Houdini Main Changelogs
6.2.65 | Fixed a bug with our automatic updating of expression functions when a node name changes. If the node's name appeared multiple times and within a nested expression, after changing the node name the expression could be mangled. This no longer happens. |
Thu. December 4, 2003 | |
6.2.65 | Fixed a bug with our automatic updating of expression functions when a node name changes. If the node's name appeared multiple times and within a nested expression, after changing the node name the expression could be mangled. This no longer happens. |
Thu. December 4, 2003 | |
6.2.65 | Fixed a bug with our automatic updating of expression functions when a node name changes. If the node's name appeared multiple times and within a nested expression, after changing the node name the expression could be mangled. This no longer happens. |
Thu. December 4, 2003 | |
6.2.64 | The 'ip' render output now has options to:
append to the end of the sequence. The default behaviour is to append to the end of the current sequence, which is exactly the same as previous versions. These options can be changed using the Image Options pulldown found below most output drivers' Output Picture parameter. |
Wed. December 3, 2003 | |
6.2.64 | The 'ip' render output now has options to:
append to the end of the sequence. The default behaviour is to append to the end of the current sequence, which is exactly the same as previous versions. These options can be changed using the Image Options pulldown found below most output drivers' Output Picture parameter. |
Wed. December 3, 2003 | |
6.2.64 | The 'ip' render output now has options to:
append to the end of the sequence. The default behaviour is to append to the end of the current sequence, which is exactly the same as previous versions. These options can be changed using the Image Options pulldown found below most output drivers' Output Picture parameter. |
Wed. December 3, 2003 | |
6.2.64 | The 'ip' render output now has options to:
append to the end of the sequence. The default behaviour is to append to the end of the current sequence, which is exactly the same as previous versions. These options can be changed using the Image Options pulldown found below most output drivers' Output Picture parameter. |
Wed. December 3, 2003 | |
6.2.64 | The 'ip' render output now has options to:
append to the end of the sequence. The default behaviour is to append to the end of the current sequence, which is exactly the same as previous versions. These options can be changed using the Image Options pulldown found below most output drivers' Output Picture parameter. |
Wed. December 3, 2003 | |
6.2.64 | Fixed several problems with mplay:
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Wed. December 3, 2003 | |
6.2.64 | Fixed several problems with mplay:
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Wed. December 3, 2003 | |
6.2.64 | Fixed several problems with mplay:
|
Wed. December 3, 2003 | |
6.2.64 | Fixed several problems with mplay:
|
Wed. December 3, 2003 | |
6.2.64 | Fixed several problems with mplay:
|
Wed. December 3, 2003 | |
6.2.64 | Improved the performance of parameter lookup operations where the number of parameters in an op is large. This is noticeable when doing batch channel operations on ops with a large number of channels (like OTLs). |
Wed. December 3, 2003 | |
6.2.64 | Improved the performance of parameter lookup operations where the number of parameters in an op is large. This is noticeable when doing batch channel operations on ops with a large number of channels (like OTLs). |
Wed. December 3, 2003 | |
6.2.64 | Improved the performance of parameter lookup operations where the number of parameters in an op is large. This is noticeable when doing batch channel operations on ops with a large number of channels (like OTLs). |
Wed. December 3, 2003 | |
6.2.64 | Improved the performance of parameter lookup operations where the number of parameters in an op is large. This is noticeable when doing batch channel operations on ops with a large number of channels (like OTLs). |
Wed. December 3, 2003 | |
6.2.64 | Improved the performance of parameter lookup operations where the number of parameters in an op is large. This is noticeable when doing batch channel operations on ops with a large number of channels (like OTLs). |
Wed. December 3, 2003 | |
6.2.64 | Fixed use of second input into brush SOPs. This fixes a bug that caused UVs to be dragged off to infinity when using the UV Brush. |
Wed. December 3, 2003 | |
6.2.64 | Fixed use of second input into brush SOPs. This fixes a bug that caused UVs to be dragged off to infinity when using the UV Brush. |
Wed. December 3, 2003 | |
6.2.64 | Fixed use of second input into brush SOPs. This fixes a bug that caused UVs to be dragged off to infinity when using the UV Brush. |
Wed. December 3, 2003 | |
6.2.64 | Fixed use of second input into brush SOPs. This fixes a bug that caused UVs to be dragged off to infinity when using the UV Brush. |
Wed. December 3, 2003 | |
6.2.64 | Fixed use of second input into brush SOPs. This fixes a bug that caused UVs to be dragged off to infinity when using the UV Brush. |
Wed. December 3, 2003 | |
6.2.64 | Fixed crash when these specific steps occured with an IK bone chain in the scene: 1. Hit the 's' key and click on an IK bone with secure selection turned on. 2. Now in the parameters pane, switch to the Bone tab and click on the jump button for the Kinematic Solver parameter. This brings you into CHOPs. 3. Hit the parameter pane's back button to go back to objects. 4. Hit the parameter pane's forward button to back into chops. |
Wed. December 3, 2003 | |
6.2.64 | Fixed crash when these specific steps occured with an IK bone chain in the scene: 1. Hit the 's' key and click on an IK bone with secure selection turned on. 2. Now in the parameters pane, switch to the Bone tab and click on the jump button for the Kinematic Solver parameter. This brings you into CHOPs. 3. Hit the parameter pane's back button to go back to objects. 4. Hit the parameter pane's forward button to back into chops. |
Wed. December 3, 2003 |