Houdini Main Changelogs

6.1.143

The sprite procedural now generates backfacing polygons to be consistent with the rest of Houdini (i.e. grid sop). The result is that the st parametric space is now as expected.

Mon. September 22, 2003
6.1.143

The sprite procedural now generates backfacing polygons to be consistent with the rest of Houdini (i.e. grid sop). The result is that the st parametric space is now as expected.

Mon. September 22, 2003
6.1.143

The sprite procedural now generates backfacing polygons to be consistent with the rest of Houdini (i.e. grid sop). The result is that the st parametric space is now as expected.

Mon. September 22, 2003
6.1.143

The sprite procedural now generates backfacing polygons to be consistent with the rest of Houdini (i.e. grid sop). The result is that the st parametric space is as expected.

Mon. September 22, 2003
6.1.143

The sprite procedural now generates backfacing polygons to be consistent with the rest of Houdini (i.e. grid sop). The result is that the st parametric space is as expected.

Mon. September 22, 2003
6.1.143

The sprite procedural now generates backfacing polygons to be consistent with the rest of Houdini (i.e. grid sop). The result is that the st parametric space is as expected.

Mon. September 22, 2003
6.1.143

The sprite procedural now generates backfacing polygons to be consistent with the rest of Houdini (i.e. grid sop). The result is that the st parametric space is as expected.

Mon. September 22, 2003
6.1.143

The sprite procedural now generates backfacing polygons to be consistent with the rest of Houdini (i.e. grid sop). The result is that the st parametric space is as expected.

Mon. September 22, 2003
6.1.143

The UV Texture SOP now uses the NWN style node selector for choosing the camera. The BakeVex SOP has been likewise upgraded.

Mon. September 22, 2003
6.1.143

The UV Texture SOP now uses the NWN style node selector for choosing the camera. The BakeVex SOP has been likewise upgraded.

Mon. September 22, 2003
6.1.143

The UV Texture SOP now uses the NWN style node selector for choosing the camera. The BakeVex SOP has been likewise upgraded.

Mon. September 22, 2003
6.1.143

The UV Texture SOP now uses the NWN style node selector for choosing the camera. The BakeVex SOP has been likewise upgraded.

Mon. September 22, 2003
6.1.143

The UV Texture SOP now uses the NWN style node selector for choosing the camera. The BakeVex SOP has been likewise upgraded.

Mon. September 22, 2003
6.1.143

The Kinematic Solver jump button in Objects will now work with relative paths.

Mon. September 22, 2003
6.1.143

The Kinematic Solver jump button in Objects will now work with relative paths.

Mon. September 22, 2003
6.1.143

The Kinematic Solver jump button in Objects will now work with relative paths.

Mon. September 22, 2003
6.1.143

The Kinematic Solver jump button in Objects will now work with relative paths.

Mon. September 22, 2003
6.1.143

The Kinematic Solver jump button in Objects will now work with relative paths.

Mon. September 22, 2003
6.1.143

Fixing a bug where the visibility sop would invert its input group if it was applying to non-selected primitives.

Mon. September 22, 2003
6.1.143

Fixing a bug where the visibility sop would invert its input group if it was applying to non-selected primitives.

Mon. September 22, 2003
6.1.143

Fixing a bug where the visibility sop would invert its input group if it was applying to non-selected primitives.

Mon. September 22, 2003
6.1.143

Fixing a bug where the visibility sop would invert its input group if it was applying to non-selected primitives.

Mon. September 22, 2003
6.1.143

Fixing a bug where the visibility sop would invert its input group if it was applying to non-selected primitives.

Mon. September 22, 2003
6.1.143

The UV align handle works (again) in OTL at OBJ level.

Mon. September 22, 2003
6.1.143

The UV align handle works (again) in OTL at OBJ level.

Mon. September 22, 2003