Houdini Main Changelogs
6.2.28 | The PreTransform CHOP now has a new Channel Range parameter which allows for more cooking options (similar to the Object CHOP):
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Tue. October 28, 2003 | |
6.2.28 | The PreTransform CHOP now has a new Channel Range parameter which allows for more cooking options (similar to the Object CHOP):
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Tue. October 28, 2003 | |
6.2.28 | The PreTransform CHOP now has a new Channel Range parameter which allows for more cooking options (similar to the Object CHOP):
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Tue. October 28, 2003 | |
6.2.28 | add to group enabled when dragging channels into the group sheet on top of another group |
Tue. October 28, 2003 | |
6.2.28 | add to group enabled when dragging channels into the group sheet on top of another group |
Tue. October 28, 2003 | |
6.2.28 | add to group enabled when dragging channels into the group sheet on top of another group |
Tue. October 28, 2003 | |
6.2.28 | add to group enabled when dragging channels into the group sheet on top of another group |
Tue. October 28, 2003 | |
6.2.28 | add to group enabled when dragging channels into the group sheet on top of another group |
Tue. October 28, 2003 | |
6.2.28 | Fixed bug in the PreTransform CHOP that was incorrectly taking its input chop's TY values instead of TZ. |
Tue. October 28, 2003 | |
6.2.28 | Fixed bug in the PreTransform CHOP that was incorrectly taking its input chop's TY values instead of TZ. |
Tue. October 28, 2003 | |
6.2.28 | Fixed bug in the PreTransform CHOP that was incorrectly taking its input chop's TY values instead of TZ. |
Tue. October 28, 2003 | |
6.2.28 | Fixed bug in the PreTransform CHOP that was incorrectly taking its input chop's TY values instead of TZ. |
Tue. October 28, 2003 | |
6.2.28 | Fixed bug in the PreTransform CHOP that was incorrectly taking its input chop's TY values instead of TZ. |
Tue. October 28, 2003 | |
6.2.28 | Fixed crash when creating bones in the Bones tool with pre-existing bones in the scene. This problem existed between builds 6.2.22 and 6.2.27 inclusively. |
Tue. October 28, 2003 | |
6.2.28 | Fixed crash when creating bones in the Bones tool with pre-existing bones in the scene. This problem existed between builds 6.2.22 and 6.2.27 inclusively. |
Tue. October 28, 2003 | |
6.2.28 | Fixed crash when creating bones in the Bones tool with pre-existing bones in the scene. This problem existed between builds 6.2.22 and 6.2.27 inclusively. |
Tue. October 28, 2003 | |
6.2.28 | Fixed crash when creating bones in the Bones tool with pre-existing bones in the scene. This problem existed between builds 6.2.22 and 6.2.27 inclusively. |
Tue. October 28, 2003 | |
6.2.28 | Fixed crash when creating bones in the Bones tool with pre-existing bones in the scene. This problem existed between builds 6.2.22 and 6.2.27 inclusively. |
Tue. October 28, 2003 | |
6.2.28 | When using projected textures, we now use multitexturing extensions to OpenGL if the hardware supports them when a light has both a projection map and a cone map. This is more efficient because it eliminates one pass in for each such light, and more importantly, causes the two textures to be effectively multiplied, rather than added. This is initially only implemented for non-windows platforms. |
Tue. October 28, 2003 | |
6.2.28 | When using projected textures, we now use multitexturing extensions to OpenGL if the hardware supports them when a light has both a projection map and a cone map. This is more efficient because it eliminates one pass in for each such light, and more importantly, causes the two textures to be effectively multiplied, rather than added. This is initially only implemented for non-windows platforms. |
Tue. October 28, 2003 | |
6.2.28 | When using projected textures, we now use multitexturing extensions to OpenGL if the hardware supports them when a light has both a projection map and a cone map. This is more efficient because it eliminates one pass in for each such light, and more importantly, causes the two textures to be effectively multiplied, rather than added. This is initially only implemented for non-windows platforms. |
Tue. October 28, 2003 | |
6.2.28 | When using projected textures, we now use multitexturing extensions to OpenGL if the hardware supports them when a light has both a projection map and a cone map. This is more efficient because it eliminates one pass in for each such light, and more importantly, causes the two textures to be effectively multiplied, rather than added. This is initially only implemented for non-windows platforms. |
Tue. October 28, 2003 | |
6.2.28 | When using projected textures, we now use multitexturing extensions to OpenGL if the hardware supports them when a light has both a projection map and a cone map. This is more efficient because it eliminates one pass in for each such light, and more importantly, causes the two textures to be effectively multiplied, rather than added. This is initially only implemented for non-windows platforms. |
Tue. October 28, 2003 | |
6.2.28 | various channel editor speedups:
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Tue. October 28, 2003 | |
6.2.28 | various channel editor speedups:
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Tue. October 28, 2003 |