Houdini Main Changelogs

6.5.3

Reversed the arguments in the quaternion(int, vector3) function to be quaternion(vector3, int) because it was getting confused with the quaternion(float, vector3) version in the Quaternion VOP. Also fixed a bug where the angles in the "Euler To Quaternion" VOP were being interpreted in radians rather than degrees.

Wed. March 3, 2004
6.5.3

Reversed the arguments in the quaternion(int, vector3) function to be quaternion(vector3, int) because it was getting confused with the quaternion(float, vector3) version in the Quaternion VOP. Also fixed a bug where the angles in the "Euler To Quaternion" VOP were being interpreted in radians rather than degrees.

Wed. March 3, 2004
6.5.3

Reversed the arguments in the quaternion(int, vector3) function to be quaternion(vector3, int) because it was getting confused with the quaternion(float, vector3) version in the Quaternion VOP. Also fixed a bug where the angles in the "Euler To Quaternion" VOP were being interpreted in radians rather than degrees.

Wed. March 3, 2004
6.5.3

Reversed the arguments in the quaternion(int, vector3) function to be quaternion(vector3, int) because it was getting confused with the quaternion(float, vector3) version in the Quaternion VOP. Also fixed a bug where the angles in the "Euler To Quaternion" VOP were being interpreted in radians rather than degrees.

Wed. March 3, 2004
6.5.3

Fixed crashing when copy/pasting bone objects which have been captured.

Wed. March 3, 2004
6.5.3

Fixed crashing when copy/pasting bone objects which have been captured.

Wed. March 3, 2004
6.5.3

Fixed crashing when copy/pasting bone objects which have been captured.

Wed. March 3, 2004
6.5.3

Fixed crashing when copy/pasting bone objects which have been captured.

Wed. March 3, 2004
6.5.3

Fixed crashing when copy/pasting bone objects which have been captured.

Wed. March 3, 2004
6.5.3

In the network view, it is now possible to disconnect inputs for all selected tiles (nodes) by disconnecting an input for one of the picked (selected) tiles. Thus, when an input for selected tile is disconnected, corresponding inputs for all selected tiles are also disconnected.

Wed. March 3, 2004
6.5.3

In the network view, it is now possible to disconnect inputs for all selected tiles (nodes) by disconnecting an input for one of the picked (selected) tiles. Thus, when an input for selected tile is disconnected, corresponding inputs for all selected tiles are also disconnected.

Wed. March 3, 2004
6.5.3

In the network view, it is now possible to disconnect inputs for all selected tiles (nodes) by disconnecting an input for one of the picked (selected) tiles. Thus, when an input for selected tile is disconnected, corresponding inputs for all selected tiles are also disconnected.

Wed. March 3, 2004
6.5.3

In the network view, it is now possible to disconnect inputs for all selected tiles (nodes) by disconnecting an input for one of the picked (selected) tiles. Thus, when an input for selected tile is disconnected, corresponding inputs for all selected tiles are also disconnected.

Wed. March 3, 2004
6.5.3

In the network view, it is now possible to disconnect inputs for all selected tiles (nodes) by disconnecting an input for one of the picked (selected) tiles. Thus, when an input for selected tile is disconnected, corresponding inputs for all selected tiles are also disconnected.

Wed. March 3, 2004
6.5.3

The fastshadow VOP now outputs a floating point number instead of an integer. Since there may be anti-aliasing samples performed, the VOP returns the fractional coverage rather than an absolute 0 or 1.

Wed. March 3, 2004
6.5.3

The fastshadow VOP now outputs a floating point number instead of an integer. Since there may be anti-aliasing samples performed, the VOP returns the fractional coverage rather than an absolute 0 or 1.

Wed. March 3, 2004
6.5.3

The fastshadow VOP now outputs a floating point number instead of an integer. Since there may be anti-aliasing samples performed, the VOP returns the fractional coverage rather than an absolute 0 or 1.

Wed. March 3, 2004
6.5.3

The fastshadow VOP now outputs a floating point number instead of an integer. Since there may be anti-aliasing samples performed, the VOP returns the fractional coverage rather than an absolute 0 or 1.

Wed. March 3, 2004
6.5.3

The fastshadow VOP now outputs a floating point number instead of an integer. Since there may be anti-aliasing samples performed, the VOP returns the fractional coverage rather than an absolute 0 or 1.

Wed. March 3, 2004
6.5.2

The flipbook dialog has an option (checkbox) to allow appending new frame to the existing flipbook. With this option turned on, no frames are overwritten. This option can be used to see how one sequence flows into another.

Tue. March 2, 2004
6.5.2

The flipbook dialog has an option (checkbox) to allow appending new frame to the existing flipbook. With this option turned on, no frames are overwritten. This option can be used to see how one sequence flows into another.

Tue. March 2, 2004
6.5.2

The flipbook dialog has an option (checkbox) to allow appending new frame to the existing flipbook. With this option turned on, no frames are overwritten. This option can be used to see how one sequence flows into another.

Tue. March 2, 2004
6.5.2

The flipbook dialog has an option (checkbox) to allow appending new frame to the existing flipbook. With this option turned on, no frames are overwritten. This option can be used to see how one sequence flows into another.

Tue. March 2, 2004
6.5.2

The flipbook dialog has an option (checkbox) to allow appending new frame to the existing flipbook. With this option turned on, no frames are overwritten. This option can be used to see how one sequence flows into another.

Tue. March 2, 2004
6.5.2

Fixed a bug that sometimes caused the Light and Camera handle pivots to loose synchronization with the orientation vector handle.

Tue. March 2, 2004