Houdini Main Changelogs
7.0.112 | The izg program has had several bugs fixed with it. As well, a new option was added to determine the bit-depth of the output image. The options are the same as the -b option for mantra. Images created will now be single channel luminance images (where the format supports single channel images). |
Mon. June 28, 2004 | |
7.0.110 | The Audio Panel in Houdini now supports loading Audio files, in addition to sourcing audio from CHOPs. Additional options have been added to the audiopanel command to support these new parameters. |
Sat. June 26, 2004 | |
7.0.110 | The Audio Panel in Houdini now supports loading Audio files, in addition to sourcing audio from CHOPs. Additional options have been added to the audiopanel command to support these new parameters. |
Sat. June 26, 2004 | |
7.0.110 | The Audio Panel in Houdini now supports loading Audio files, in addition to sourcing audio from CHOPs. Additional options have been added to the audiopanel command to support these new parameters. |
Sat. June 26, 2004 | |
7.0.110 | The Audio Panel in Houdini now supports loading Audio files, in addition to sourcing audio from CHOPs. Additional options have been added to the audiopanel command to support these new parameters. |
Sat. June 26, 2004 | |
7.0.110 | The Audio Panel in Houdini now supports loading Audio files, in addition to sourcing audio from CHOPs. Additional options have been added to the audiopanel command to support these new parameters. |
Sat. June 26, 2004 | |
7.0.110 | Updated the playbar look, so that it now shows tick marks, the current audio, and scoped keyframes. All of these display items can be turned off through the playbar Ctrl+RMB menu (Show Ticks, Show Audio, Show Keys). |
Sat. June 26, 2004 | |
7.0.110 | Updated the playbar look, so that it now shows tick marks, the current audio, and scoped keyframes. All of these display items can be turned off through the playbar Ctrl+RMB menu (Show Ticks, Show Audio, Show Keys). |
Sat. June 26, 2004 | |
7.0.110 | Updated the playbar look, so that it now shows tick marks, the current audio, and scoped keyframes. All of these display items can be turned off through the playbar Ctrl+RMB menu (Show Ticks, Show Audio, Show Keys). |
Sat. June 26, 2004 | |
7.0.110 | Updated the playbar look, so that it now shows tick marks, the current audio, and scoped keyframes. All of these display items can be turned off through the playbar Ctrl+RMB menu (Show Ticks, Show Audio, Show Keys). |
Sat. June 26, 2004 | |
7.0.110 | Updated the playbar look, so that it now shows tick marks, the current audio, and scoped keyframes. All of these display items can be turned off through the playbar Ctrl+RMB menu (Show Ticks, Show Audio, Show Keys). |
Sat. June 26, 2004 | |
7.0.109 | Made using the mouse in the animation editor more responsive especially with lots of channels. |
Fri. June 25, 2004 | |
7.0.109 | Made using the mouse in the animation editor more responsive especially with lots of channels. |
Fri. June 25, 2004 | |
7.0.109 | Made using the mouse in the animation editor more responsive especially with lots of channels. |
Fri. June 25, 2004 | |
7.0.109 | Made using the mouse in the animation editor more responsive especially with lots of channels. |
Fri. June 25, 2004 | |
7.0.109 | Made using the mouse in the animation editor more responsive especially with lots of channels. |
Fri. June 25, 2004 | |
7.0.109 | There's a subtle difference between 3 floats as an attribute and a vector of 3 floats. Internally, the geometry can store an additional type qualifier to indicate that the attribute needs to be handled by transforms differently. At the current time, there's a mis-named "vector" attribute which treats vectors as normals for transforms. The "N" attribute is an example of such an attribute. Previously, in VEX, there was no way to specify that attributes created during the running of VEX code should be anything other than an array of floats. The addattribute() VEX function has been modified to scan for type qualifiers. Please see the VEX documentation for further details. |
Fri. June 25, 2004 | |
7.0.109 | There's a subtle difference between 3 floats as an attribute and a vector of 3 floats. Internally, the geometry can store an additional type qualifier to indicate that the attribute needs to be handled by transforms differently. At the current time, there's a mis-named "vector" attribute which treats vectors as normals for transforms. The "N" attribute is an example of such an attribute. Previously, in VEX, there was no way to specify that attributes created during the running of VEX code should be anything other than an array of floats. The addattribute() VEX function has been modified to scan for type qualifiers. Please see the VEX documentation for further details. |
Fri. June 25, 2004 | |
7.0.109 | There's a subtle difference between 3 floats as an attribute and a vector of 3 floats. Internally, the geometry can store an additional type qualifier to indicate that the attribute needs to be handled by transforms differently. At the current time, there's a mis-named "vector" attribute which treats vectors as normals for transforms. The "N" attribute is an example of such an attribute. Previously, in VEX, there was no way to specify that attributes created during the running of VEX code should be anything other than an array of floats. The addattribute() VEX function has been modified to scan for type qualifiers. Please see the VEX documentation for further details. |
Fri. June 25, 2004 | |
7.0.109 | There's a subtle difference between 3 floats as an attribute and a vector of 3 floats. Internally, the geometry can store an additional type qualifier to indicate that the attribute needs to be handled by transforms differently. At the current time, there's a mis-named "vector" attribute which treats vectors as normals for transforms. The "N" attribute is an example of such an attribute. Previously, in VEX, there was no way to specify that attributes created during the running of VEX code should be anything other than an array of floats. The addattribute() VEX function has been modified to scan for type qualifiers. Please see the VEX documentation for further details. |
Fri. June 25, 2004 | |
7.0.109 | There's a subtle difference between 3 floats as an attribute and a vector of 3 floats. Internally, the geometry can store an additional type qualifier to indicate that the attribute needs to be handled by transforms differently. At the current time, there's a mis-named "vector" attribute which treats vectors as normals for transforms. The "N" attribute is an example of such an attribute. Previously, in VEX, there was no way to specify that attributes created during the running of VEX code should be anything other than an array of floats. The addattribute() VEX function has been modified to scan for type qualifiers. Please see the VEX documentation for further details. |
Fri. June 25, 2004 | |
7.0.109 | Added metaweight() expression function. |
Fri. June 25, 2004 | |
7.0.109 | Added metaweight() expression function. |
Fri. June 25, 2004 | |
7.0.109 | Added metaweight() expression function. |
Fri. June 25, 2004 | |
7.0.109 | Added metaweight() expression function. |
Fri. June 25, 2004 |