Houdini Main Changelogs

6.2.64

Improved the performance of parameter lookup operations where the number of parameters in an op is large. This is noticeable when doing batch channel operations on ops with a large number of channels (like OTLs).

Wed. December 3, 2003
6.2.64

Improved the performance of parameter lookup operations where the number of parameters in an op is large. This is noticeable when doing batch channel operations on ops with a large number of channels (like OTLs).

Wed. December 3, 2003
6.2.64

Improved the performance of parameter lookup operations where the number of parameters in an op is large. This is noticeable when doing batch channel operations on ops with a large number of channels (like OTLs).

Wed. December 3, 2003
6.2.64

Fixed use of second input into brush SOPs. This fixes a bug that caused UVs to be dragged off to infinity when using the UV Brush.

Wed. December 3, 2003
6.2.64

Fixed use of second input into brush SOPs. This fixes a bug that caused UVs to be dragged off to infinity when using the UV Brush.

Wed. December 3, 2003
6.2.64

Fixed use of second input into brush SOPs. This fixes a bug that caused UVs to be dragged off to infinity when using the UV Brush.

Wed. December 3, 2003
6.2.64

Fixed use of second input into brush SOPs. This fixes a bug that caused UVs to be dragged off to infinity when using the UV Brush.

Wed. December 3, 2003
6.2.64

Fixed use of second input into brush SOPs. This fixes a bug that caused UVs to be dragged off to infinity when using the UV Brush.

Wed. December 3, 2003
6.2.64

Fixed crash when these specific steps occured with an IK bone chain in the scene:

1. Hit the 's' key and click on an IK bone with secure selection

turned on.

2. Now in the parameters pane, switch to the Bone tab and click on the

jump button for the Kinematic Solver parameter. This brings you into CHOPs.

3. Hit the parameter pane's back button to go back to objects. 4. Hit the parameter pane's forward button to back into chops.

Wed. December 3, 2003
6.2.64

Fixed crash when these specific steps occured with an IK bone chain in the scene:

1. Hit the 's' key and click on an IK bone with secure selection

turned on.

2. Now in the parameters pane, switch to the Bone tab and click on the

jump button for the Kinematic Solver parameter. This brings you into CHOPs.

3. Hit the parameter pane's back button to go back to objects. 4. Hit the parameter pane's forward button to back into chops.

Wed. December 3, 2003
6.2.64

Fixed crash when these specific steps occured with an IK bone chain in the scene:

1. Hit the 's' key and click on an IK bone with secure selection

turned on.

2. Now in the parameters pane, switch to the Bone tab and click on the

jump button for the Kinematic Solver parameter. This brings you into CHOPs.

3. Hit the parameter pane's back button to go back to objects. 4. Hit the parameter pane's forward button to back into chops.

Wed. December 3, 2003
6.2.64

Fixed crash when these specific steps occured with an IK bone chain in the scene:

1. Hit the 's' key and click on an IK bone with secure selection

turned on.

2. Now in the parameters pane, switch to the Bone tab and click on the

jump button for the Kinematic Solver parameter. This brings you into CHOPs.

3. Hit the parameter pane's back button to go back to objects. 4. Hit the parameter pane's forward button to back into chops.

Wed. December 3, 2003
6.2.64

Fixed crash when these specific steps occured with an IK bone chain in the scene:

1. Hit the 's' key and click on an IK bone with secure selection

turned on.

2. Now in the parameters pane, switch to the Bone tab and click on the

jump button for the Kinematic Solver parameter. This brings you into CHOPs.

3. Hit the parameter pane's back button to go back to objects. 4. Hit the parameter pane's forward button to back into chops.

Wed. December 3, 2003
6.2.63

Fixed update cook problem when refreshin OTLs that contain locked SOPs. Some SOPs (eg. Deform) would not recook from its locked input until its bypass flag was toggled.

Tue. December 2, 2003
6.2.63

Fixed update cook problem when refreshin OTLs that contain locked SOPs. Some SOPs (eg. Deform) would not recook from its locked input until its bypass flag was toggled.

Tue. December 2, 2003
6.2.63

Fixed update cook problem when refreshin OTLs that contain locked SOPs. Some SOPs (eg. Deform) would not recook from its locked input until its bypass flag was toggled.

Tue. December 2, 2003
6.2.63

Fixed update cook problem when refreshin OTLs that contain locked SOPs. Some SOPs (eg. Deform) would not recook from its locked input until its bypass flag was toggled.

Tue. December 2, 2003
6.2.63

Fixed update cook problem when refreshin OTLs that contain locked SOPs. Some SOPs (eg. Deform) would not recook from its locked input until its bypass flag was toggled.

Tue. December 2, 2003
6.2.63

Fixed bug where object subnets were not aware of time dependencies in either the path or lookat objects.

Tue. December 2, 2003
6.2.63

Fixed bug where object subnets were not aware of time dependencies in either the path or lookat objects.

Tue. December 2, 2003
6.2.63

Fixed bug where object subnets were not aware of time dependencies in either the path or lookat objects.

Tue. December 2, 2003
6.2.63

Fixed bug where object subnets were not aware of time dependencies in either the path or lookat objects.

Tue. December 2, 2003
6.2.63

Fixed bug where object subnets were not aware of time dependencies in either the path or lookat objects.

Tue. December 2, 2003
6.2.63

In the list mode of the network editor, the CTRL key can now be used to toggle selections.

Tue. December 2, 2003
6.2.63

In the list mode of the network editor, the CTRL key can now be used to toggle selections.

Tue. December 2, 2003