Houdini Main Changelogs

6.2.71

Fixing recently-introduced problems where we weren't distributing special header files needed to compile HDK plugins on Linux.

Wed. December 10, 2003
6.2.71

Fixing recently-introduced problems where we weren't distributing special header files needed to compile HDK plugins on Linux.

Wed. December 10, 2003
6.2.71

Fixing recently-introduced problems where we weren't distributing special header files needed to compile HDK plugins on Linux.

Wed. December 10, 2003
6.2.71

Fixed bug where disconnecting the last connected input of a subnet operator would not cause its last connected child operator within the subnet to recook.

Wed. December 10, 2003
6.2.71

Fixed bug where disconnecting the last connected input of a subnet operator would not cause its last connected child operator within the subnet to recook.

Wed. December 10, 2003
6.2.71

Fixed bug where disconnecting the last connected input of a subnet operator would not cause its last connected child operator within the subnet to recook.

Wed. December 10, 2003
6.2.71

Fixed bug where disconnecting the last connected input of a subnet operator would not cause its last connected child operator within the subnet to recook.

Wed. December 10, 2003
6.2.71

Fixed bug where disconnecting the last connected input of a subnet operator would not cause its last connected child operator within the subnet to recook.

Wed. December 10, 2003
6.2.70

When generating IFD's for objects using disk files with motion blur (and having the render perform the shutter blurring) for shutter times less than half a frame, the file names generated in the IFD are now "correct". The filename for the end of the frame is not evaluated at the shutter time, but rather the frame end time. This means that filenames like geo$F.bgeo will now blur correctly for small shutter times.

Tue. December 9, 2003
6.2.70

When generating IFD's for objects using disk files with motion blur (and having the render perform the shutter blurring) for shutter times less than half a frame, the file names generated in the IFD are now "correct". The filename for the end of the frame is not evaluated at the shutter time, but rather the frame end time. This means that filenames like geo$F.bgeo will now blur correctly for small shutter times.

Tue. December 9, 2003
6.2.70

When generating IFD's for objects using disk files with motion blur (and having the render perform the shutter blurring) for shutter times less than half a frame, the file names generated in the IFD are now "correct". The filename for the end of the frame is not evaluated at the shutter time, but rather the frame end time. This means that filenames like geo$F.bgeo will now blur correctly for small shutter times.

Tue. December 9, 2003
6.2.70

When generating IFD's for objects using disk files with motion blur (and having the render perform the shutter blurring) for shutter times less than half a frame, the file names generated in the IFD are now "correct". The filename for the end of the frame is not evaluated at the shutter time, but rather the frame end time. This means that filenames like geo$F.bgeo will now blur correctly for small shutter times.

Tue. December 9, 2003
6.2.70

When generating IFD's for objects using disk files with motion blur (and having the render perform the shutter blurring) for shutter times less than half a frame, the file names generated in the IFD are now "correct". The filename for the end of the frame is not evaluated at the shutter time, but rather the frame end time. This means that filenames like geo$F.bgeo will now blur correctly for small shutter times.

Tue. December 9, 2003
6.2.70

When generating RIB files of subdivision surfaces with different shaders applied, Houdini needs to output two separate subdivision surface primitives. This creates a dis-continuity that is different than the original surface. This behaviour has been "fixed" so that the resulting separate primitives should now meet correctly at their seam. This behaviour can be turned off (though we believe it is correct) by setting the environment variable HOUDINI_DISCONNECT_RIB_SUBD.

Tue. December 9, 2003
6.2.70

When generating RIB files of subdivision surfaces with different shaders applied, Houdini needs to output two separate subdivision surface primitives. This creates a dis-continuity that is different than the original surface. This behaviour has been "fixed" so that the resulting separate primitives should now meet correctly at their seam. This behaviour can be turned off (though we believe it is correct) by setting the environment variable HOUDINI_DISCONNECT_RIB_SUBD.

Tue. December 9, 2003
6.2.70

When generating RIB files of subdivision surfaces with different shaders applied, Houdini needs to output two separate subdivision surface primitives. This creates a dis-continuity that is different than the original surface. This behaviour has been "fixed" so that the resulting separate primitives should now meet correctly at their seam. This behaviour can be turned off (though we believe it is correct) by setting the environment variable HOUDINI_DISCONNECT_RIB_SUBD.

Tue. December 9, 2003
6.2.70

When generating RIB files of subdivision surfaces with different shaders applied, Houdini needs to output two separate subdivision surface primitives. This creates a dis-continuity that is different than the original surface. This behaviour has been "fixed" so that the resulting separate primitives should now meet correctly at their seam. This behaviour can be turned off (though we believe it is correct) by setting the environment variable HOUDINI_DISCONNECT_RIB_SUBD.

Tue. December 9, 2003
6.2.70

When generating RIB files of subdivision surfaces with different shaders applied, Houdini needs to output two separate subdivision surface primitives. This creates a dis-continuity that is different than the original surface. This behaviour has been "fixed" so that the resulting separate primitives should now meet correctly at their seam. This behaviour can be turned off (though we believe it is correct) by setting the environment variable HOUDINI_DISCONNECT_RIB_SUBD.

Tue. December 9, 2003
6.2.70

When generating RIB files of subdivision surfaces with different shaders applied, Houdini needs to output two separate subdivision surface primitives. This creates a dis-continuity that is different than the original surface. This behaviour has been "fixed" so that the resulting separate primitives should now meet correctly at their seam. This behaviour can be turned off (though we believe it is correct) by setting the environment variable HOUDINI_DISCONNECT_RIB_SUBD.

Tue. December 9, 2003
6.2.70

When generating RIB files of subdivision surfaces with different shaders applied, Houdini needs to output two separate subdivision surface primitives. This creates a dis-continuity that is different than the original surface. This behaviour has been "fixed" so that the resulting separate primitives should now meet correctly at their seam. This behaviour can be turned off (though we believe it is correct) by setting the environment variable HOUDINI_DISCONNECT_RIB_SUBD.

Tue. December 9, 2003
6.2.70

When generating RIB files of subdivision surfaces with different shaders applied, Houdini needs to output two separate subdivision surface primitives. This creates a dis-continuity that is different than the original surface. This behaviour has been "fixed" so that the resulting separate primitives should now meet correctly at their seam. This behaviour can be turned off (though we believe it is correct) by setting the environment variable HOUDINI_DISCONNECT_RIB_SUBD.

Tue. December 9, 2003
6.2.70

When generating RIB files of subdivision surfaces with different shaders applied, Houdini needs to output two separate subdivision surface primitives. This creates a dis-continuity that is different than the original surface. This behaviour has been "fixed" so that the resulting separate primitives should now meet correctly at their seam. This behaviour can be turned off (though we believe it is correct) by setting the environment variable HOUDINI_DISCONNECT_RIB_SUBD.

Tue. December 9, 2003
6.2.70

When generating RIB files of subdivision surfaces with different shaders applied, Houdini needs to output two separate subdivision surface primitives. This creates a dis-continuity that is different than the original surface. This behaviour has been "fixed" so that the resulting separate primitives should now meet correctly at their seam. This behaviour can be turned off (though we believe it is correct) by setting the environment variable HOUDINI_DISCONNECT_RIB_SUBD.

Tue. December 9, 2003
6.2.70

Updated the experimental edit/sculpt SOP. Sculpts are no longer confined to the selected geometry. Also fixed a bug in mirroring the current edit. This SOP is not enabled yet.

Tue. December 9, 2003
6.2.70

Updated the experimental edit/sculpt SOP. Sculpts are no longer confined to the selected geometry. Also fixed a bug in mirroring the current edit. This SOP is not enabled yet.

Tue. December 9, 2003