Houdini Main Changelogs

14.0.110

Fix deadlock with new pcfind() class of VEX functions.

Wed. October 1, 2014
14.0.110

Fix deadlock with new pcfind() class of VEX functions.

Wed. October 1, 2014
14.0.110

Fix deadlock with new pcfind() class of VEX functions.

Wed. October 1, 2014
14.0.110

Fix deadlock with new pcfind() class of VEX functions.

Wed. October 1, 2014
13.5.130

Fix deadlock that could occur when evaluating invalid channel references on Object nodes.

Fri. April 4, 2014
13.5.130

Fix deadlock that could occur when evaluating invalid channel references on Object nodes.

Fri. April 4, 2014
13.5.130

Fix deadlock that could occur when evaluating invalid channel references on Object nodes.

Fri. April 4, 2014
13.5.130

Fix deadlock that could occur when evaluating invalid channel references on Object nodes.

Fri. April 4, 2014
13.5.130

Fix deadlock that could occur when evaluating invalid channel references on Object nodes.

Fri. April 4, 2014
13.5.64

Fix false positive deadlock errors when evaluating expressions from multiple threads.

Tue. January 28, 2014
13.5.64

Fix false positive deadlock errors when evaluating expressions from multiple threads.

Tue. January 28, 2014
13.5.64

Fix false positive deadlock errors when evaluating expressions from multiple threads.

Tue. January 28, 2014
13.5.64

Fix false positive deadlock errors when evaluating expressions from multiple threads.

Tue. January 28, 2014
13.5.64

Fix false positive deadlock errors when evaluating expressions from multiple threads.

Tue. January 28, 2014
13.0.231

Eliminate a potential deadlock when VEX code is invoked during the execution of another VEX shader.

Mon. November 11, 2013
13.0.231

Eliminate a potential deadlock when VEX code is invoked during the execution of another VEX shader.

Mon. November 11, 2013
13.0.231

Eliminate a potential deadlock when VEX code is invoked during the execution of another VEX shader.

Mon. November 11, 2013
13.0.231

Eliminate a potential deadlock when VEX code is invoked during the execution of another VEX shader.

Mon. November 11, 2013
13.0.231

Eliminate a potential deadlock when VEX code is invoked during the execution of another VEX shader.

Mon. November 11, 2013
12.5.114

Fixed a deadlock in Houdini which sometimes occured when cooking a multi-threaded VOP network that referenced geometry from other VOP nodes.

Tue. July 24, 2012
12.5.114

Fixed a deadlock in Houdini which sometimes occured when cooking a multi-threaded VOP network that referenced geometry from other VOP nodes.

Tue. July 24, 2012
12.5.114

Fixed a deadlock in Houdini which sometimes occured when cooking a multi-threaded VOP network that referenced geometry from other VOP nodes.

Tue. July 24, 2012
12.5.114

Fixed a deadlock in Houdini which sometimes occured when cooking a multi-threaded VOP network that referenced geometry from other VOP nodes.

Tue. July 24, 2012
12.5.114

Fixed a deadlock in Houdini which sometimes occured when cooking a multi-threaded VOP network that referenced geometry from other VOP nodes.

Tue. July 24, 2012
12.5.107

Fixed a deadlock in Houdini which occured when cooking from HOM a multi-threaded network that needed access to Python. As an example, calling `hou.Node.cook()` on a multi-threaded VOP network that contained VOP nodes with Python parameter expressions.

Tue. July 17, 2012