Houdini Main Changelogs

7.0.60

Fixed some bugs in rotospline feathering when handling aspect ratio.

Mon. May 3, 2004
7.0.60

Fixed some bugs in rotospline feathering when handling aspect ratio.

Mon. May 3, 2004
7.0.60

Fixed some bugs in rotospline feathering when handling aspect ratio.

Mon. May 3, 2004
7.0.57

Made several changes to the bundle UI: 1) not all buttons are now displayed for bundles that filter through

operators for which these button do not apply. For example, a bundle that accepts only objects will not display a bypass button

2) middle mouse button on the display button will pop up a menu from

which an operator can be chosen, whose display flag should be turned on. This is a convenience tool designed for bundles that contain SOPs from the same network. Clicking the display button on, will result in only one operator in the bundle be displayed, since one and only one SOP can have a display flag turned on. To make the displayed SOP less random, the menu is provided to select the operator for which the flag should be turned on.

3) The replace (=) button now clears flags of the all the siblings of the

operators contained in the bundle. Siblings meaning nodes that reside a the same level in the tree. Now the bundle UI behaves more like the group UI. Shift + click on a button will ihibit clearing of the sibling flags (when (=) button is used) Ctrl + click on a button will force clearing of the sibling flags (when (+) button is used)
Fri. April 30, 2004
7.0.57

Made several changes to the bundle UI: 1) not all buttons are now displayed for bundles that filter through

operators for which these button do not apply. For example, a bundle that accepts only objects will not display a bypass button

2) middle mouse button on the display button will pop up a menu from

which an operator can be chosen, whose display flag should be turned on. This is a convenience tool designed for bundles that contain SOPs from the same network. Clicking the display button on, will result in only one operator in the bundle be displayed, since one and only one SOP can have a display flag turned on. To make the displayed SOP less random, the menu is provided to select the operator for which the flag should be turned on.

3) The replace (=) button now clears flags of the all the siblings of the

operators contained in the bundle. Siblings meaning nodes that reside a the same level in the tree. Now the bundle UI behaves more like the group UI. Shift + click on a button will ihibit clearing of the sibling flags (when (=) button is used) Ctrl + click on a button will force clearing of the sibling flags (when (+) button is used)
Fri. April 30, 2004
7.0.57

Made several changes to the bundle UI: 1) not all buttons are now displayed for bundles that filter through

operators for which these button do not apply. For example, a bundle that accepts only objects will not display a bypass button

2) middle mouse button on the display button will pop up a menu from

which an operator can be chosen, whose display flag should be turned on. This is a convenience tool designed for bundles that contain SOPs from the same network. Clicking the display button on, will result in only one operator in the bundle be displayed, since one and only one SOP can have a display flag turned on. To make the displayed SOP less random, the menu is provided to select the operator for which the flag should be turned on.

3) The replace (=) button now clears flags of the all the siblings of the

operators contained in the bundle. Siblings meaning nodes that reside a the same level in the tree. Now the bundle UI behaves more like the group UI. Shift + click on a button will ihibit clearing of the sibling flags (when (=) button is used) Ctrl + click on a button will force clearing of the sibling flags (when (+) button is used)
Fri. April 30, 2004
7.0.57

Made several changes to the bundle UI: 1) not all buttons are now displayed for bundles that filter through

operators for which these button do not apply. For example, a bundle that accepts only objects will not display a bypass button

2) middle mouse button on the display button will pop up a menu from

which an operator can be chosen, whose display flag should be turned on. This is a convenience tool designed for bundles that contain SOPs from the same network. Clicking the display button on, will result in only one operator in the bundle be displayed, since one and only one SOP can have a display flag turned on. To make the displayed SOP less random, the menu is provided to select the operator for which the flag should be turned on.

3) The replace (=) button now clears flags of the all the siblings of the

operators contained in the bundle. Siblings meaning nodes that reside a the same level in the tree. Now the bundle UI behaves more like the group UI. Shift + click on a button will ihibit clearing of the sibling flags (when (=) button is used) Ctrl + click on a button will force clearing of the sibling flags (when (+) button is used)
Fri. April 30, 2004
7.0.57

Made several changes to the bundle UI: 1) not all buttons are now displayed for bundles that filter through

operators for which these button do not apply. For example, a bundle that accepts only objects will not display a bypass button

2) middle mouse button on the display button will pop up a menu from

which an operator can be chosen, whose display flag should be turned on. This is a convenience tool designed for bundles that contain SOPs from the same network. Clicking the display button on, will result in only one operator in the bundle be displayed, since one and only one SOP can have a display flag turned on. To make the displayed SOP less random, the menu is provided to select the operator for which the flag should be turned on.

3) The replace (=) button now clears flags of the all the siblings of the

operators contained in the bundle. Siblings meaning nodes that reside a the same level in the tree. Now the bundle UI behaves more like the group UI. Shift + click on a button will ihibit clearing of the sibling flags (when (=) button is used) Ctrl + click on a button will force clearing of the sibling flags (when (+) button is used)
Fri. April 30, 2004
7.0.57

Added turn pop which changes the direction of the velocity of particles given an axis and turn speed.

Fri. April 30, 2004
7.0.57

Added turn pop which changes the direction of the velocity of particles given an axis and turn speed.

Fri. April 30, 2004
7.0.57

Added turn pop which changes the direction of the velocity of particles given an axis and turn speed.

Fri. April 30, 2004
7.0.57

Added turn pop which changes the direction of the velocity of particles given an axis and turn speed.

Fri. April 30, 2004
7.0.57

Added turn pop which changes the direction of the velocity of particles given an axis and turn speed.

Fri. April 30, 2004
7.0.57

Fixed a bug that caused incorrect wiring after an OTL resynchronisation.

Fri. April 30, 2004
7.0.57

Fixed a bug that caused incorrect wiring after an OTL resynchronisation.

Fri. April 30, 2004
7.0.57

Fixed a bug that caused incorrect wiring after an OTL resynchronisation.

Fri. April 30, 2004
7.0.57

Fixed a bug that caused incorrect wiring after an OTL resynchronisation.

Fri. April 30, 2004
7.0.57

Fixed a bug that caused incorrect wiring after an OTL resynchronisation.

Fri. April 30, 2004
7.0.57

When a spare channel name gets changed, we now update all the references to that spare channel.

Fri. April 30, 2004
7.0.57

When a spare channel name gets changed, we now update all the references to that spare channel.

Fri. April 30, 2004
7.0.57

When a spare channel name gets changed, we now update all the references to that spare channel.

Fri. April 30, 2004
7.0.57

When a spare channel name gets changed, we now update all the references to that spare channel.

Fri. April 30, 2004
7.0.57

When a spare channel name gets changed, we now update all the references to that spare channel.

Fri. April 30, 2004
7.0.57

Improvements were made to the way Houdini computes the amount of memory it is using on the Windows platforms.

Fri. April 30, 2004
7.0.57

Improvements were made to the way Houdini computes the amount of memory it is using on the Windows platforms.

Fri. April 30, 2004