Houdini Main Changelogs

7.0.114

All of the COP filters now have their mask and scope parameters in a new Mask tab, for consistency.

'Resize Mask to Fit Image' has also been added as a mask parameter. If on, the mask will be scaled to fit the output image resolution (if it differs).

Note that this scaling adds to the cook time, and is quite significant for simple COPs like 'Bright' or 'Contrast'. If the node is changing more often then the mask, it is more optimal to insert a scale COP before the mask to avoid the extra scaling overhead on each cook of the masked COP.

Wed. June 30, 2004
7.0.114

All of the COP filters now have their mask and scope parameters in a new Mask tab, for consistency.

'Resize Mask to Fit Image' has also been added as a mask parameter. If on, the mask will be scaled to fit the output image resolution (if it differs).

Note that this scaling adds to the cook time, and is quite significant for simple COPs like 'Bright' or 'Contrast'. If the node is changing more often then the mask, it is more optimal to insert a scale COP before the mask to avoid the extra scaling overhead on each cook of the masked COP.

Wed. June 30, 2004
7.0.114

All of the COP filters now have their mask and scope parameters in a new Mask tab, for consistency.

'Resize Mask to Fit Image' has also been added as a mask parameter. If on, the mask will be scaled to fit the output image resolution (if it differs).

Note that this scaling adds to the cook time, and is quite significant for simple COPs like 'Bright' or 'Contrast'. If the node is changing more often then the mask, it is more optimal to insert a scale COP before the mask to avoid the extra scaling overhead on each cook of the masked COP.

Wed. June 30, 2004
7.0.114

All of the COP filters now have their mask and scope parameters in a new Mask tab, for consistency.

'Resize Mask to Fit Image' has also been added as a mask parameter. If on, the mask will be scaled to fit the output image resolution (if it differs).

Note that this scaling adds to the cook time, and is quite significant for simple COPs like 'Bright' or 'Contrast'. If the node is changing more often then the mask, it is more optimal to insert a scale COP before the mask to avoid the extra scaling overhead on each cook of the masked COP.

Wed. June 30, 2004
7.0.114

Lights which have a non-zero dimmer value but with a colour of (0, 0, 0) are now also used when generating shadow maps.

Wed. June 30, 2004
7.0.114

Lights which have a non-zero dimmer value but with a colour of (0, 0, 0) are now also used when generating shadow maps.

Wed. June 30, 2004
7.0.114

Lights which have a non-zero dimmer value but with a colour of (0, 0, 0) are now also used when generating shadow maps.

Wed. June 30, 2004
7.0.114

Lights which have a non-zero dimmer value but with a colour of (0, 0, 0) are now also used when generating shadow maps.

Wed. June 30, 2004
7.0.114

Lights which have a non-zero dimmer value but with a colour of (0, 0, 0) are now also used when generating shadow maps.

Wed. June 30, 2004
7.0.114

Lights which have a non-zero dimmer value but with a colour of (0, 0, 0) are now also used when generating shadow maps.

Wed. June 30, 2004
7.0.114

Lights which have a non-zero dimmer value but with a colour of (0, 0, 0) are now also used when generating shadow maps.

Wed. June 30, 2004
7.0.114

Lights which have a non-zero dimmer value but with a colour of (0, 0, 0) are now also used when generating shadow maps.

Wed. June 30, 2004
7.0.114

Lights which have a non-zero dimmer value but with a colour of (0, 0, 0) are now also used when generating shadow maps.

Wed. June 30, 2004
7.0.114

Lights which have a non-zero dimmer value but with a colour of (0, 0, 0) are now also used when generating shadow maps.

Wed. June 30, 2004
7.0.114

Changed intersectVertexWithDeformingGeometry to compute hits in time instead of dist units to allow for hits with unmoving particles.

Wed. June 30, 2004
7.0.114

Changed intersectVertexWithDeformingGeometry to compute hits in time instead of dist units to allow for hits with unmoving particles.

Wed. June 30, 2004
7.0.114

Changed intersectVertexWithDeformingGeometry to compute hits in time instead of dist units to allow for hits with unmoving particles.

Wed. June 30, 2004
7.0.114

Changed intersectVertexWithDeformingGeometry to compute hits in time instead of dist units to allow for hits with unmoving particles.

Wed. June 30, 2004
7.0.114

Changed intersectVertexWithDeformingGeometry to compute hits in time instead of dist units to allow for hits with unmoving particles.

Wed. June 30, 2004
7.0.114

Fixed crash that could occur if the callback script on a custom panel attempted to delete a custom panel gadget via curm.

Wed. June 30, 2004
7.0.114

Fixed crash that could occur if the callback script on a custom panel attempted to delete a custom panel gadget via curm.

Wed. June 30, 2004
7.0.114

Fixed crash that could occur if the callback script on a custom panel attempted to delete a custom panel gadget via curm.

Wed. June 30, 2004
7.0.114

Fixed crash that could occur if the callback script on a custom panel attempted to delete a custom panel gadget via curm.

Wed. June 30, 2004
7.0.114

Fixed crash that could occur if the callback script on a custom panel attempted to delete a custom panel gadget via curm.

Wed. June 30, 2004
7.0.114

All text editors in Houdini can now accept keys from the numerical keypad.

Wed. June 30, 2004