Houdini Main Changelogs
6.2.148 | As the title says: Bumped 6.2.150 to 6.5.0 | Fri. February 27, 2004 | |
6.2.148 | As the title says: Bumped 6.2.150 to 6.5.0 | Fri. February 27, 2004 | |
6.2.148 | As the title says: Bumped 6.2.150 to 6.5.0 | Fri. February 27, 2004 | |
6.2.148 | As the title says: Bumped 6.2.150 to 6.5.0 | Fri. February 27, 2004 | |
6.2.148 | When generating sub-division surface meshes for RIB, we now check to see if there is either:
If the detail attribute exists, then all sub-division meshes in the geometry will have the "interpolateboundary" flag turned on in the RIB stream. If any primitive has an integer value larger than 0 for the attribute, then the sub-division mesh to which it belongs will have the flag turned on. |
Fri. February 27, 2004 | |
6.2.148 | When generating sub-division surface meshes for RIB, we now check to see if there is either:
If the detail attribute exists, then all sub-division meshes in the geometry will have the "interpolateboundary" flag turned on in the RIB stream. If any primitive has an integer value larger than 0 for the attribute, then the sub-division mesh to which it belongs will have the flag turned on. |
Fri. February 27, 2004 | |
6.2.148 | When generating sub-division surface meshes for RIB, we now check to see if there is either:
If the detail attribute exists, then all sub-division meshes in the geometry will have the "interpolateboundary" flag turned on in the RIB stream. If any primitive has an integer value larger than 0 for the attribute, then the sub-division mesh to which it belongs will have the flag turned on. |
Fri. February 27, 2004 | |
6.2.148 | When generating sub-division surface meshes for RIB, we now check to see if there is either:
If the detail attribute exists, then all sub-division meshes in the geometry will have the "interpolateboundary" flag turned on in the RIB stream. If any primitive has an integer value larger than 0 for the attribute, then the sub-division mesh to which it belongs will have the flag turned on. |
Fri. February 27, 2004 | |
6.2.148 | When generating sub-division surface meshes for RIB, we now check to see if there is either:
If the detail attribute exists, then all sub-division meshes in the geometry will have the "interpolateboundary" flag turned on in the RIB stream. If any primitive has an integer value larger than 0 for the attribute, then the sub-division mesh to which it belongs will have the flag turned on. |
Fri. February 27, 2004 | |
6.2.148 | Undoing edit operations now longer has the chance of crashing. |
Fri. February 27, 2004 | |
6.2.148 | Undoing edit operations now longer has the chance of crashing. |
Fri. February 27, 2004 | |
6.2.148 | Undoing edit operations now longer has the chance of crashing. |
Fri. February 27, 2004 | |
6.2.148 | Undoing edit operations now longer has the chance of crashing. |
Fri. February 27, 2004 | |
6.2.148 | Undoing edit operations now longer has the chance of crashing. |
Fri. February 27, 2004 | |
6.2.148 | Fixing a bug where it was impossible to use the worksheet overview to scroll the worksheet when an input tile inside a subnet was selected. This likely fixes other similar UI related bugs. |
Fri. February 27, 2004 | |
6.2.148 | Fixing a bug where it was impossible to use the worksheet overview to scroll the worksheet when an input tile inside a subnet was selected. This likely fixes other similar UI related bugs. |
Fri. February 27, 2004 | |
6.2.148 | Fixing a bug where it was impossible to use the worksheet overview to scroll the worksheet when an input tile inside a subnet was selected. This likely fixes other similar UI related bugs. |
Fri. February 27, 2004 | |
6.2.148 | Fixing a bug where it was impossible to use the worksheet overview to scroll the worksheet when an input tile inside a subnet was selected. This likely fixes other similar UI related bugs. |
Fri. February 27, 2004 | |
6.2.148 | Fixing a bug where it was impossible to use the worksheet overview to scroll the worksheet when an input tile inside a subnet was selected. This likely fixes other similar UI related bugs. |
Fri. February 27, 2004 | |
6.2.148 | pose tool now works with bones/capture regions in the capture override mode. They can be manipulated and positioned just like regular bones in regular mode. |
Fri. February 27, 2004 | |
6.2.148 | pose tool now works with bones/capture regions in the capture override mode. They can be manipulated and positioned just like regular bones in regular mode. |
Fri. February 27, 2004 | |
6.2.148 | pose tool now works with bones/capture regions in the capture override mode. They can be manipulated and positioned just like regular bones in regular mode. |
Fri. February 27, 2004 | |
6.2.148 | pose tool now works with bones/capture regions in the capture override mode. They can be manipulated and positioned just like regular bones in regular mode. |
Fri. February 27, 2004 | |
6.2.148 | pose tool now works with bones/capture regions in the capture override mode. They can be manipulated and positioned just like regular bones in regular mode. |
Fri. February 27, 2004 | |
6.2.147 | Added the Color Curve COP, which provides animatable curve editting of RGBA channels, and the Hue Curve COP, which allows adjustment of saturation or luminance based on hue. |
Thu. February 26, 2004 |