | |
7.0.134 | In all shading contexts, there are now functions to evaluate the BRDF's for the built-in lighting models
|
Tue. July 20, 2004 | |
7.0.134 | In all shading contexts, there are now functions to evaluate the BRDF's for the built-in lighting models
|
Tue. July 20, 2004 | |
7.0.134 | In all shading contexts, there are now functions to evaluate the BRDF's for the built-in lighting models
|
Tue. July 20, 2004 | |
7.0.134 | The texture/colormap functions in houdini now support access of images stored in half-float (16 bit float) format. |
Tue. July 20, 2004 | |
7.0.134 | The texture/colormap functions in houdini now support access of images stored in half-float (16 bit float) format. |
Tue. July 20, 2004 | |
7.0.134 | The texture/colormap functions in houdini now support access of images stored in half-float (16 bit float) format. |
Tue. July 20, 2004 | |
7.0.134 | The texture/colormap functions in houdini now support access of images stored in half-float (16 bit float) format. |
Tue. July 20, 2004 | |
7.0.134 | The texture/colormap functions in houdini now support access of images stored in half-float (16 bit float) format. |
Tue. July 20, 2004 | |
7.0.134 | i3dconvert and i3dinfo now have support for tiled block files. The tiled block format provides a memory efficient way of storing point cloud data. |
Tue. July 20, 2004 | |
7.0.134 | i3dconvert and i3dinfo now have support for tiled block files. The tiled block format provides a memory efficient way of storing point cloud data. |
Tue. July 20, 2004 | |
7.0.134 | i3dconvert and i3dinfo now have support for tiled block files. The tiled block format provides a memory efficient way of storing point cloud data. |
Tue. July 20, 2004 |