Houdini Main Changelogs
6.5.4 | The hscript pane command now accepts the -A and -a options, much like the desktop pane command does. |
Thu. March 4, 2004 | |
6.5.3 | As the title says: Split off 6.5 | Wed. March 3, 2004 | |
6.5.3 | As the title says: Split off 6.5 | Wed. March 3, 2004 | |
6.5.3 | As the title says: Split off 6.5 | Wed. March 3, 2004 | |
6.5.3 | As the title says: Split off 6.5 | Wed. March 3, 2004 | |
6.5.3 | As the title says: Split off 6.5 | Wed. March 3, 2004 | |
6.5.3 | Fixed a crashing bug with CHOP_Geometry where it used a point group. |
Wed. March 3, 2004 | |
6.5.3 | Fixed a crashing bug with CHOP_Geometry where it used a point group. |
Wed. March 3, 2004 | |
6.5.3 | Fixed a crashing bug with CHOP_Geometry where it used a point group. |
Wed. March 3, 2004 | |
6.5.3 | Fixed a crashing bug with CHOP_Geometry where it used a point group. |
Wed. March 3, 2004 | |
6.5.3 | Fixed a crashing bug with CHOP_Geometry where it used a point group. |
Wed. March 3, 2004 | |
6.5.3 | When snapping, it is now possible to snap orientation as well as position. When using the "Snap orientation" option, the snapped item will be rotated so that one of its major axes (x, y, z) matches the normal of the item to which it has been snapped. Only the axis closest to the normal in question is rotated when snapping; this permits greater freedom to choose how an item is oriented. Note that while orientation snapping will respect any explicit normals placed on an object, they are not required: implicit normals will be substituted when needed. The "Orient on snap" option can be activated from within the "Snap Options" dialog (Ctrl-k). |
Wed. March 3, 2004 | |
6.5.3 | When snapping, it is now possible to snap orientation as well as position. When using the "Snap orientation" option, the snapped item will be rotated so that one of its major axes (x, y, z) matches the normal of the item to which it has been snapped. Only the axis closest to the normal in question is rotated when snapping; this permits greater freedom to choose how an item is oriented. Note that while orientation snapping will respect any explicit normals placed on an object, they are not required: implicit normals will be substituted when needed. The "Orient on snap" option can be activated from within the "Snap Options" dialog (Ctrl-k). |
Wed. March 3, 2004 | |
6.5.3 | When snapping, it is now possible to snap orientation as well as position. When using the "Snap orientation" option, the snapped item will be rotated so that one of its major axes (x, y, z) matches the normal of the item to which it has been snapped. Only the axis closest to the normal in question is rotated when snapping; this permits greater freedom to choose how an item is oriented. Note that while orientation snapping will respect any explicit normals placed on an object, they are not required: implicit normals will be substituted when needed. The "Orient on snap" option can be activated from within the "Snap Options" dialog (Ctrl-k). |
Wed. March 3, 2004 | |
6.5.3 | When snapping, it is now possible to snap orientation as well as position. When using the "Snap orientation" option, the snapped item will be rotated so that one of its major axes (x, y, z) matches the normal of the item to which it has been snapped. Only the axis closest to the normal in question is rotated when snapping; this permits greater freedom to choose how an item is oriented. Note that while orientation snapping will respect any explicit normals placed on an object, they are not required: implicit normals will be substituted when needed. The "Orient on snap" option can be activated from within the "Snap Options" dialog (Ctrl-k). |
Wed. March 3, 2004 | |
6.5.3 | When snapping, it is now possible to snap orientation as well as position. When using the "Snap orientation" option, the snapped item will be rotated so that one of its major axes (x, y, z) matches the normal of the item to which it has been snapped. Only the axis closest to the normal in question is rotated when snapping; this permits greater freedom to choose how an item is oriented. Note that while orientation snapping will respect any explicit normals placed on an object, they are not required: implicit normals will be substituted when needed. The "Orient on snap" option can be activated from within the "Snap Options" dialog (Ctrl-k). |
Wed. March 3, 2004 | |
6.5.3 | The version of the quaternion function which took (int, vector3) has been changed to (vector3, int) to avoid confusion with the (float, vector3) version. In addition, fixed a bug where it incorrectly interpreted the angles in the vector3 in radians instead of in degrees. |
Wed. March 3, 2004 | |
6.5.3 | The version of the quaternion function which took (int, vector3) has been changed to (vector3, int) to avoid confusion with the (float, vector3) version. In addition, fixed a bug where it incorrectly interpreted the angles in the vector3 in radians instead of in degrees. |
Wed. March 3, 2004 | |
6.5.3 | The version of the quaternion function which took (int, vector3) has been changed to (vector3, int) to avoid confusion with the (float, vector3) version. In addition, fixed a bug where it incorrectly interpreted the angles in the vector3 in radians instead of in degrees. |
Wed. March 3, 2004 | |
6.5.3 | The version of the quaternion function which took (int, vector3) has been changed to (vector3, int) to avoid confusion with the (float, vector3) version. In addition, fixed a bug where it incorrectly interpreted the angles in the vector3 in radians instead of in degrees. |
Wed. March 3, 2004 | |
6.5.3 | The version of the quaternion function which took (int, vector3) has been changed to (vector3, int) to avoid confusion with the (float, vector3) version. In addition, fixed a bug where it incorrectly interpreted the angles in the vector3 in radians instead of in degrees. |
Wed. March 3, 2004 | |
6.5.3 | Reversed the arguments in the quaternion(int, vector3) function to be quaternion(vector3, int) because it was getting confused with the quaternion(float, vector3) version in the Quaternion VOP. Also fixed a bug where the angles in the "Euler To Quaternion" VOP were being interpreted in radians rather than degrees. |
Wed. March 3, 2004 | |
6.5.3 | Reversed the arguments in the quaternion(int, vector3) function to be quaternion(vector3, int) because it was getting confused with the quaternion(float, vector3) version in the Quaternion VOP. Also fixed a bug where the angles in the "Euler To Quaternion" VOP were being interpreted in radians rather than degrees. |
Wed. March 3, 2004 | |
6.5.3 | Reversed the arguments in the quaternion(int, vector3) function to be quaternion(vector3, int) because it was getting confused with the quaternion(float, vector3) version in the Quaternion VOP. Also fixed a bug where the angles in the "Euler To Quaternion" VOP were being interpreted in radians rather than degrees. |
Wed. March 3, 2004 | |
6.5.3 | Reversed the arguments in the quaternion(int, vector3) function to be quaternion(vector3, int) because it was getting confused with the quaternion(float, vector3) version in the Quaternion VOP. Also fixed a bug where the angles in the "Euler To Quaternion" VOP were being interpreted in radians rather than degrees. |
Wed. March 3, 2004 |