Houdini Main Changelogs

6.1.144

You can now resize the brush radius in the Brush SOP tools by using Alt-mouse drag or Shift-mouse drag. The Alt mimics other common packages, while the Shift is there for Linux where Alt-drag often does something funky with the window manager.

Tue. September 23, 2003
6.1.144

You can now resize the brush radius in the Brush SOP tools by using Alt-mouse drag or Shift-mouse drag. The Alt mimics other common packages, while the Shift is there for Linux where Alt-drag often does something funky with the window manager.

Tue. September 23, 2003
6.1.144

You can now resize the brush radius in the Brush SOP tools by using Alt-mouse drag or Shift-mouse drag. The Alt mimics other common packages, while the Shift is there for Linux where Alt-drag often does something funky with the window manager.

Tue. September 23, 2003
6.1.144

The SOP_BrushBase class has additional pure virtuals setRadius, setUVRadius, and UVRADIUS, that must be implemented to derive HDK Brush SOPs.

Tue. September 23, 2003
6.1.144

The SOP_BrushBase class has additional pure virtuals setRadius, setUVRadius, and UVRADIUS, that must be implemented to derive HDK Brush SOPs.

Tue. September 23, 2003
6.1.144

The SOP_BrushBase class has additional pure virtuals setRadius, setUVRadius, and UVRADIUS, that must be implemented to derive HDK Brush SOPs.

Tue. September 23, 2003
6.1.144

The SOP_BrushBase class has additional pure virtuals setRadius, setUVRadius, and UVRADIUS, that must be implemented to derive HDK Brush SOPs.

Tue. September 23, 2003
6.1.144

The SOP_BrushBase class has additional pure virtuals setRadius, setUVRadius, and UVRADIUS, that must be implemented to derive HDK Brush SOPs.

Tue. September 23, 2003
6.1.144

The Brush SOPs now use a seperate UV radius from the 3d Radius. This is because the UV scales are usually quiet different from the 3d scales, and ideally one is moving the brush between the two viewports.

Tue. September 23, 2003
6.1.144

The Brush SOPs now use a seperate UV radius from the 3d Radius. This is because the UV scales are usually quiet different from the 3d scales, and ideally one is moving the brush between the two viewports.

Tue. September 23, 2003
6.1.144

The Brush SOPs now use a seperate UV radius from the 3d Radius. This is because the UV scales are usually quiet different from the 3d scales, and ideally one is moving the brush between the two viewports.

Tue. September 23, 2003
6.1.144

The Brush SOPs now use a seperate UV radius from the 3d Radius. This is because the UV scales are usually quiet different from the 3d scales, and ideally one is moving the brush between the two viewports.

Tue. September 23, 2003
6.1.144

The Brush SOPs now use a seperate UV radius from the 3d Radius. This is because the UV scales are usually quiet different from the 3d scales, and ideally one is moving the brush between the two viewports.

Tue. September 23, 2003
6.1.144

Trying to carve or loft polygons with zero vertices will no longer lead to possible crashes.

Tue. September 23, 2003
6.1.144

Trying to carve or loft polygons with zero vertices will no longer lead to possible crashes.

Tue. September 23, 2003
6.1.144

Trying to carve or loft polygons with zero vertices will no longer lead to possible crashes.

Tue. September 23, 2003
6.1.144

Trying to carve or loft polygons with zero vertices will no longer lead to possible crashes.

Tue. September 23, 2003
6.1.144

Trying to carve or loft polygons with zero vertices will no longer lead to possible crashes.

Tue. September 23, 2003
6.1.144

There were some problems when applying displacement bounds to certain primitive types (curve, point and mesh primitives notably). This caused the displacement bounds to be incorrect for these primitives, potentially generating artifacts in the output image.

Tue. September 23, 2003
6.1.144

There were some problems when applying displacement bounds to certain primitive types (curve, point and mesh primitives notably). This caused the displacement bounds to be incorrect for these primitives, potentially generating artifacts in the output image.

Tue. September 23, 2003
6.1.144

There were some problems when applying displacement bounds to certain primitive types (curve, point and mesh primitives notably). This caused the displacement bounds to be incorrect for these primitives, potentially generating artifacts in the output image.

Tue. September 23, 2003
6.1.144

There were some problems when applying displacement bounds to certain primitive types (curve, point and mesh primitives notably). This caused the displacement bounds to be incorrect for these primitives, potentially generating artifacts in the output image.

Tue. September 23, 2003
6.1.144

There were some problems when applying displacement bounds to certain primitive types (curve, point and mesh primitives notably). This caused the displacement bounds to be incorrect for these primitives, potentially generating artifacts in the output image.

Tue. September 23, 2003
6.1.144

The Basis SOP has a new menu option to re-parameterize the curves according to the arc length.

Tue. September 23, 2003
6.1.144

The Basis SOP has a new menu option to re-parameterize the curves according to the arc length.

Tue. September 23, 2003