Houdini Main Changelogs
7.0.133 | There is now support in VEX for point cloud textures. Please see VEX documentation for the pcopen(), pcimport(), pcexport(), pcfarthest(), pciterate(), pcunshaded() and pcfilter() functions. |
Mon. July 19, 2004 | |
7.0.133 | Fixed recently introduced bug that would cause Houdini to crash when adding a Parameter VOP in a VOP Network. |
Mon. July 19, 2004 | |
7.0.133 | Fixed recently introduced bug that would cause Houdini to crash when adding a Parameter VOP in a VOP Network. |
Mon. July 19, 2004 | |
7.0.133 | Fixed recently introduced bug that would cause Houdini to crash when adding a Parameter VOP in a VOP Network. |
Mon. July 19, 2004 | |
7.0.133 | Fixed recently introduced bug that would cause Houdini to crash when adding a Parameter VOP in a VOP Network. |
Mon. July 19, 2004 | |
7.0.133 | Fixed recently introduced bug that would cause Houdini to crash when adding a Parameter VOP in a VOP Network. |
Mon. July 19, 2004 | |
7.0.132 | Added the autoscope flag to parameters |
Sun. July 18, 2004 | |
7.0.132 | Added the autoscope flag to parameters |
Sun. July 18, 2004 | |
7.0.132 | Added the autoscope flag to parameters |
Sun. July 18, 2004 | |
7.0.132 | Added the autoscope flag to parameters |
Sun. July 18, 2004 | |
7.0.132 | Added the autoscope flag to parameters |
Sun. July 18, 2004 | |
7.0.132 | Added graph mode copy and paste, first draft |
Sun. July 18, 2004 | |
7.0.132 | Added graph mode copy and paste, first draft |
Sun. July 18, 2004 | |
7.0.132 | Added graph mode copy and paste, first draft |
Sun. July 18, 2004 | |
7.0.132 | Added graph mode copy and paste, first draft |
Sun. July 18, 2004 | |
7.0.132 | Added graph mode copy and paste, first draft |
Sun. July 18, 2004 | |
7.0.132 | Hscript support for netboxes added, along with a big list of other enhancements including subnet/OTL support. |
Sun. July 18, 2004 | |
7.0.132 | Hscript support for netboxes added, along with a big list of other enhancements including subnet/OTL support. |
Sun. July 18, 2004 | |
7.0.132 | Hscript support for netboxes added, along with a big list of other enhancements including subnet/OTL support. |
Sun. July 18, 2004 | |
7.0.132 | Hscript support for netboxes added, along with a big list of other enhancements including subnet/OTL support. |
Sun. July 18, 2004 | |
7.0.132 | Hscript support for netboxes added, along with a big list of other enhancements including subnet/OTL support. |
Sun. July 18, 2004 | |
7.0.131 | When multiple viewports are open in the geometry viewer, only the viewport containing the mouse is guaranteed to update. The other viewports will update only when there are no more input events to Houdini. For example, if you play, scrub, or move a handle quickly in one viewport, the other viewports won't update until you stop playing/scrubbing/moving the handle. There is a preference to switch back to the old behaviour. |
Sat. July 17, 2004 | |
7.0.131 | When multiple viewports are open in the geometry viewer, only the viewport containing the mouse is guaranteed to update. The other viewports will update only when there are no more input events to Houdini. For example, if you play, scrub, or move a handle quickly in one viewport, the other viewports won't update until you stop playing/scrubbing/moving the handle. There is a preference to switch back to the old behaviour. |
Sat. July 17, 2004 | |
7.0.131 | When multiple viewports are open in the geometry viewer, only the viewport containing the mouse is guaranteed to update. The other viewports will update only when there are no more input events to Houdini. For example, if you play, scrub, or move a handle quickly in one viewport, the other viewports won't update until you stop playing/scrubbing/moving the handle. There is a preference to switch back to the old behaviour. |
Sat. July 17, 2004 | |
7.0.131 | When multiple viewports are open in the geometry viewer, only the viewport containing the mouse is guaranteed to update. The other viewports will update only when there are no more input events to Houdini. For example, if you play, scrub, or move a handle quickly in one viewport, the other viewports won't update until you stop playing/scrubbing/moving the handle. There is a preference to switch back to the old behaviour. |
Sat. July 17, 2004 |