Houdini Main Changelogs
6.2.111 | Doing a File->New when the Type Properties dialog is open for editing an operator type defined in the Embedded library will now close the Type Properties dialog. Previously, this could cause Houdini to crash. |
Mon. January 19, 2004 | |
6.2.111 | Doing a File->New when the Type Properties dialog is open for editing an operator type defined in the Embedded library will now close the Type Properties dialog. Previously, this could cause Houdini to crash. |
Mon. January 19, 2004 | |
6.2.111 | Doing a File->New when the Type Properties dialog is open for editing an operator type defined in the Embedded library will now close the Type Properties dialog. Previously, this could cause Houdini to crash. |
Mon. January 19, 2004 | |
6.2.111 | If no lights are present in an OGL render, a default headlight is now created that matches the default headlight in the Object Viewport. |
Mon. January 19, 2004 | |
6.2.111 | If no lights are present in an OGL render, a default headlight is now created that matches the default headlight in the Object Viewport. |
Mon. January 19, 2004 | |
6.2.111 | If no lights are present in an OGL render, a default headlight is now created that matches the default headlight in the Object Viewport. |
Mon. January 19, 2004 | |
6.2.111 | If no lights are present in an OGL render, a default headlight is now created that matches the default headlight in the Object Viewport. |
Mon. January 19, 2004 | |
6.2.111 | If no lights are present in an OGL render, a default headlight is now created that matches the default headlight in the Object Viewport. |
Mon. January 19, 2004 | |
6.2.111 | The Particle CHOP no longer generates infinite recursion errors when using it for RBD. |
Mon. January 19, 2004 | |
6.2.111 | The Particle CHOP no longer generates infinite recursion errors when using it for RBD. |
Mon. January 19, 2004 | |
6.2.111 | The Particle CHOP no longer generates infinite recursion errors when using it for RBD. |
Mon. January 19, 2004 | |
6.2.111 | The Particle CHOP no longer generates infinite recursion errors when using it for RBD. |
Mon. January 19, 2004 | |
6.2.111 | The Particle CHOP no longer generates infinite recursion errors when using it for RBD. |
Mon. January 19, 2004 | |
6.2.111 | The Display as Subdiv in Viewport option is now passed into the OGL renders. |
Mon. January 19, 2004 | |
6.2.111 | The Display as Subdiv in Viewport option is now passed into the OGL renders. |
Mon. January 19, 2004 | |
6.2.111 | The Display as Subdiv in Viewport option is now passed into the OGL renders. |
Mon. January 19, 2004 | |
6.2.111 | The Display as Subdiv in Viewport option is now passed into the OGL renders. |
Mon. January 19, 2004 | |
6.2.111 | The Display as Subdiv in Viewport option is now passed into the OGL renders. |
Mon. January 19, 2004 | |
6.2.111 | When Painting Capture Weights on an object with a large scale (say, 15), the brush cursor is now properly drawn at that object's scale. Previously it would be drawn too small, leading one to resize the cursor and then getting an unexpectedly large effect. |
Mon. January 19, 2004 | |
6.2.111 | When Painting Capture Weights on an object with a large scale (say, 15), the brush cursor is now properly drawn at that object's scale. Previously it would be drawn too small, leading one to resize the cursor and then getting an unexpectedly large effect. |
Mon. January 19, 2004 | |
6.2.111 | When Painting Capture Weights on an object with a large scale (say, 15), the brush cursor is now properly drawn at that object's scale. Previously it would be drawn too small, leading one to resize the cursor and then getting an unexpectedly large effect. |
Mon. January 19, 2004 | |
6.2.111 | When Painting Capture Weights on an object with a large scale (say, 15), the brush cursor is now properly drawn at that object's scale. Previously it would be drawn too small, leading one to resize the cursor and then getting an unexpectedly large effect. |
Mon. January 19, 2004 | |
6.2.111 | When Painting Capture Weights on an object with a large scale (say, 15), the brush cursor is now properly drawn at that object's scale. Previously it would be drawn too small, leading one to resize the cursor and then getting an unexpectedly large effect. |
Mon. January 19, 2004 | |
6.2.108 | Fixed bug where selecting the skin object within the object-level Paint Capture Weights tool would cause the viewer to jump into SOPs. |
Fri. January 16, 2004 | |
6.2.108 | Fixed bug where selecting the skin object within the object-level Paint Capture Weights tool would cause the viewer to jump into SOPs. |
Fri. January 16, 2004 |