Houdini Main Changelogs

6.0.64

Fixed bug in the Capture/CaptureProximity SOPs that could crash if they encountered a bone more than once when traversing the object hierachy. For example, this situation could happen if bone1 outputs twice into a blend object and the blend object outputs into bone2.

Fri. September 20, 2002
6.0.64

Fixed bug in the Capture/CaptureProximity SOPs that could crash if they encountered a bone more than once when traversing the object hierachy. For example, this situation could happen if bone1 outputs twice into a blend object and the blend object outputs into bone2.

Fri. September 20, 2002
6.0.64

Fixed bug in the Capture/CaptureProximity SOPs that could crash if they encountered a bone more than once when traversing the object hierachy. For example, this situation could happen if bone1 outputs twice into a blend object and the blend object outputs into bone2.

Fri. September 20, 2002
6.0.64

Fixed bug in the Capture/CaptureProximity SOPs that could crash if they encountered a bone more than once when traversing the object hierachy. For example, this situation could happen if bone1 outputs twice into a blend object and the blend object outputs into bone2.

Fri. September 20, 2002
6.0.64

The Add SOP now has dynamic UI. This means an arbitrary number of points, or an arbitrary number of primitive description lists can be specified. The default is still 25 and 6.

Fri. September 20, 2002
6.0.64

With the addition of dynamic UI, the Add SOP no longer supports the local variables $PT# as you can have an arbitrary number of added points, but not local variables.

The parameters "points" and "prims" have been added which govern the number of points or primitives to have in the UI.

The number of points and primitive fields now defaults to 1 rather than 25 and 6 respectively. Old files should generate the required number of parms automatically.

Fri. September 20, 2002
6.0.64

The Add SOP now has dynamic UI. This means an arbitrary number of points, or an arbitrary number of primitive description lists can be specified. The default is still 25 and 6.

Fri. September 20, 2002
6.0.64

With the addition of dynamic UI, the Add SOP no longer supports the local variables $PT# as you can have an arbitrary number of added points, but not local variables.

The parameters "points" and "prims" have been added which govern the number of points or primitives to have in the UI.

The number of points and primitive fields now defaults to 1 rather than 25 and 6 respectively. Old files should generate the required number of parms automatically.

Fri. September 20, 2002
6.0.64

The Add SOP now has dynamic UI. This means an arbitrary number of points, or an arbitrary number of primitive description lists can be specified. The default is still 25 and 6.

Fri. September 20, 2002
6.0.64

With the addition of dynamic UI, the Add SOP no longer supports the local variables $PT# as you can have an arbitrary number of added points, but not local variables.

The parameters "points" and "prims" have been added which govern the number of points or primitives to have in the UI.

The number of points and primitive fields now defaults to 1 rather than 25 and 6 respectively. Old files should generate the required number of parms automatically.

Fri. September 20, 2002
6.0.64

The Add SOP now has dynamic UI. This means an arbitrary number of points, or an arbitrary number of primitive description lists can be specified. The default is still 25 and 6.

Fri. September 20, 2002
6.0.64

With the addition of dynamic UI, the Add SOP no longer supports the local variables $PT# as you can have an arbitrary number of added points, but not local variables.

The parameters "points" and "prims" have been added which govern the number of points or primitives to have in the UI.

The number of points and primitive fields now defaults to 1 rather than 25 and 6 respectively. Old files should generate the required number of parms automatically.

Fri. September 20, 2002
6.0.64

Fixing a problem where the '/etc/init.d/sesinetd stop' script would attempt to shut down the license server on a different machine if hserver was using a different machine as the license server.

Fri. September 20, 2002
6.0.64

Fixing a problem where the '/etc/init.d/sesinetd stop' script would attempt to shut down the license server on a different machine if hserver was using a different machine as the license server.

Fri. September 20, 2002
6.0.64

Fixing a problem where the '/etc/init.d/sesinetd stop' script would attempt to shut down the license server on a different machine if hserver was using a different machine as the license server.

Fri. September 20, 2002
6.0.64

Fixing a problem where the '/etc/init.d/sesinetd stop' script would attempt to shut down the license server on a different machine if hserver was using a different machine as the license server.

Fri. September 20, 2002
6.0.64

When manually placing background images in the viewport, a negative scale can now be entered to properly flip the image.

Fri. September 20, 2002
6.0.64

When manually placing background images in the viewport, a negative scale can now be entered to properly flip the image.

Fri. September 20, 2002
6.0.64

When manually placing background images in the viewport, a negative scale can now be entered to properly flip the image.

Fri. September 20, 2002
6.0.64

When manually placing background images in the viewport, a negative scale can now be entered to properly flip the image.

Fri. September 20, 2002
6.0.63

When running "opadd -n bone", the bone object now gets a default rotation order of ZYX instead of XYZ. This was a dangerous thing because all the character tools assume a ZYX rotation order.

Thu. September 19, 2002
6.0.63

When running "opadd -n bone", the bone object now gets a default rotation order of ZYX instead of XYZ. This was a dangerous thing because all the character tools assume a ZYX rotation order.

Thu. September 19, 2002
6.0.63

When running "opadd -n bone", the bone object now gets a default rotation order of ZYX instead of XYZ. This was a dangerous thing because all the character tools assume a ZYX rotation order.

Thu. September 19, 2002
6.0.63

When running "opadd -n bone", the bone object now gets a default rotation order of ZYX instead of XYZ. This was a dangerous thing because all the character tools assume a ZYX rotation order.

Thu. September 19, 2002
6.0.63

The Global Animation Options dialog now has a button to snap all keys to integer frame boundaries. Note that this does the equivalent of "chround -a".

Thu. September 19, 2002