Houdini Main Changelogs
14.0.110 | Fix deadlock with new pcfind() class of VEX functions. |
Wed. October 1, 2014 | |
14.0.110 | Fix deadlock with new pcfind() class of VEX functions. |
Wed. October 1, 2014 | |
14.0.110 | Fix deadlock with new pcfind() class of VEX functions. |
Wed. October 1, 2014 | |
14.0.110 | Fix deadlock with new pcfind() class of VEX functions. |
Wed. October 1, 2014 | |
13.5.130 | Fix deadlock that could occur when evaluating invalid channel references on Object nodes. |
Fri. April 4, 2014 | |
13.5.130 | Fix deadlock that could occur when evaluating invalid channel references on Object nodes. |
Fri. April 4, 2014 | |
13.5.130 | Fix deadlock that could occur when evaluating invalid channel references on Object nodes. |
Fri. April 4, 2014 | |
13.5.130 | Fix deadlock that could occur when evaluating invalid channel references on Object nodes. |
Fri. April 4, 2014 | |
13.5.130 | Fix deadlock that could occur when evaluating invalid channel references on Object nodes. |
Fri. April 4, 2014 | |
13.5.64 | Fix false positive deadlock errors when evaluating expressions from multiple threads. |
Tue. January 28, 2014 | |
13.5.64 | Fix false positive deadlock errors when evaluating expressions from multiple threads. |
Tue. January 28, 2014 | |
13.5.64 | Fix false positive deadlock errors when evaluating expressions from multiple threads. |
Tue. January 28, 2014 | |
13.5.64 | Fix false positive deadlock errors when evaluating expressions from multiple threads. |
Tue. January 28, 2014 | |
13.5.64 | Fix false positive deadlock errors when evaluating expressions from multiple threads. |
Tue. January 28, 2014 | |
13.0.231 | Eliminate a potential deadlock when VEX code is invoked during the execution of another VEX shader. |
Mon. November 11, 2013 | |
13.0.231 | Eliminate a potential deadlock when VEX code is invoked during the execution of another VEX shader. |
Mon. November 11, 2013 | |
13.0.231 | Eliminate a potential deadlock when VEX code is invoked during the execution of another VEX shader. |
Mon. November 11, 2013 | |
13.0.231 | Eliminate a potential deadlock when VEX code is invoked during the execution of another VEX shader. |
Mon. November 11, 2013 | |
13.0.231 | Eliminate a potential deadlock when VEX code is invoked during the execution of another VEX shader. |
Mon. November 11, 2013 | |
12.5.114 | Fixed a deadlock in Houdini which sometimes occured when cooking a multi-threaded VOP network that referenced geometry from other VOP nodes. |
Tue. July 24, 2012 | |
12.5.114 | Fixed a deadlock in Houdini which sometimes occured when cooking a multi-threaded VOP network that referenced geometry from other VOP nodes. |
Tue. July 24, 2012 | |
12.5.114 | Fixed a deadlock in Houdini which sometimes occured when cooking a multi-threaded VOP network that referenced geometry from other VOP nodes. |
Tue. July 24, 2012 | |
12.5.114 | Fixed a deadlock in Houdini which sometimes occured when cooking a multi-threaded VOP network that referenced geometry from other VOP nodes. |
Tue. July 24, 2012 | |
12.5.114 | Fixed a deadlock in Houdini which sometimes occured when cooking a multi-threaded VOP network that referenced geometry from other VOP nodes. |
Tue. July 24, 2012 | |
12.5.107 | Fixed a deadlock in Houdini which occured when cooking from HOM a multi-threaded network that needed access to Python. As an example, calling `hou.Node.cook()` on a multi-threaded VOP network that contained VOP nodes with Python parameter expressions. |
Tue. July 17, 2012 |