Houdini Main Changelogs

6.2.128

The SOP and COP fonts are able to handle newline and tab characters.

Thu. February 5, 2004
6.2.128

The SOP and COP fonts are able to handle newline and tab characters.

Thu. February 5, 2004
6.2.128

The SOP and COP fonts are able to handle newline and tab characters.

Thu. February 5, 2004
6.2.128

The SOP and COP fonts are able to handle newline and tab characters.

Thu. February 5, 2004
6.2.128

String parameters that are displayed in a toolbox at the top of the viewport are now shown in bold when off their default value.

Thu. February 5, 2004
6.2.128

String parameters that are displayed in a toolbox at the top of the viewport are now shown in bold when off their default value.

Thu. February 5, 2004
6.2.128

String parameters that are displayed in a toolbox at the top of the viewport are now shown in bold when off their default value.

Thu. February 5, 2004
6.2.128

String parameters that are displayed in a toolbox at the top of the viewport are now shown in bold when off their default value.

Thu. February 5, 2004
6.2.128

String parameters that are displayed in a toolbox at the top of the viewport are now shown in bold when off their default value.

Thu. February 5, 2004
6.2.127

The object-level Edit Points tool has been changed so that it requires the user to pick the object to edit the points first, before selecting the geometry.

Wed. February 4, 2004
6.2.127

The object-level Edit Points tool has been changed so that it requires the user to pick the object to edit the points first, before selecting the geometry.

Wed. February 4, 2004
6.2.127

The object-level Edit Points tool has been changed so that it requires the user to pick the object to edit the points first, before selecting the geometry.

Wed. February 4, 2004
6.2.127

The object-level Edit Points tool has been changed so that it requires the user to pick the object to edit the points first, before selecting the geometry.

Wed. February 4, 2004
6.2.127

The object-level Edit Points tool has been changed so that it requires the user to pick the object to edit the points first, before selecting the geometry.

Wed. February 4, 2004
6.2.127

New bone structure has been introduced. In the new setup of a bone, the bone length changes the stretch/squash scale factor, but not the height of the capture region. Effectively, the following bone length references have been taken out from capture region SOP (now labeled cregion1):

  • from capture center parameter z: no longer multiplying by length
  • top height: no longer multiplying by length
  • bottom height: no longer multiplyin by length

Now top and bottom height are implicitly scaled by a new parameter called height scale. Also two new parameters are available in capture region SOP rotation and strech/squash.

To make the bone work as before, reference the bone length in the height scale parameter. Height scale parameter has no effect on teh capture center, so the mulitiplication needs to be added back for the z component, in order to make the capture region behave in old fashion. Also the strech/squash should be always set to 1, thus remove its reference to the bone scaling parameter and reset it to 1.

Wed. February 4, 2004
6.2.127

New bone structure has been introduced. In the new setup of a bone, the bone length changes the stretch/squash scale factor, but not the height of the capture region. Effectively, the following bone length references have been taken out from capture region SOP (now labeled cregion1):

  • from capture center parameter z: no longer multiplying by length
  • top height: no longer multiplying by length
  • bottom height: no longer multiplyin by length

Now top and bottom height are implicitly scaled by a new parameter called height scale. Also two new parameters are available in capture region SOP rotation and strech/squash.

To make the bone work as before, reference the bone length in the height scale parameter. Height scale parameter has no effect on teh capture center, so the mulitiplication needs to be added back for the z component, in order to make the capture region behave in old fashion. Also the strech/squash should be always set to 1, thus remove its reference to the bone scaling parameter and reset it to 1.

Wed. February 4, 2004
6.2.127

New bone structure has been introduced. In the new setup of a bone, the bone length changes the stretch/squash scale factor, but not the height of the capture region. Effectively, the following bone length references have been taken out from capture region SOP (now labeled cregion1):

  • from capture center parameter z: no longer multiplying by length
  • top height: no longer multiplying by length
  • bottom height: no longer multiplyin by length

Now top and bottom height are implicitly scaled by a new parameter called height scale. Also two new parameters are available in capture region SOP rotation and strech/squash.

To make the bone work as before, reference the bone length in the height scale parameter. Height scale parameter has no effect on teh capture center, so the mulitiplication needs to be added back for the z component, in order to make the capture region behave in old fashion. Also the strech/squash should be always set to 1, thus remove its reference to the bone scaling parameter and reset it to 1.

Wed. February 4, 2004
6.2.127

New bone structure has been introduced. In the new setup of a bone, the bone length changes the stretch/squash scale factor, but not the height of the capture region. Effectively, the following bone length references have been taken out from capture region SOP (now labeled cregion1):

  • from capture center parameter z: no longer multiplying by length
  • top height: no longer multiplying by length
  • bottom height: no longer multiplyin by length

Now top and bottom height are implicitly scaled by a new parameter called height scale. Also two new parameters are available in capture region SOP rotation and strech/squash.

To make the bone work as before, reference the bone length in the height scale parameter. Height scale parameter has no effect on teh capture center, so the mulitiplication needs to be added back for the z component, in order to make the capture region behave in old fashion. Also the strech/squash should be always set to 1, thus remove its reference to the bone scaling parameter and reset it to 1.

Wed. February 4, 2004
6.2.127

New bone structure has been introduced. In the new setup of a bone, the bone length changes the stretch/squash scale factor, but not the height of the capture region. Effectively, the following bone length references have been taken out from capture region SOP (now labeled cregion1):

  • from capture center parameter z: no longer multiplying by length
  • top height: no longer multiplying by length
  • bottom height: no longer multiplyin by length

Now top and bottom height are implicitly scaled by a new parameter called height scale. Also two new parameters are available in capture region SOP rotation and strech/squash.

To make the bone work as before, reference the bone length in the height scale parameter. Height scale parameter has no effect on teh capture center, so the mulitiplication needs to be added back for the z component, in order to make the capture region behave in old fashion. Also the strech/squash should be always set to 1, thus remove its reference to the bone scaling parameter and reset it to 1.

Wed. February 4, 2004
6.2.127

First incarnation of the new system capturing the geometry by the capture regions associated with bones. The capture geometry tool sets up the bones for capture by setting their capture parameters (which are scale-rotate-translate transformation and the bone length parameters). These parameters effectively encode the capture position/orientation of the bone independently from its parents (i.e., the transform is with respect to the world space). They are independent of the other bone or its parent parameters.

To see the capture pose at any time choose Settings > Objects > Kinematic Override: Capture. To continue with the animation, set Kinematic Override to None. In Capture override mode the capture pose of the bones can be modified and their position adjusted (using transform tool for example).

The capture and proximity capture SOPs have a toggle "use capture pose". With this toggle turned on, the new system of capturing is used. (Note, that the capture tool sets up both bones and capture SOPs for you automatically). In the new system there is no notion of the capture frame, though for backward compatibility this parameter is still present. Capture frame has been replaced by Capture Override mode described earlier.

Bones have new parameter called "capture region scale" which are referenced by the strech/squash parameter of the capture region inside the bone.

Capture regions have a new rotation parameter that allows them to better adjust for capturing geometry. It also has stretches and squashes parameter that scales the region with the local origin as the center for scaling.

All the old .hip files work as they used to, but bones created from now on are going to have different internal setup.

Wed. February 4, 2004
6.2.127

First incarnation of the new system capturing the geometry by the capture regions associated with bones. The capture geometry tool sets up the bones for capture by setting their capture parameters (which are scale-rotate-translate transformation and the bone length parameters). These parameters effectively encode the capture position/orientation of the bone independently from its parents (i.e., the transform is with respect to the world space). They are independent of the other bone or its parent parameters.

To see the capture pose at any time choose Settings > Objects > Kinematic Override: Capture. To continue with the animation, set Kinematic Override to None. In Capture override mode the capture pose of the bones can be modified and their position adjusted (using transform tool for example).

The capture and proximity capture SOPs have a toggle "use capture pose". With this toggle turned on, the new system of capturing is used. (Note, that the capture tool sets up both bones and capture SOPs for you automatically). In the new system there is no notion of the capture frame, though for backward compatibility this parameter is still present. Capture frame has been replaced by Capture Override mode described earlier.

Bones have new parameter called "capture region scale" which are referenced by the strech/squash parameter of the capture region inside the bone.

Capture regions have a new rotation parameter that allows them to better adjust for capturing geometry. It also has stretches and squashes parameter that scales the region with the local origin as the center for scaling.

All the old .hip files work as they used to, but bones created from now on are going to have different internal setup.

Wed. February 4, 2004
6.2.127

First incarnation of the new system capturing the geometry by the capture regions associated with bones. The capture geometry tool sets up the bones for capture by setting their capture parameters (which are scale-rotate-translate transformation and the bone length parameters). These parameters effectively encode the capture position/orientation of the bone independently from its parents (i.e., the transform is with respect to the world space). They are independent of the other bone or its parent parameters.

To see the capture pose at any time choose Settings > Objects > Kinematic Override: Capture. To continue with the animation, set Kinematic Override to None. In Capture override mode the capture pose of the bones can be modified and their position adjusted (using transform tool for example).

The capture and proximity capture SOPs have a toggle "use capture pose". With this toggle turned on, the new system of capturing is used. (Note, that the capture tool sets up both bones and capture SOPs for you automatically). In the new system there is no notion of the capture frame, though for backward compatibility this parameter is still present. Capture frame has been replaced by Capture Override mode described earlier.

Bones have new parameter called "capture region scale" which are referenced by the strech/squash parameter of the capture region inside the bone.

Capture regions have a new rotation parameter that allows them to better adjust for capturing geometry. It also has stretches and squashes parameter that scales the region with the local origin as the center for scaling.

All the old .hip files work as they used to, but bones created from now on are going to have different internal setup.

Wed. February 4, 2004
6.2.127

First incarnation of the new system capturing the geometry by the capture regions associated with bones. The capture geometry tool sets up the bones for capture by setting their capture parameters (which are scale-rotate-translate transformation and the bone length parameters). These parameters effectively encode the capture position/orientation of the bone independently from its parents (i.e., the transform is with respect to the world space). They are independent of the other bone or its parent parameters.

To see the capture pose at any time choose Settings > Objects > Kinematic Override: Capture. To continue with the animation, set Kinematic Override to None. In Capture override mode the capture pose of the bones can be modified and their position adjusted (using transform tool for example).

The capture and proximity capture SOPs have a toggle "use capture pose". With this toggle turned on, the new system of capturing is used. (Note, that the capture tool sets up both bones and capture SOPs for you automatically). In the new system there is no notion of the capture frame, though for backward compatibility this parameter is still present. Capture frame has been replaced by Capture Override mode described earlier.

Bones have new parameter called "capture region scale" which are referenced by the strech/squash parameter of the capture region inside the bone.

Capture regions have a new rotation parameter that allows them to better adjust for capturing geometry. It also has stretches and squashes parameter that scales the region with the local origin as the center for scaling.

All the old .hip files work as they used to, but bones created from now on are going to have different internal setup.

Wed. February 4, 2004
6.2.127

First incarnation of the new system capturing the geometry by the capture regions associated with bones. The capture geometry tool sets up the bones for capture by setting their capture parameters (which are scale-rotate-translate transformation and the bone length parameters). These parameters effectively encode the capture position/orientation of the bone independently from its parents (i.e., the transform is with respect to the world space). They are independent of the other bone or its parent parameters.

To see the capture pose at any time choose Settings > Objects > Kinematic Override: Capture. To continue with the animation, set Kinematic Override to None. In Capture override mode the capture pose of the bones can be modified and their position adjusted (using transform tool for example).

The capture and proximity capture SOPs have a toggle "use capture pose". With this toggle turned on, the new system of capturing is used. (Note, that the capture tool sets up both bones and capture SOPs for you automatically). In the new system there is no notion of the capture frame, though for backward compatibility this parameter is still present. Capture frame has been replaced by Capture Override mode described earlier.

Bones have new parameter called "capture region scale" which are referenced by the strech/squash parameter of the capture region inside the bone.

Capture regions have a new rotation parameter that allows them to better adjust for capturing geometry. It also has stretches and squashes parameter that scales the region with the local origin as the center for scaling.

All the old .hip files work as they used to, but bones created from now on are going to have different internal setup.

Wed. February 4, 2004
6.2.126

Mplay now resamples audio if the global FPS is changed, so that it remains synchronized with the images. This is an option in the audio panel, which is on by default. The Synch FPS defaults to the initial FPS that mplay starts with. It can also be changed from the audio panel.

Tue. February 3, 2004