Houdini Main Changelogs
6.2.28 | Fixed bug in the PreTransform CHOP that was incorrectly taking its input chop's TY values instead of TZ. |
Tue. October 28, 2003 | |
6.2.28 | Fixed crash when creating bones in the Bones tool with pre-existing bones in the scene. This problem existed between builds 6.2.22 and 6.2.27 inclusively. |
Tue. October 28, 2003 | |
6.2.28 | Fixed crash when creating bones in the Bones tool with pre-existing bones in the scene. This problem existed between builds 6.2.22 and 6.2.27 inclusively. |
Tue. October 28, 2003 | |
6.2.28 | Fixed crash when creating bones in the Bones tool with pre-existing bones in the scene. This problem existed between builds 6.2.22 and 6.2.27 inclusively. |
Tue. October 28, 2003 | |
6.2.28 | Fixed crash when creating bones in the Bones tool with pre-existing bones in the scene. This problem existed between builds 6.2.22 and 6.2.27 inclusively. |
Tue. October 28, 2003 | |
6.2.28 | Fixed crash when creating bones in the Bones tool with pre-existing bones in the scene. This problem existed between builds 6.2.22 and 6.2.27 inclusively. |
Tue. October 28, 2003 | |
6.2.28 | When using projected textures, we now use multitexturing extensions to OpenGL if the hardware supports them when a light has both a projection map and a cone map. This is more efficient because it eliminates one pass in for each such light, and more importantly, causes the two textures to be effectively multiplied, rather than added. This is initially only implemented for non-windows platforms. |
Tue. October 28, 2003 | |
6.2.28 | When using projected textures, we now use multitexturing extensions to OpenGL if the hardware supports them when a light has both a projection map and a cone map. This is more efficient because it eliminates one pass in for each such light, and more importantly, causes the two textures to be effectively multiplied, rather than added. This is initially only implemented for non-windows platforms. |
Tue. October 28, 2003 | |
6.2.28 | When using projected textures, we now use multitexturing extensions to OpenGL if the hardware supports them when a light has both a projection map and a cone map. This is more efficient because it eliminates one pass in for each such light, and more importantly, causes the two textures to be effectively multiplied, rather than added. This is initially only implemented for non-windows platforms. |
Tue. October 28, 2003 | |
6.2.28 | When using projected textures, we now use multitexturing extensions to OpenGL if the hardware supports them when a light has both a projection map and a cone map. This is more efficient because it eliminates one pass in for each such light, and more importantly, causes the two textures to be effectively multiplied, rather than added. This is initially only implemented for non-windows platforms. |
Tue. October 28, 2003 | |
6.2.28 | When using projected textures, we now use multitexturing extensions to OpenGL if the hardware supports them when a light has both a projection map and a cone map. This is more efficient because it eliminates one pass in for each such light, and more importantly, causes the two textures to be effectively multiplied, rather than added. This is initially only implemented for non-windows platforms. |
Tue. October 28, 2003 | |
6.2.28 | various channel editor speedups:
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Tue. October 28, 2003 | |
6.2.28 | various channel editor speedups:
|
Tue. October 28, 2003 | |
6.2.28 | various channel editor speedups:
|
Tue. October 28, 2003 | |
6.2.28 | various channel editor speedups:
|
Tue. October 28, 2003 | |
6.2.28 | various channel editor speedups:
|
Tue. October 28, 2003 | |
6.2.28 | Fixed a threading issue with filters that made certain multithreaded operations crash occasionally. Most noticable in Halo/COPs, due to its highly threaded nature. |
Tue. October 28, 2003 | |
6.2.28 | The HOUDINI_HIDE_MI, HOUDINI_HIDE_RI, and HOUDINI_HIDE_VM environment variables are now respected again. This is accomplished by splitting the OPlibShop.otl file into three separate OTL files, one for each class of SHOP. Then in $HH/OPlibraries, each OTL file is only loaded if the corresponding environment variable is not set. |
Tue. October 28, 2003 | |
6.2.28 | Fixed a threading issue with filters that made certain multithreaded operations crash occasionally. Most noticable in Halo/COPs, due to its highly threaded nature. |
Tue. October 28, 2003 | |
6.2.28 | The HOUDINI_HIDE_MI, HOUDINI_HIDE_RI, and HOUDINI_HIDE_VM environment variables are now respected again. This is accomplished by splitting the OPlibShop.otl file into three separate OTL files, one for each class of SHOP. Then in $HH/OPlibraries, each OTL file is only loaded if the corresponding environment variable is not set. |
Tue. October 28, 2003 | |
6.2.28 | Fixed a threading issue with filters that made certain multithreaded operations crash occasionally. Most noticable in Halo/COPs, due to its highly threaded nature. |
Tue. October 28, 2003 | |
6.2.28 | The HOUDINI_HIDE_MI, HOUDINI_HIDE_RI, and HOUDINI_HIDE_VM environment variables are now respected again. This is accomplished by splitting the OPlibShop.otl file into three separate OTL files, one for each class of SHOP. Then in $HH/OPlibraries, each OTL file is only loaded if the corresponding environment variable is not set. |
Tue. October 28, 2003 | |
6.2.28 | Fixed a threading issue with filters that made certain multithreaded operations crash occasionally. Most noticable in Halo/COPs, due to its highly threaded nature. |
Tue. October 28, 2003 | |
6.2.28 | The HOUDINI_HIDE_MI, HOUDINI_HIDE_RI, and HOUDINI_HIDE_VM environment variables are now respected again. This is accomplished by splitting the OPlibShop.otl file into three separate OTL files, one for each class of SHOP. Then in $HH/OPlibraries, each OTL file is only loaded if the corresponding environment variable is not set. |
Tue. October 28, 2003 | |
6.2.28 | Fixed a threading issue with filters that made certain multithreaded operations crash occasionally. Most noticable in Halo/COPs, due to its highly threaded nature. |
Tue. October 28, 2003 |