Houdini Main Changelogs

7.0.15

Added a File OP dialog for node creation, accessed via 'Ctrl+Tab'. You can pop it up and select multiple files or file sequences. The dialog will create 1 OP for each file or file sequence (foo$F.ext) selected. The current OP network type determines the types of files shown.

This is supported for networks with File OPs:

  • Objects (geo files) : Creates an object containing a File SOP for each

geo file or geo file sequence.
  • SOPs (geo files) : Creates a File SOP for each geo or geo sequence.
  • CHOPs (channel files) : Creates a File CHOP for each channel file.
  • COPs (image files) : Creates a File COP for each image or image

sequence.
Fri. March 19, 2004
7.0.15

Added a File OP dialog for node creation, accessed via 'Ctrl+Tab'. You can pop it up and select multiple files or file sequences. The dialog will create 1 OP for each file or file sequence (foo$F.ext) selected. The current OP network type determines the types of files shown.

This is supported for networks with File OPs:

  • Objects (geo files) : Creates an object containing a File SOP for each

geo file or geo file sequence.
  • SOPs (geo files) : Creates a File SOP for each geo or geo sequence.
  • CHOPs (channel files) : Creates a File CHOP for each channel file.
  • COPs (image files) : Creates a File COP for each image or image

sequence.
Fri. March 19, 2004
7.0.15

Added a File OP dialog for node creation, accessed via 'Ctrl+Tab'. You can pop it up and select multiple files or file sequences. The dialog will create 1 OP for each file or file sequence (foo$F.ext) selected. The current OP network type determines the types of files shown.

This is supported for networks with File OPs:

  • Objects (geo files) : Creates an object containing a File SOP for each

geo file or geo file sequence.
  • SOPs (geo files) : Creates a File SOP for each geo or geo sequence.
  • CHOPs (channel files) : Creates a File CHOP for each channel file.
  • COPs (image files) : Creates a File COP for each image or image

sequence.
Fri. March 19, 2004
7.0.15

Fixed recently introduced bug with saving geometry through the GEOio table. The same problem fixes mantra renders failing, particularly when rendering simple scenes.

Fri. March 19, 2004
7.0.15

Fixed recently introduced bug with saving geometry through the GEOio table. The same problem fixes mantra renders failing, particularly when rendering simple scenes.

Fri. March 19, 2004
7.0.15

Fixed recently introduced bug with saving geometry through the GEOio table. The same problem fixes mantra renders failing, particularly when rendering simple scenes.

Fri. March 19, 2004
7.0.15

Fixed recently introduced bug with saving geometry through the GEOio table. The same problem fixes mantra renders failing, particularly when rendering simple scenes.

Fri. March 19, 2004
7.0.15

Fixed recently introduced bug with saving geometry through the GEOio table. The same problem fixes mantra renders failing, particularly when rendering simple scenes.

Fri. March 19, 2004
7.0.15

Fixed crash when hitting Apply or Accept in the Type Properties dialog when the "Save To Library" field is empty.

Fri. March 19, 2004
7.0.15

Fixed crash when hitting Apply or Accept in the Type Properties dialog when the "Save To Library" field is empty.

Fri. March 19, 2004
7.0.15

Fixed crash when hitting Apply or Accept in the Type Properties dialog when the "Save To Library" field is empty.

Fri. March 19, 2004
7.0.15

Fixed crash when hitting Apply or Accept in the Type Properties dialog when the "Save To Library" field is empty.

Fri. March 19, 2004
7.0.15

Fixed crash when hitting Apply or Accept in the Type Properties dialog when the "Save To Library" field is empty.

Fri. March 19, 2004
7.0.15

A new object called Rivet is implemented. This object attaches to geometry points of another object and follows it as the geometry moves and deforms. For the rivet to be attached properly three points need to be specified to construct a surface frame. Rivet object is placed at the origin of that frame and is oriented according to the frame axes. If only one point is selected on the geometry, the rivet object will position itslef at that point, but it is going to remain aligned with the world axes.

Fri. March 19, 2004
7.0.15

A new object called Rivet is implemented. This object attaches to geometry points of another object and follows it as the geometry moves and deforms. For the rivet to be attached properly three points need to be specified to construct a surface frame. Rivet object is placed at the origin of that frame and is oriented according to the frame axes. If only one point is selected on the geometry, the rivet object will position itslef at that point, but it is going to remain aligned with the world axes.

Fri. March 19, 2004
7.0.15

A new object called Rivet is implemented. This object attaches to geometry points of another object and follows it as the geometry moves and deforms. For the rivet to be attached properly three points need to be specified to construct a surface frame. Rivet object is placed at the origin of that frame and is oriented according to the frame axes. If only one point is selected on the geometry, the rivet object will position itslef at that point, but it is going to remain aligned with the world axes.

Fri. March 19, 2004
7.0.15

A new object called Rivet is implemented. This object attaches to geometry points of another object and follows it as the geometry moves and deforms. For the rivet to be attached properly three points need to be specified to construct a surface frame. Rivet object is placed at the origin of that frame and is oriented according to the frame axes. If only one point is selected on the geometry, the rivet object will position itslef at that point, but it is going to remain aligned with the world axes.

Fri. March 19, 2004
7.0.15

A new object called Rivet is implemented. This object attaches to geometry points of another object and follows it as the geometry moves and deforms. For the rivet to be attached properly three points need to be specified to construct a surface frame. Rivet object is placed at the origin of that frame and is oriented according to the frame axes. If only one point is selected on the geometry, the rivet object will position itslef at that point, but it is going to remain aligned with the world axes.

Fri. March 19, 2004
7.0.14

Fixed crash that could happen when the Merge SOP had more than two inputs containing capture weight attributes. It would only happen after the first cook of the particular Merge SOP.

Thu. March 18, 2004
7.0.14

Fixed crash that could happen when the Merge SOP had more than two inputs containing capture weight attributes. It would only happen after the first cook of the particular Merge SOP.

Thu. March 18, 2004
7.0.14

Fixed crash that could happen when the Merge SOP had more than two inputs containing capture weight attributes. It would only happen after the first cook of the particular Merge SOP.

Thu. March 18, 2004
7.0.14

Fixed crash that could happen when the Merge SOP had more than two inputs containing capture weight attributes. It would only happen after the first cook of the particular Merge SOP.

Thu. March 18, 2004
7.0.14

Fixed crash that could happen when the Merge SOP had more than two inputs containing capture weight attributes. It would only happen after the first cook of the particular Merge SOP.

Thu. March 18, 2004
7.0.14

Fixed problem with leaked file handles when executing hscript commands from java.

Thu. March 18, 2004
7.0.14

Fixed problem with leaked file handles when executing hscript commands from java.

Thu. March 18, 2004