Houdini Main Changelogs

6.2.69

Fixed a bug affecting the Edit SOP when a second input was used. The bug caused points to appear to pop when the input changed slightly.

Mon. December 8, 2003
6.2.69

Fixed a bug affecting the Edit SOP when a second input was used. The bug caused points to appear to pop when the input changed slightly.

Mon. December 8, 2003
6.2.69

Fixed a bug affecting the Edit SOP when a second input was used. The bug caused points to appear to pop when the input changed slightly.

Mon. December 8, 2003
6.2.66

Added ability to wire tiles between multiple windows in the same network.

Fri. December 5, 2003
6.2.66

Added ability to wire tiles between multiple windows in the same network.

Fri. December 5, 2003
6.2.66

Added ability to wire tiles between multiple windows in the same network.

Fri. December 5, 2003
6.2.66

Added ability to wire tiles between multiple windows in the same network.

Fri. December 5, 2003
6.2.66

Added ability to wire tiles between multiple windows in the same network.

Fri. December 5, 2003
6.2.66

The opmenurefresh command has been renamed to menurefresh, and now reloads both the OPmenu and CHGmenu files.

Fri. December 5, 2003
6.2.66

The opmenurefresh command has been renamed to menurefresh, and now reloads both the OPmenu and CHGmenu files.

Fri. December 5, 2003
6.2.66

The opmenurefresh command has been renamed to menurefresh, and now reloads both the OPmenu and CHGmenu files.

Fri. December 5, 2003
6.2.66

The opmenurefresh command has been renamed to menurefresh, and now reloads both the OPmenu and CHGmenu files.

Fri. December 5, 2003
6.2.66

The opmenurefresh command has been renamed to menurefresh, and now reloads both the OPmenu and CHGmenu files.

Fri. December 5, 2003
6.2.66

Added the ability to specify custom RMB menu items to appear in the popup menu for channel groups. These custom commands are specified in a file called CHGmenu in the HOUDINI_PATH.

Fri. December 5, 2003
6.2.66

Added the ability to specify custom RMB menu items to appear in the popup menu for channel groups. These custom commands are specified in a file called CHGmenu in the HOUDINI_PATH.

Fri. December 5, 2003
6.2.66

Added the ability to specify custom RMB menu items to appear in the popup menu for channel groups. These custom commands are specified in a file called CHGmenu in the HOUDINI_PATH.

Fri. December 5, 2003
6.2.66

Added the ability to specify custom RMB menu items to appear in the popup menu for channel groups. These custom commands are specified in a file called CHGmenu in the HOUDINI_PATH.

Fri. December 5, 2003
6.2.66

Added the ability to specify custom RMB menu items to appear in the popup menu for channel groups. These custom commands are specified in a file called CHGmenu in the HOUDINI_PATH.

Fri. December 5, 2003
6.2.66

Added Overwrite Animated Values checkbox in Preferences->Objects and Geometry. This checkbox allows the animated channels to be overwritten when nodes are parented or unparented instead of calculating the pre-transfrom.

Fri. December 5, 2003
6.2.66

Added Overwrite Animated Values checkbox in Preferences->Objects and Geometry. This checkbox allows the animated channels to be overwritten when nodes are parented or unparented instead of calculating the pre-transfrom.

Fri. December 5, 2003
6.2.66

Added Overwrite Animated Values checkbox in Preferences->Objects and Geometry. This checkbox allows the animated channels to be overwritten when nodes are parented or unparented instead of calculating the pre-transfrom.

Fri. December 5, 2003
6.2.66

Added Overwrite Animated Values checkbox in Preferences->Objects and Geometry. This checkbox allows the animated channels to be overwritten when nodes are parented or unparented instead of calculating the pre-transfrom.

Fri. December 5, 2003
6.2.66

Added Overwrite Animated Values checkbox in Preferences->Objects and Geometry. This checkbox allows the animated channels to be overwritten when nodes are parented or unparented instead of calculating the pre-transfrom.

Fri. December 5, 2003
6.2.66

An option has been added to allow visualization of the inverse kinematics critical zone. A critical zone is a cone like space associated with a bone chain for which IK solution is computed for a given locatin of a target (goal). If the goal is within a critical zone, the solution is not "stable", meaning that undesired bone twists may occur. To visualize the danger zone, and option was added. To turn it on, open the display option dialog (shortcut 'D' with mouse over a viewr (or a viewport). The last button in the las row (with bones icon) turns the visualization on and off.

Fri. December 5, 2003
6.2.66

An option has been added to allow visualization of the inverse kinematics critical zone. A critical zone is a cone like space associated with a bone chain for which IK solution is computed for a given locatin of a target (goal). If the goal is within a critical zone, the solution is not "stable", meaning that undesired bone twists may occur. To visualize the danger zone, and option was added. To turn it on, open the display option dialog (shortcut 'D' with mouse over a viewr (or a viewport). The last button in the las row (with bones icon) turns the visualization on and off.

Fri. December 5, 2003